@Meddler I understand Charm's damage amp removal but have a solution to help both Ahri's styles work
I'll Start by saying im not trying to step on the balance team toes or anything but though these changes were decent enough that I should post them up for opinion.
Well anyways I was running numbers seeing how to buff
and well she extremely annoying to buff since everything has to workaround her E damage amp so much (its probably also why balancing her around DFG seemed so frustrating.....) but I think i found a good middle ground to help Assassin Ahri function without DFG (charm amp and maybe in-kit CDR) but Help kite-Mage Ahri keep up the pace (movement speed buff on Q and not nearly as reliant on charm for damage) while giving her kit's ratios some wriggle room for changing.
So I made a document that shows Ahri's total damage with [Live], [PBE], [My Suggested changes with 10%amp on E] as well as [My suggested changes with 15%amp on E] plus I did a few extra of if Ahri's Live damage was nerfed just for numbers comparison sake (though the Boards formatting is odd so ill only be posting the more important stats to the post ,if anyone would like a look at the full stats see to the word file i attached below)
Also at the bottom I did a mock-up Full Change list for 5.2 as kind of a tl;dr to make it easier to see my point using my 10%amp on E (I like this proposed list the most)
[LIVE]
Q: Base: [140+20%=168x2]
Ratio: [35%AP+20%=42%APx2]
W: Base: [{140+60%}=224+20%=269]
Ratio: [{40%AP+60%}=64%AP+20%=76.8%AP]
E: Base: [180]
Ratio: [35%AP]
R: Base: [150+20%=180x3]
Ratio: [30%AP+20%=36%APx3]
TLBase: [1325]
DRatio: [303.8%AP]
[PBE] (Changes not final)
Q: Base:[140x2]
Ratio:[35%APx2]
W: Base:[170+60%=272]
Ratio:[64%AP]
E: Base:[200]
Ratio:[50%AP]
R: Base:[150x3]
Ratio:[30%APx3]
TLBase: [1202]
DRatio: [274%AP]
[My Changes with 10%amp on E]
Q: Base:[150+10%=165x2]
Ratio:[37.5%AP+10%=41.25%APx2]
W: Base:[{145+70%}=246.5+10%=271]
Ratio:[{40%AP+70%}=68%AP+10%=74.8]
E: Base:[200]
Ratio:[40%AP]
R: Base:[160+10%=176x3]
Ratio:[33%AP+10%=36.3x3]
TLBase: [1329]
DRatio: [305%AP]
Mock-up change list for 5.2
**Q: Orb of Deception **
-
Base Damage increased to 40/65/90/120/150 from 40/65/90/115/140
-
Per AP ratio increased to 37.5% ability power at all ranks from 35% ability power at all ranks
New* Ahri gains movement speed while her orb is traveling
W: Fox-Fire
-
Base Damage increased to 40/65/95/120/145 From 40/65/90/115/140
-
Maximum damage to a single target increased to 68/110/161/204/246(+68% AP) from 64/104/144/184/224(+64%AP)
E: Charm
-
Base Damage increased to 60/90/120/150/200 from 60/90/120/150/180
-
Per AP ratio increased to .4 from .35
-
Enemies hit by Charm now take 10% increased damage from Ahri for 6 seconds instead of 20%.
R: Spirit Rush
-
Damage increased to 75 / 120 / 160
-
Upon ranking Spirit Rush you gain 5%CDR (considered to be removed if a new Big ticket CDR item is introduced the game)