The juggernaut build for any tank/fighter with engage tools

Spoofghoul··1 votes·613 views

The build might not look that special but it's one of the most tanky builds you can get as a tank or fighter or diver It's benefits would be strongest on juggernauts were it not for their glaring weakness of lacking any sort of engage tool to enter fights which makes half the build useless. It's particularly effective on tanks with a form of engage at least 1 spammable ability (or multiple semi spammables)and with at least half magical damage in their kits already

Ill get to the build now and start with the core then some mastery options

item 3047 item 3078 item 3053 item 3193 This is the core

For masteries you will want to take cotc unless you lack hard cc, like malphite for example who can only trigger it on his ulti In that case you should just grab grasp for extra damage Grasp is always an option anyway if you really want more damage Alternatively if your champion has many AD ratio's you can take fervor too Or if your kit is particularly bursty then TLD is also an option

For runes you simply take additional defense, any stats you will lack in the endgame build you wish for like you might need 10% cdr for example and then you can opt into offensive reds/quints if you want like hybrid pen or lethality if you mostly use physical damage like poppy

item 3078 item 3053 item 3193 This core, and i'm going to assume you went the more beefy option of cotc, does 2 things First it provides quite a bit of damage by boosting your basic attacks and spamming fat sheen procs in between ability casts It pretty much doubles your damage output at minimum and it does so by providing you with physical damage in addition to magical damage But it will also make you really tanky and here is why You see carries, mostly ADC can counter almost all forms of tanking you build whether it's armor health or sustain or even attackspeed slows or grievous wounds, as things like censer from their support will greatly reduce the effectiveness of those What they cannot counter through is pseudo health & percent reductions You shields give no fucks towards grievous wounds or %hp damage Your massive amount of hp, even if temporary, gives no shit about armor pen either. and your % reductions on tabi will boost the effectiveness of allt his further

But you might think what about items like item 3143 item 3194 item 3075 aren't these effective well yes but look they give what, 20% increased bulk? But the fat 75% bonus hp shield fromitem 3053 if you are 4k hp is still 32,5% increased bulk, and effective vs all damage types item 3193 can give up to 100% increased bulk and additional resistances, effective vs all damage types

You simply can't beat things like that with traditional tank items

Now for the other items you build i would recommend item 3083 as the hp will boost the effectiveness of cotc, steraks and stoneplate and gives nice sustain Other hp items are good too item 3065 is a good alternative to warmogs if you got ocean drake or other forms of sustain in your kit item 3143 item 3194 are great options to further push your bulk with % reductions But it's up to you

Ill give some examples of build variations i use for different champions

Sion item 3047 item 1413 item 3078 item 3053 item 3193 item 3083 + cotc/grasp

Maokai item 3047 item 3078 item 3053 item 3193 item 3151 item 3065 / item 3083 +cotc/grasp

Ornn item 3047 item 3078 item 3053 item 3193 item 3373 item 3083 + cotc/grasp

Yorick item 3047 item 3078 item 3053 item 3193 item 3071 item 3083 + fervor

Runes change per champion, for yorick i would grab movement quints + lethality reds and for sion i can opt into hybrid pen or full lethality For the others i use hybrid pen

So mostly hybrid pen or lethality depending on champ and additional cdr and then i fill up the rest with defensive runes, the scaling ones generally

What you end up with depending on additional items is a 4,5k+ hp build with about 200 armor at least and tons of pseudo health/shielding Hybrid damage and quite a bit of it too which is hard to itemize against for anyone squishy or with limited defensive slot choices instead of the usual roughly 1-1.2k damage you put out in a full rotation plus a little bit of damage from attacks you essentially more then double that damage now.

This build should work really well for many fighters too like irelia or jarvan or jax Jax in particular would be terrifying with a build like this And trundle, if he steals the enemy tanks stats will be unkillable for the entire fight when he runs this :S

It's just a golden combination on many champions as it is hard to counter this build with the available damage items

Imagine a sion with this build running at you with 7k hp and 200 armor, now you will have to essentially kill more then 3,5 times that hp considering his shield So roughly 50k effective hp and as a bonus you get to deal with his passive after Now this would be an extreme case but trundle for example would be no different if he steals an enemies tank stats but also weakens the enemy tank Maokai can't get quite this tanky but will have more sheen procs and % damage options so he will deal more damage with more reliable cc and disruption

The traditional tank builds with armor items can't even come near these kinds of defensive numbers

They might have more armor but that gets penetrated, they might have healing or regen boosted by this armor but that gets shit on by grievous wounds This build avoids the traditional counters and gives you the damage to be a threat to any carry

Have fun with it guys

1 Comments

Shuriman Curator1 votes

Trinity on Maokai? Hmm

I wonder if this would work on Urgot.

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