5% movement speed on stinger
As of now the movement speed on triforce comes from nowhere. Also nashor tooth could use a buff.
As of now the movement speed on triforce comes from nowhere. Also nashor tooth could use a buff.
how about we consider the MS creep a little bit and just... remove MS from triforce?
because if them bruisers want ms, they should build it specifically.
There are a ton of mobile champions in the game. It makes movement speed that much more important. I think there should be more items with speed if anything. That's my opinion though
There isn't that many options for movement speed unless your an adc or you build deadmans plate.
even less good options unless you are an adc or mage
(10% ms on top damageing ap item is ridiculous) some bruisers dont want to build
or
because of the the cdr over cap and the lack of offensive stats you already missing 300-500 range why not make it so your core items have shit damage because of the potiental of ranged champions to use it.
I mean.
On a bruiser.
If they're building Tri-force.
They're not building Cleaver.
Which means.
They're kinda doing it.
For the stats.
That Tri-force gives.
Which includes.
Movement speed.
Lol.
Ms creep is bad on safe champions mages and adcs who dont need it because they start out with range to do damage from not melee champions who need movement speed to even get in range.
I am not against MS. I am against FREE MS.
I am against Zeal having MS on it because why should ADCs get MS without sacrificing a core stat? for the same reason bruisers and melees.
If I am playing a champion that can not fight a bruiser (like a support or an ADC), why should the bruiser be able to just b-line towards me for free? Let him spend some gold at getting to me, and sacrifice being as good VS the champions that can fight him. or let him rely on his support or jungler to provide "catch"
bruisers are melee and in that take damage sooner and effectively more damage than squishies that is the sacrifice. ps remeber this time season six when adcs were all takeing bruiser items and got them all nerfed and they do shit damage now.
Nashor's tooth buff? Then you're gonna break
. He's already three shotting people with one of them, sometimes two shotting people if he has 2.
5% movement speed won't give him any more damage lol
nope just impossible to catch when combined with his shuffle
Hes not 3 shotting people with nashors lol.
You could argue that it comes from Phage, .. but we all know it is only there because TriForce used to build out of Zeal instead of Stinger.
I kinda think that they should just remove the flat movement speed and tune up the Rage passive a little.
Your right. The only champions that use nashor tooth is Diana and azir though. Both could use a small buff.
Personally, I would much rather see Stinger give something like on-hit mana refund.
Something small like 5-10 mana on hit.
Edit: Scratch the on-hit, make it on-attack so that it benefits Azir.
It still wouldn't benefit Azir unless the on-attack implies activating with spell effects, like Rylais.
If you look at his LolWiki page under the Sand Soldiers tab toward the bottom of the page you will see that it says
Control type Controlled by Azir's attack commands
Yes they are, but they apply spell effects.
On hit effects and effects of that nature do not effect the sand soldiers attacks.
This is why Azir doesn't build rageblade.
It would have to be beneficial to both triforce and nashor tooth. That might be a bit over the top for champions like irrelia ect.
Which is why I said on-attack.
Controlling the Sand Soldiers with an attack action would be what triggers the refund, not the way that attack applies damage or effects to the target.
For example, the Eternity passive from Catalyst of Aeons, and the Awe passive from Tear of the Goddess heal / refund mana respectively based on the amount of mana consumed, regardless of the effect of the spell or how it influences the target.
has no MS
Possibly the combination cost which is ~377 I believe? Cost of boots
mages dont need more surviability they are tough enough to catch for being ranged and high damage while spamming spell.
You're right; Kayle isn't quite OP enough yet. Let's buff Nashors.
No your right I completely forgot about kayle. Still I think the item itself could use a buff. Kayle is almost impossible to balence due to the nature of her kit.