Oh Gawd Please Consider Including Ahri In The Potential Assassin Update

Lanofrose·4/14/2016, 10:15:45 PM·3 votes·1,394 views

I have been hoping for some form of rework on Ahri that would finally allow us to play her as either a mage or assassin and have her balanced around both, in my head I had been tossing around how realistic is it for riot to be able to do this and tbh they had no reason before to put resources aside to go out of their way to change a champ that was doing well but slightly changed away form her original played view point (assassin to mage) BUT with an assassin rework this would be the perfect time to be able to get this as one of the projects without going out of their way (as they are already looking to shake up/distinguish assassin gameplay) ** This is just me spitballing trying to show the idea has a lot of merit behind it,**

Imagine a passive similar to maybeAkali but instead of having both based on your stats you pick one ,

Mage aka the kinder more moral and human side that Ahri wants to achieve even if harder which would turn her orb permanently green granting her healing on her passive, lower mana cost, movespeed on Q etc.

Assassin side aka a cheaper or more ruthless unhumanistic (this a word?) way to achieve her goal which permanently gives her a purple orb that gives her passive a serrated dirk like effect for stronger lane presence on minions kills, increase % damage on charm based on ult level so like 5%/10%/15/20%? etc.

All this would lead to a very clear understanding of what Ahri you are facing and better opportunity to developed counter play around both parts and keep her as a jack of all trades but not just because she is a bundle of options in one, but because she can choose the best fit for the job depending on the game (better balancing options here even if it would require a bit more time), also would be the perfect time to rework her W in general......,

But yeah let me know what you all think, hopefully someone on the team sees this and it sparks their thought on an Ahri project also!

EDIT: This would not be like the BIG SIX of the mage rework this would be one of the small projects joining the big assassin reworks, so no massive overhaul just a more intuitive way to play to Ahri strengths/weaknesses.

7 Comments

Crokinole Ace4/14/2016, 10:18:49 PM2 votes

but

but

but

Ahri is awesome already.

Mcscuba4/14/2016, 10:41:27 PM2 votes

I think that really just comes down to whether Riot wants Ahri to be more of a mage or assassin, or to stick in the versatile hybrid state she is now. From what I've seen (which tbh isn't much) she's considered more of a kite-mage in pro play, which Riot does tend to weigh much of their balancing against. But I could see it happening - I remember a few Rioters mentioning that a goal for them is to generally adjust the strength of mobility and allow mages to have defence against highly mobile assassins, which I think Ahri would be a necessary part of.

Lanofrose4/14/2016, 11:00:36 PM1 votes

Was just posting on Vertigal stream about the idea of the rework but everyone seems pretty against the idea expect for the main idea behind the rework, **Being able to trade in utility for damage and visa versa **which was the main concept behind my mockup idea, so now im wondering if their is a better way to do this?

Evewynn4/14/2016, 11:04:43 PM1 votes

I think your idea is very interesting. From what it sounds like, you pick the passive (or don't lol) at level 1 and cannot change it for the rest of the match. As much as I like it, there are some issues inherent within this type of concept.

First, it would be difficult to balance, as it will inevitably boil down to "this passive is better 9/10" which would defeat it's purpose in the first place.

Second, that type of versatility could possibly crowd out other picks. Champs have clearly defined strengths and weaknesses, which is useful to keep in mind for champ select. If the passive changes her too much then it makes her too safe of a pick in champ select, as you cannot really counter her well. If the passive does not change her much at all, then it would also make it less attractive of a mechanic overall to implement.

It may be best to wait and see how she is after the Mage item update. Things like hextech actives may have a huge impact on mages in general