One Final Look at Ahri before her changes go live

Lanofrose··12 votes·1,158 views
1/16 PBE Update: New Summoner Icons, Skin Updates, and more!

By this time most have formed an opinions on the PBE changes toAhri, some like that she is being made more mage-like other want to keep her current Assassin play-style, regardless of which Ahri you prefer she is losing a decent chunk of her Damage compared to LIVE.

**PBE Total Base Damage and Scaling [1202] [274%AP] LIVE Total Base Damage and Scaling [1325] [303.8] **

Now I propose just 1 change to round it all out to where both Ahri's styles are happy and her damage doesn't fall off so hard late game Keep 10% Damage AMP on Charm making her Stats

Proposed Total Base Damage and Scaling [1322] [301.4]

This way Kite Ahri is given PBE changes to become viable but the skill shot Assassin Ahri is an still an option.

Please help me get this suggestion to the team if you agree.

7 Comments

The Sword Saint3 votes

No. The point of removing the damage amp was to kill assassin ahri and the feeling that you are 'doing it wrong' if you don't use the specific pattern of landing a charm then using your abilities. I think she should be given some more damage on her w or q to make up for the lost damage from the loss of the amp, but it's definitely a good thing for her to not need to rely on charm to do solid damage.

Chris Chiaki3 votes

Taking the skill out of a champ is good?

Nice one.

The hard to hit. slow moving CC gated Ahri from being able to consistently burst targets down. It was a healthy assassin mechanic.

Lanofrose1 votes

I agree but most people are ok with it somewhat moving away from " you have to hit charm first to do damage" to use it at the best moment to CC someone which I think a middle group is actually best to support both sides but yeah...I don't agree on giving her free damage season 3 play style again tho I like and want her to a skill shot champion first (more focus on Q then W ect.)

Lanofrose1 votes

Well that would also be a good change but there is an issue with it, WaveClear it would just so damn good with flat base and scaling that high on her Q but if 10% of its damage was in amped form then she would still be getting LIVE damage while shifting a little of it (the other 10%) to her Q for WaveClear and to better support a Kite Mage.

( Don't get me wrong Ahri is suppose to be able to WaveClear well enough to roam not so amazing that you get a ziggs xerath situation that she becomes a no interaction laner that Qs then zooms off with a speed boost. that why shifting 10% back from charm to regular base works to help a little but no go overboard .)

So now that I made it a bit more clear of why im thinking like this do you agree more? or any idea of how to work around this issue?

CattCaller3 votes

Your proposed changes would keep both sides of the argument happy and satisfied. it would also bring about a large variety of build orders, both items and skills. It would also allow you to choose how you want to progress into mid game, late game, and give you the choice to play your champion the way you want to. That is what Riot's philosophy should have stayed as. But I just don't see it coming about.

Removing the Damage amplification for a .5 second speed boost is a horrendous way to compensate Ahri for such a hard hit to her damage. Which is one of the integral reasons she is Viable in any shape or form right now.

Previously, Riot changed her to an assassin role because they were not happy with the way people were playing her. As a caster mage. So they gutteted her damage, gated the rest of it to her charm, and then proceeded to nerf her mobility.

Now they are going back on their decisions, but in the worst way possible. If you don't want someone to be an assassin, you change them to fit another role, and when you do that, you give them the tools to be able to thrive in that role, make it their own and keep them Viable.

If these changes go through to live, she will be a pitiful assassin, a poor caster mage, and just have a lot of negative feedback, far more than what they've most likely received so far with these changes just being on the PBE.

There was a large collective outrage when they first changed Ahri from a Caster Mage to an Assassin role. Now that everyone has come to terms with it, and have found ways to enjoy it, they're going to ruin that as well for an incredibly large population of the game.

Despite Riot stating that they are a player oriented company, they have a very long and bad history of going back on that claim, making questionable decisions that not only outrage players, but also cause the company to lose accountability at times.

It just seems that all their focus is pointed to the higher levels of play, LCS and above, that they seem to neglect, or outright ignore the voices of the many others that play the game.

"Lets cater to the few hundreds and ignore the millions others" is what I always seem to get from a lot of their decisions and it's not a good thing if someone who's been playing this game a week out of Beta has a growing opinion like that about the game.

Lanofrose1 votes

I found the reason why riot is nerfing Ahri, in short they think her Mage-Assassin play style is toxic to the game where so has to poke before the all-in http://www.surrenderat20.net/2015/01/red-post-collection-121-patch-update.html#

(leb does this also but I guess she transition to just an all-in mid game)

Im extremely disappoint at Riot's point of view they do not care that Ahri is a Mage-Assassin they are willing to gut her entire 2 seasons worth of play-style just to make her how they want when its so very clear that both can be supported and healthy for the game

No one ever cried how they didn't get the chance to fight back vs Ahri since it was so clear how to outplay her skillshots depended Assassin style but yet she is the toxic one to the game health and champs that kill you no matter how hard you outmaneuver or outperform them are considered more healthy for the game.

Im just at a loss, I will never understand the Balance team that much is clear.

Lanofrose2 votes

To add some context to the first post without making it to much of a mess

Ahri will take a tiny loss of 3 Base Damage and 2%AP scaling compared to LIVE but Ahri is receiving a few buffs in utility

  1. no more big ticket CDR item meaning less Ult's and less mobility but is getting the movement speed added to her Q her out as well as support the mage part of her more

  2. Charm is going from 20% AMP to 10% to reduce the reliance on it to do damage instead you can use the CC at the more opportune time to kite but still have pressure against opponents that don't respect your CC by making you do increased damage, also making Assassin Ahri still have good catch potential and a bit of burst (still will be slower then other Assassin but viable nonetheless).

  3. Can we plz get Charms base scaling to 60/95/130/165/200 instead of 60/90/120/150/180 so it not just a lvl 18 buff instead will help her at all LVLs of the late game or if Kite Ahri wanted to max it for longer CC she can while still having a little base damage scaling

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