Updated thoughts on the Akali rework
After a lot more testing with different builds on the PBE this is what I think. Compared to all of the other Assassins getting reworks, Akali is, by far, the weakest. Every Assassin getting changes still has very high burst to kill their targets quickly, but Akali's burst has been nerfed really hard which makes killing targets much harder for her compared to the other Assassins. She still needs a lot of tuning before this patch comes out. Riot stated that this rework would be geared more towards Akali mains instead of casual players and this rework doesn't really seem to hit the mark.
Passive: I'm still kinda liking this passive, but it definitely needs work. In today's patch the ratio was increased slightly for the damage and the cooldown was lowered from 8-5 to 8-4. Considering this ability starts its cooldown after the first auto attack it is up way too often early on in the game, but is still not up often enough mid and late game. In my last thread I stated that the cooldown should be changed to around 11-3 seconds (I think now maybe 11-2 seconds could be worth testing) because that would tone it down a little bit in the early game, but make it where it should be later on in the game.
Something that also definitely needs to happen is have her auto attack animation sped up to feel less clunky. I've been playing this champion since Season 3 and to this day I still find myself whiffing auto attacks which is very frustrating and since her passive now requires her to auto attack twice to get the full benefit from it this change is a must.
Also, I feel that maybe the way the passive works should be switched around with the damage coming first and the heal coming second. Akali's heal is one of the ways she uses to survive in fights so it doesn't really make sense for her to heal when she is at full health and then do her burst damage after she's already done her burst damage. It would make much more sense for her to do her damage in the beginning and then use the heal to help her survive after since she won't be at full health anymore.
Twilight Shroud: This is a big one so I'm going to make a separate thread for this.
Crescent Slash: I'm guessing the aim here was the completely gut Bruiser/Tank Akali. Although the build was only okay to begin with (way overhyped) it still works kinda works with the current iteration of Akali on PBE. The base damage was increased, but the AD ratio was changed to bonus AD so the overall damage is about the same throughout the game. The only difference now is that the cooldown was nerfed from 1 second to 3 seconds at max rank which is pretty huge.
The problem with doing this is that it is Akali's only way to waveclear later in the game and tripling the cooldown at max rank hurts this more for AP Akali. Bruiser Akali can still waveclear pretty well because of Sunfire Cape and her faster auto attacks due to Trinity Force, but AP Akali cannot do this so this is an overall big nerf to AP Akali while only a small nerf to Bruiser Akali which is counter intuitive to what the change is aimed at.
I think that the cooldown needs to be reverted to what it is currently on the live servers. Instead of the cooldown nerf the base damage should be nerfed and the ratios should both be increased. Since Bruiser Akali will only get only a little more AD than AP Akali will while building almost no AP at all this is a small nerf to AP Akali's early game, about the same for mid game, and a small buff late game. On the other hand, this is a nerf to Bruiser Akali across the board.
Shadow Dance: As of today her ult now starts with 3 charges when first learned. I definitely think this change should not go through. Akali has a pretty big powerspike at level 6 already, but giving her 3 stacks right off the bat makes it so she can hit 6 and immediately go in on you for a kill. Right now she hits level 6 and can get some damage off on you if she decides to go in on you with 1 or 2 stacks, but can't quite all in until she gets all 3 stacks which gives her lane opponent more time to bully her before she gets those sweet three stacks. I don't think this change accomplishes anything other than making her more annoying to play against.
It is now affected by CDR again but, that 2 second cooldown at all ranks really hurts considering most builds don't include much CDR anyway. If one second really is too much then at least changing it to 2/1.75/1.5 wouldn't be too big of a buff and would feel much better for Akali players. Considering the damage got halved for both the base and the ratio I don't think this is asking for much at all.