Oopsie I got auto attacked haha
Guess I'll just die now hehe xD

Guess I'll just die now hehe xD

is the most picked adc after cait in lck
just so you know
But melee-ranged permaslow with a ramp up and clear windows on an imobile champ was toxic....

melee champ having anything is toxic
mage tank assassin support
case in point, most reviled champ on boards
Did you call me? 
He'S not a melee champ, he's a projectile ever since wardsteps became a thing. Kinda dashing cancer.
i wouldnt technically say immobile, he was pretty speedy even though he had no gap closers, but i get the point
he wasn't mobile if you destroyed the shield
This was back before we had champions that played like immobile siege mages that could just fuckin jump 2000 units on a non-ult. 
What was considered toxic cancer back then
is a welcome relief from the bullshit of today
.
Nunu has sort of overtaken Ivern as the support jungler who constantly takes your shit, now that ivern has been nerfed and Locket scales with health (which Nunu has plenty of)
Ivern's kit is still stronger. He just got number-gutted which will push anyone out of meta.
investing 3100 for a low damage item on ADC just for the slow
Vs
Having it for free on your kit
Yeah totally the same
Having it for free on your kit
This is one off the biggest mistakes made on boards. If it's in your Kit, it's not free, it costs powerbudget. Him haveing that slow comes at the cost off beeing melee, not haveing a proper gapcloser, no ranged cc, no hard cc in the base kit and exept for AP skarner also no ranged poke.
If there was an item for 3100g that gave cecent stats and turned melee AAs into ranged AAs, i'D sure as hell get it on every single melee... If ther was an item for 3100g with decent stats that gave me a dash after each AA, every AA based champ would get it...
no hard cc? he have a stun on his basic abilities and pull/stun ultimate...
And with your logic every melee champion should have perma slow on his kit because other wise they are bad..
And you people wonder why riot just flat out ignores gameplay boards
no hard cc? he have a stun on his basic abilities
we're talking about the perma slow days of skarner. He didn't have a stun back then.
and pull/stun ultimate...
I said in his **base **kit, which means QWE without ult.
Pretty sure most pros don't build mallet on Kalista. At least not until hyper late IF they need the health. The slows not that great considering rend changes and sacrificing that much damage is awful
At least not until hyper late
doesn't make it ok
You saying Kalista with frozen mallet is second most picked is just blatant misinformation (AKA complete bullshit).
The only reason to build mallet is for survivability hyper-late. This is RARELY built in LCS games (or in ANY games). (She has literally not built frozen mallet ONCE in the past 50+ games in LCS).
Kalista is the second most picked because of her strong lane phase and gank set up, as well as baron/drake secure on rend, vision control with W, and good engage with ult.
Not built in LCS:
http://www.gamesoflegends.com/champion/stats.php?id=121&tournament=NA%20LCS%20Summer%202017
Not built by high elo in korea:
http://koreanbuilds.net/champion/Kalista/Bot/7.14/54440858
Not built by pros:
LCS =/= League of Legends
LCK ≠ LCS
Therefore, LCK = League of Legends.
What would we do without you, Transitive Property?
Oh sorry, I forgot there's a difference because one is only for Korea. As we all know, Korea competitive scene is the same as solo queue in any region.
EleGiggle
LCS ≠ whole competitive scene. LCS is only a part of it: NA and EU
Same thing my dude. LCS is just more well known on the boards because we don't include KR.
[{quoted}](name=i am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=mendHWW1,comment-id=0000,timestamp=2017-07-20T00:17:33.661+0000)
![]()
is the most picked adc after cait in lck
just so you know
That shit is disgusting. Kali should be deleted, unbalanceable champ, super OP or super UP, no in between. Terrible design.
'Unbalanceable terrible design?' So you say that putting infinite dashes on a ranged champ that has high sustained damag, can save his buddy from any situation with a single button press and even offers engage and aoe-hard cc while makeing sure that objectives you start belong to you with an execute that beats smite by miles proofs problematic? Wow, who would have thought that putting massive mobillity, strong utillity and high damage all on one champ might cause issues - oh wait, everyone but riot it seems.
1.nerf gnar and leave him in the gutter for an entire season because of mallet
2.buff him again and refuse to look at the one thing making him busted beyond belief which is frozen mallet shutting down melees completely.
wait for community outrage and repeat without nerfing mallet or making it melee only
you don't have to explain riot how it goes, they perfectionated that circle by now
problem is if they made mallet melee only, literally no champion would ever buy it. Gnar is pretty much the only champion who ever buys it rn anyway. Honestly the item probably just needs a rework.
+
Played against that combo again last night. I forgot how cancerous it was.
oye I forgot about frozen mallet yasuo. tank yas isn't really good rn though. I don't really ever see yi or shyv with frozen mallet though.
it's still pretty good, even with the changes they made to make people not one to play it. I think the biggest issue with the item is it has so few users but it is always anti-fun to see. The best change to it would legit be to make it have a cooldown and not make every auto a perma-slow.
mallet for melee only 2017
honestly allowing this on ranged champions is just bullshit. entirely shuts down certain champions without counterplay.
and gnar shouldnt have access to it in mini form either. he doesnt need it. hes so loaded with mobility and kiting tools already, that mallet slow on him is straight up abusive.
make the slow melee only. he can still have access to it in mega form. but get rid of ranged champions abusing the thing.
We should just make items melee only. Ranged has so much advantage because ranged abuse oppressive something something privilege they dont need items at all.
did you just assume my attack range ?
woops, you forgot your /s
fuffy always does...
HAHAHAHAHAHAHHHAAHAH
![]()
![]()
![]()
HAHAHAHAHAHAHHHAAHAH
Ya 4 fully built items should beat 2 any time.
You mean Garen q with duskblade
You mean a 444 damage auto isn't enough for you?
How about a 500 damage Auto?
I might be able to hit 700 with a trap. :)
<Casually chucks a 1200 damage speak>
To be fair Nidalee's is a Skillshot and needs to meet a perequisite to do that much damage.
The other 3 just right click.
to be fair, he said 'with a trap' for cait, so there's also more than just a rightclick required. Just that his damage numbers are very unrealistic unless Nida is 2-3 items ahead.
[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=mendHWW1,comment-id=0006,timestamp=2017-07-20T05:32:37.528+0000)
You mean a 444 damage auto isn't enough for you?
How about a 500 damage Auto?
I might be able to hit 700 with a trap. :)
<Casually chucks a 1200 damage speak>
I think Draven does the same amount as Cait does with a trap tho, if they are equal-
At least up to a point, a headshot+crit+static shiv would probably be a bigger hit than what draven does.
But i ask, do you prefer a single 900 AA followed by a 200-300 one or three 700 ones in a row with a displacement/stun in between them?
With cait you at least need to step on the traps first x)
If that single AA has more than twice the range of the others? Depending on situation, i prefer the long ranged chunking, especially since it can be followed by another huge hit if you use E, and another if your normal headshit was ready aswell.
Again, cait won't get that massive hit in unless you step on a trap first.
And it won't be from massive range if she also is in range to use E, that ability is fairly slow and doesn't have too much range.
You gotta be realistic here.
Cait does single large hits with smaller between them, and her big hits have a absolute condition to boot.
Draven does consistent medium/large hits without a break, with the only requirement being juggling the axes which isn't even all that hard ( Even i managed it )
I mean, i even saw a Draven straight up demolish a talon who jumped him over a wall by flashing away to go : AA-E--AA--R-AA
Talon tried getting in range at first, got displaced, took 2 large hits, ulted and tried to run but got took damage from Draven ulti which told him talons exact position and then a final auto.
I´ve never seen a cait straight up 3 shot anything, not even once.
People in my elo simply do not step on her traps by themselves unless playing a massive tank in which case they can ignore her very existance x)
nida does 390+1.2 AP damage, so for 1200 damage, you need ~700 AP, or ~600Ap with Ludens, so fullgear.
Cait with standart fullgear (
) does 400% total ad on her headshot crit + 190+70% bonus ad from the trap bonus, so with the ~200 bonus ad from runes+items and her 90 base ad, it's 1160 form the headshot crit alone + 330 trap bonus for 1490physical damage total + 400 magical damage from shiv for 1890 oerall damage.
And that is with a standart dps built rather than with one that focuses on high headshot damage.
Also, Draven with usuall fullgear which is more AD focused than Caits get's 250%total ad + 50+105% bonus ad on a crit, which with ~300 bonus ad is 1000+365 = 1365, and then another 400 magic from SS for 1765
And for Jhin, he reaches ~650 ad with fullgear, so he crits for 2.125 ad(he has 25% reduced crit damage, 1.125 bonus instead of 1.5)., so ~1380 damage crits, +120 from RFC and if it's the 4th, another 25% missing health
So going with math, each of those adc does more damage with their AA than nida does with her spear at maxrange....
Apparently Thin air doesn't produce very good numbers. XD