My Ideal Lee Sin Changes
Context: The idea of changes along these lines would be to change the scaling curve of Lee Sin from Strong-Early-to-Mediocre-Late to Mediocre-Early-to-Strong-Late as well as returning dueling potential that was inadvertently removed from his laning kit when Riot took their last (failed) swing at his strengths as a jungle champion.
Changes:
Flurry (Passive): Next 2 basic attacks gain 15/30/45% Attack Speed (changed from flat 40% Attack Speed). Note: If that's too low it could be 20/40/60%.
Sonic Wave (1st Q): Deal 40/80/120/160/200 (+80% bonus Attack Damage) Physical Damage plus 5% Current health. Resonating Strike (2nd Q): Deal 40/80/120/160/200 (+80% bonus Attack Damage) Physical Damage plus 5% Missing health.
Safe Guard (1st W): Unchanged. Iron Will (2nd W): Unchanged.
Tempest (1st E): Damage type changed to physical. Cripple (2nd E): (Removed) 20/30/40/50/60% Movement Speed Reduction. (Re-Added) 20/30/40/50/60% Attack Speed Reduction.
Dragon's Rage (R): Unchanged.