An idea for a Cho'gath rework
This is my idea to make Cho more of a tank and less of an HP stacking mage.
Tell me what you think about it.
This is my idea to make Cho more of a tank and less of an HP stacking mage.
Tell me what you think about it.
um...no
Passive: Basically there is no escape from cho. the enemy is going to be killed no matter what they do. Unless you're nidalee, ezreal, or kassadin you're dead. Also it doesn't fit with what cho is. He's a hulking behemoth. those don't tend to be fast as hell. It makes sense when warwick does it, wolves tend to be pretty fast and agile creatures.
Q: So the plan you have is to make an already hard to hit skill even harder by cutting it's hitbox nearly in half? You can dodge them pretty often as it is now, slicing the area is just going to kill it. Also cho'gath doesn't have enough cc currently so lets add more to it? it just seems unneeded.
W: Nothing to really say here. Nerfed version of what he has now.
E: Again why move speed? and % damage? This is an honest question here but are you insane? That is sooooooooooo much possible shred it's simply broken beyond belief. botrk and zeph and that's pretty much game. replace zeph with nashor's if you want it really won't matter. the enemy team is dead long before you are.
R: why? I'm not seeing the point of doubling the stack count when it equates to the same thing. It's just inflating it for no reason. doubling the stacks on killing a champion is going to be useless also. Unless you buff the cd on champion feasts to match creeps you're going to get shut down or you simply can't afford to fight ever. You're going to have to farm constantly just to get to the 12 stacks and then never die. Once you die once it's all down hill. A tank that can't afford to die ever is going to be completely useless. No one would be willing to fight with him.
Really the only part that was interesting was adding % to e but it would be so insanely broken that it can't possibly work. It would be either so weak that there's no point in having it there or so broken that it's pretty much game over.