Disable project Zed for the love of god
He's missing half his skill animations. It's impossible to read wtf he is doing with this skin.
Actually disable all the PROJECT skillshot champs. All their animations are shit to fight against.
He's missing half his skill animations. It's impossible to read wtf he is doing with this skin.
Actually disable all the PROJECT skillshot champs. All their animations are shit to fight against.
well for me its normal only that I could cast w like 5 times in a row for no reason
well for me its normal only that I could cast w like 5 times in a row for no reason
Im saying there is about half the amount of animation as the normal and then ofc afterwards it clutters ur screen with more red so its harder to see zed
Lucians are also really hard to see as well especially his W until it procs. And leonas gap closer is much smaller than the normal one but hits the same area. Also the Zed one pops a smoke on top of you before the X is even made and Zed has dissappeared. I can't tell you how much I have blown to try and stop him from what I thought was a shadow but was his ult because the animations to his W and Q are almost identical and his ult looks like a shadow animation.
The entire project line of skins are deceptive with their abilities except Yasuo. Leona's ult is ok because there is still a circle on the ground. Even Yi is much harder to tell when he is casting certain abilities. And on top of that all the skins match the damn minions if you are on blue side so now you have to pick through a cloud of red and white to not only see them, but their animations also.
Sometimes flashy things actually effect game play and make it much harder to deal with. These skins are definitely a problem.
I really hate how often Riot does this with skins that a lot of counter play comes from watching animations and then makes a skin that extremely screws with the animations. I can almost guarantee these skins will be banned from pro play because of just how deceptive the animations are compared to the actual hit boxes. They are literally pay to win advantages of having the skin not sure why this wasn't even looked at and said "Hey, these may not actually fit the hix boxes or even be close to the current animations.
Pretty sure it's either a patching problem, or your comp is trash, i havent seen a single problem with them and ive used them all
Pretty sure it's either a patching problem, or your comp is trash, i havent seen a single problem with them and ive used them all
No its a visual problem. The projectiles, much like other skins don't match the hit boxes because a lot of projectiles are skinned to look pretty instead of functional. If you want pretty and functional in a skin see Pulsefire Ezreal and Heartseeker Ashe. Their abilities still match the hit boxes but look different. The problem with these is often the newer prettier effects are smaller than what they are tied to or out of order in how it should be for counter play.
For Zed's ult his smoke and cloud is supposed to appear above you and then he descends. In the skin, the cloud comes at about the same time as the X instead and the Q and shadow being thrown (W) animations are practically identical minus the shuriken on the W. For Lucian his W is tiny when flying and his ult shots are too small visually. On top of this Zed kicks up a lot of smoke and red with his E and other abilities which just add chaos to the screen instead of effect.