Yuumi - make her a bit more interactive?

JuiceBoxP··1 votes·1,503 views

I don't think this champ is particularly godlike nor bad after the buffs she's been getting, i just find her a dull, uninteractive champion. thing is, once you kill the adc she is a guaranteed kill because she is squishy as hell.

BUT, the fact her w cooldown starts when ever she goes inside an ally rather than starting whenever she LEAVES an ally basically means there is no window of opportunity to actually catch her / damage her because she can go out and back in pretty much instantly. For this reason she is mega squishy, but i really think it should be changed a bit.

If riot changes her w cooldown to start whenever she leaves an ally we could have the following:

  1. make her less squishy
  2. give her some healthier counterplay.
  3. give her better poke outside of her ally
  4. make her less dependent on her feeding allies.

Honestly, playing a yuumi on a feeding team, you got nothing and i mean nothing you can do to win the game. Sure, when your team is good you can intensify their win with yuumi pretty well.

I think she needs to have some more significant tools to work with while being outside of her ally. Maybe give different spells outside her ally.

I just don't like the concept of having a champion permanently bound to the carry, spamming e all game and being untargetable. Don't know about you, i find it extremely dull to play as yuumi and against yuumi.

That's my two cents, feel free to agree or disagree. Lets just have a decent discussion, please.

10 Comments

xDogMeatx1 votes

you mean a "i can carry" button of some sort but isnt soraka kinda the same thing where she relies on her team carrying?

JuiceBoxP1 votes

{quoted}

you mean a "i can carry" button of some sort but isnt soraka kinda the same thing where she relies on her team carrying?

Soraka can be focused and killed, that's the thing. soraka's healing is much more significant - for that reason

I definitely think yuumi should have carry potential like most supports do. She just doesn't have it right now. She is bound by the fate of her feeding allies. Soraka can carry with healing... what can yuumi do?

xDogMeatx1 votes

{quoted}

Soraka can be focused and killed, that's the thing. soraka's healing is much more significant - for that reason

I definitely think yuumi should have carry potential like most supports do. She just doesn't have it right now. She is bound by the fate of her feeding allies. Soraka can carry with healing... what can yuumi do?

"root with AOE" use ludens echo to whittle their HP down. while also giving a free summoners heal on her E that scales on AP. (fun fact it negates ignite kills if you got 1 charge).

JuiceBoxP1 votes

{quoted}

"root with AOE" use ludens echo to whittle their HP down. while also giving a free summoners heal on her E that scales on AP. (fun fact it negates ignite kills if you got 1 charge).

To be honest i was not focusing on her strengths and weaknesses during a fight.

I was focusing on her gameplay. The fact she is uninteractive is more of what my discussion is about. She requires no positioning. She can't be caught out... She doesn't make plays. (Clicking r and e is not making plays)

Overall, dull.

(Btw i did not downvote, i dunno who did)

xDogMeatx1 votes

{quoted}

To be honest i was not focusing on her strengths and weaknesses during a fight.

I was focusing on her gameplay. The fact she is uninteractive is more of what my discussion is about. She requires no positioning. She can't be caught out... She doesn't make plays. (Clicking r and e is not making plays)

Overall, dull.

(Btw i did not downvote, i dunno who did)

lol i assumed you did but i kept quiet thanks for considering my internal opinion.

i replied to someone else how to fix her. it starts with "oh interaction wise" thats my suggestion to fix her to be more independent.

JuiceBoxP1 votes

{quoted}

i replied to someone else how to fix her. it starts with "oh interaction wise" thats my suggestion to fix her to be more independent.

Mostly what i said.. as a whole - make her stronger, but give her cooldown on detach...

That's generally what i believe is best.

xDogMeatx1 votes

{quoted}

Mostly what i said.. as a whole - make her stronger, but give her cooldown on detach...

That's generally what i believe is best.

i can see that being possible without overloading the whole thing. as a yuumi player it should be possible without breaking it. where the cooldown starts when leaving the host's body.

Boltonator1 votes

{quoted}

"root with AOE" use ludens echo to whittle their HP down. while also giving a free summoners heal on her E that scales on AP. (fun fact it negates ignite kills if you got 1 charge).

Her E is weak-as-hell early-game, as is her Q and R. 1 charge negates an ignite kill? Heaven forbid a point-and-click summoner spell have counterplay.

xDogMeatx1 votes

{quoted}

Her E is weak-as-hell early-game, as is her Q and R. 1 charge negates an ignite kill? Heaven forbid a point-and-click summoner spell have counterplay.

oh interaction wise she is supposed to be like a tower her gameplay is probably isnt your style which is understandable she actually requires more trust than skill to play lol. i am master 7 with her. so i know whos trustworthy (to the best of my ability of course) i feel she could use a deattach feature where it helps you with said all skills.

example: deattach bonuses- Q-deals execute damage (based on missing hp) or generates AOE (either case has longer straight line range).

W gets a % bonus if no host

her E has a better healing/speed boost (no host)

R has a movespeed buff when used (no host)

thats probably overloaded but those will make her more interactable.

LaceUpXX1 votes

I strongly dislike when I have a Yummi support.

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