Ahri's nerfs are perfect to help define and support her roles
Been on the boards voicing my thoughts on all of
changes since DFG removal on the PBE (didn't like most of them) saying that both Mage and Assassin Ahri can be healthily supported but that riot was kind of tunnel visioning on bringing Ahri back towards her roots.
(going so far as to say it wrong for the games health to support her as an assassin)
So its funny that when i saw these Ahri nerfs for 5.3 I got kinda excited (not just cause ill finally be able to constantly pick her in ranked in a week or 6) her nerfs helped to define her play styles with short range All-in spells (W,R) and Poke/Kite (Q,E)
**I revised a prev idea to support Assassin Ahri to work alongside Mage with All-in scaling % damage **(instead of just giving her a flat % at all times making for her presence to be scary at all given times aka fishing)
Since im trying to think from a balance team prospective I made a slight nerfs to keep power in check and a small mana switch on E,W to help R-E combo a little since it would require 180mana to pull off instead of185
EXAMPLE. R>E(All Damage from here is amped)>Q>W>R>R this is the combo you would use to apply charms DooM
R: Spirit Rush During Spirit Rush's Duration Enemies hit by Charm take 5%/7.5%/10%(Based on Ult rank) increased damage from Ahri for 3 seconds
**W: Mana Increased to 55 from 50 **
E: Mana decreased from 85 to 80 Scaling reduced to 45% from 50%
So tell me why you like or dislike the changes to get them more polished in concept also I will make a more in-death post in thread to keep this post shorter.