Proposing Zac Buffs
I've been playing a lot of Zac lately, and even though he is very fun to play, he's quite useless. Since he's been non-meta since the nerf following his release in 2013, I think it's time he's seen some buffs.
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Buff his Passive so that he can split into more blobs later in the game. His passive is 100% useless in late game teamfights because of how fast his blobs can be killed. I'd suggest maybe splitting into 4 bloblets at level 1, 6 bloblets at level 6, 8 at level 11, and 10 at level 16. Blobs would of course have to be nerfed to only contain 10% of his max health down from 12%.
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Buff his Q. Since he actually has to get within a fair amount of range to use it, I'd say either increase the slow or make it a silence. He is reliant on landing his E when ganking, but even if he does land it, he has no follow-up because of his ult that you actually have to get behind enemies to use. If you land your E, pretty much every champion with a "Flash ability" can escape your gank (Renekton, Riven, Kassadin, Irelia, Lucian, Ezreal, Graves, etc).
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Increase the CC on his ultimate. Right now, his ult is a Xin ult with less range. It acts well a disengage at the moment but relies on Zac GOING BACK IN to use it. Not only that, but 3 out of the 4 jumps are useless if you land your ult perfectly in a teamfight. I see no fair reason why his ult can't CC on all of the jumps. Maybe just buff it so it's a 0.5 second knockup every time he lands his ult, but it only knocks BACK the first time he hits enemies with it. That way, he can separate the enemy team and focus the carry.