[POLL #2] What is your main problem with the game right now?

koshkyra··4 votes·442 views

So i made this thread like 2 months ago and i wanted to see what would change between then and now.

Please vote!

(If some choices seem short-handed its because i ran out of room to write. Keep in mind i could only have 10 choices so dont attack me for not including something.)

14 Comments

Toppien1 votes

game is so snowbally its not even fun anymore, you told us people left the game just by playing urf riot, but oh great logic, lets make the games as fast as urf

[zombie-brand-mindblown]

rework trundle1 votes
  1. CDR is so fucking powercreeped
  2. Games too snowbally
AirKingNeo1 votes

why can't I say supports in general? Alistar man...

vgamedude1 votes

ADCs by far. So tired of the class with the easiest and most reliable form of unmissable damage doing the most of it and being the most relevant objective wise, teamfight wise and just in general in the entire game.

icedballs1 votes

Why isnt jungler influence/impact a main choice? this can lead to many of these other problems (snowball, bot lane being too strong if their jungler ganks, etc). I think it's much more imprortant than just being an "other". Basically if either jungler camps the bot lane, snowballing them out of control, then the team is like "zomg bot lane has too much impact", not realizing that it wasnt the 2v2 matchup that sent the game spiraling out of control. It was the 2v3, or 2v4 or 2v5....

Honorable mention to 4-5 man bangbus fiesta dives in the bot lane. Though they are fun to do, and ironically sometimes to even get them done to you, as it can be fun to try to fend off a 2v4 ... one of these situations can decide the entire game sometimes. (example 4-5 man kills both bot laners, takes first tower, takes drag, rotate top, repeat, snowball, gg). Then of course while your mid and top laner are afk slow pushing, watching the 5 man enemy team kill you with their own TPs ready, they comment like "bot lane always loses LUL"

Chigara Ashada1 votes

This post basically explains it with half of the answers directly or indirectly falling back into ADCs. This sort of mentality in which rather than making people realize the problem so they can adapt it's just enabling them to get tilted because of overtuned stats. The game isn't going to change immediately, but the players can and this attitude does nothing but ruin the game more than how much damage ADCs are doing today.

Kythers1 votes

game too snowbally

slow down how fast jungler can start shitting on the entire map, make turrets less useless

boom laning phase lasts more than 8 minutes and you can actually outskill enemy laner(s)

Elkington VI1 votes

Lack of a permanent Crystal Scar map. I miss the fast & fun game modes.

ricardo20101 votes

toxicity and trolling is rampant. soft trolling is not punished

Stars Shaper1 votes

Low impact of, mostly, Top and Midlane if not in order to feed the Botlane.

Teamgifhts being decided by the ADC only rather than teamwork.

DPS/poke mages being completely outlcassed by burst or tanky mages to the point where the greater range of poke mages loses significance vs the burst of bursty mages and the dps advantage of dps mages loses any menaing toward the tankyness of anything that builds a MR item.

Ahristocats1 votes

talking for master and above

Assassins are unplayable and only camille/Darius are viable in the bruiser departement

Sasogwa1 votes

Well adc balance/itemization is the problem, so damage is too high and games are too snowbally, aka too short, and cc is too high. Because when you die stupidly fast, the slightliest amount of cc is overpowered, you die before the end of the cc. Interesting paradox btw, cc tanks are powerful when tankiness is bad and damage is insane.

Dead flag blues1 votes

RIght-clicking being more rewarding at all stage of games, and missing a skillshot (or you're skillshot being dodged thanks to every single champion having some kind of mobility spell) being way too punishing

lolipopevelynn1 votes

Dmg being too high and snowballing goes hand and hand

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