Can we remove jhin from the game yet?
This champion is so inherently stupid. He auto wins lane, zones for 6 hours, has range and has room to build tank stats while basically being an assassin? And racecar speed. Where is the downside?
This champion is so inherently stupid. He auto wins lane, zones for 6 hours, has range and has room to build tank stats while basically being an assassin? And racecar speed. Where is the downside?
He doesn't auto win lane. When he doesn't hit item powerspikes and snowball he's underwhelming asf. He has one ability and one 4th shot in an all in. Thresh can legit flash flay hook in lane and Jhin dies 1000%.
If you stick to short trades where he auto Q's or Q 4th shots, he'll whittle you down super hard. You need to find a way to all in him, if you can't and he's aggressive just call for a gank and concede lane. By concede lane I just mean farm under turret and go like -10 in cs.
Yes, but only if we can remove
and 
Yes, but only if we can remove
and
Perfetly fine with that.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=mP7NuFE8,comment-id=00000000,timestamp=2018-12-28T03:04:41.491+0000)
Perfetly fine with that.
YES! Someone who agrees![sg-kiko]
The downside is his early game where he can't deal damage or run away yet. If you shut him down early, like pretty much any ADC, he can't really do anything late game. And, if you have a really good assassin on your team, you can pretty much remove him from the fight instantly no matter how well he's doing.
Take it from someone who got one shot by a Wukong while standing in the middle of their team before anyone even realize what happened. Take it from someone that got ulted by Nocturne every time they left base so they couldn't get to their team. Jhin isn't that hard to eliminate from the fight.
Not to mention, play a tank into him. Unlike every other marksmen, Jhin sucks against tanks damage wise outside his fourth shot because he doesn't have consistent DPS.
[{quoted}](name=4 Step Cadence,realm=NA,application-id=3ErqAdtq,discussion-id=mP7NuFE8,comment-id=0002,timestamp=2018-12-28T03:26:07.760+0000)
The downside is his early game where he can't deal damage or run away yet. If you shut him down early, like pretty much any ADC, he can't really do anything late game. And, if you have a really good assassin on your team, you can pretty much remove him from the fight instantly no matter how well he's doing.
Take it from someone who got one shot by a Wukong while standing in the middle of their team before anyone even realize what happened. Take it from someone that got ulted by Nocturne every time they left base so they couldn't get to their team. Jhin isn't that hard to eliminate from the fight.
You mean his early game..... where he wins every trade with his q,4th shot?
The problem is not jhin - the problem is most of the runes that are currently in existence. Riot wants champions to scale early, do more damage and/or do true damage. Instead of just increasing the cash flow, they decided that damage was the way to speed up the game - sadly. So now we have a high movement speed Jhin who is running rampant off of not one, but three different rune setups. Hopefully when the Riot staff get back from their holiday breaks, they will start to seriously look at the mess they created over the past season.