Oh Gawd Please Consider Including Ahri In The Potential Assassin Update
I have been hoping for some form of rework on
that would finally allow us to play her as either a mage or assassin and have her balanced around both, in my head I had been tossing around how realistic is it for riot to be able to do this and tbh they had no reason before to put resources aside to go out of their way to change a champ that was doing well but slightly changed away form her original played view point (assassin to mage) BUT with an assassin rework this would be the perfect time to be able to get this as one of the projects without going out of their way (as they are already looking to shake up/distinguish assassin gameplay)
**
This is just me spitballing trying to show the idea has a lot of merit behind it,**
Imagine a passive similar to maybe
but instead of having both based on your stats you pick one ,
Mage aka the kinder more moral and human side that
wants to achieve even if harder which would turn her orb permanently green granting her healing on her passive, lower mana cost, movespeed on Q etc.
Assassin side aka a cheaper or more ruthless unhumanistic (this a word?) way to achieve her goal which permanently gives her a purple orb that gives her passive a serrated dirk like effect for stronger lane presence on minions kills, increase % damage on charm based on ult level so like 5%/10%/15/20%? etc.
All this would lead to a very clear understanding of what
you are facing and better opportunity to developed counter play around both parts and keep her as a jack of all trades but not just because she is a bundle of options in one, but because she can choose the best fit for the job depending on the game (better balancing options here even if it would require a bit more time), also would be the perfect time to rework her W in general......,
But yeah let me know what you all think, hopefully someone on the team sees this and it sparks their thought on an
project also!
EDIT: This would not be like the BIG SIX of the mage rework this would be one of the small projects joining the big assassin reworks, so no massive overhaul just a more intuitive way to play to
strengths/weaknesses.