new juggernaut item Titanic Hydra query
Titanic Hydra should cover more basic attack-focused Juggernauts with their own option while providing a decent stretch goal for other Juggernauts having a great game to shoot for.
Seeing as how this is more AA oriented item (already have maw, and black cleaver + the new Sterak's Gage), wouldn't it be more fitting if Titanic Hydra offered either some attack speed, or crit chance or both?
Any chance we can find some attack speed on this item? maybe 20, 25% ? attack speed items at the moment tend to offer quite a bit. unless they are serker grieves.
particularly as this will not offer any armor (reminder still no armor dmg item in the game) having some attack speed on this item can let you forego beserker grieves and equip tabis.
on a side note i don't understand why we we aren't offering better options to equip crit chance on melee bruisers. Bruiser will still want to equip things like ghostblade and triforce but there's still nothing to round out this crit chance. I also personnaly don't find low crit chance to be healthy. Flattening critical strikes should be on your timetable for the near future. If you do do away with crits entirely, will ghostblade and other crit items just offer on-hit physical damage? and these juggernaut items would replace crit for bruiser?
or do you keep crit chance and incorporate a new critical strike formula similar to something like this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AnahPTYo-riot-team-i-think-i-have-something-solid-here-rsvp http://apollo-na-uploads.s3.amazonaws.com/1437503962/finalcritsystem.jpg
Titanic Hydra (Melee Only) Tiamat + Ruby Crystal + 1000 gold (3300 Gold total) +250 Health +50 Attack Damage +100% Base Health Regen
UNIQUE Passive: Basic attacks deal 20 plus 1% of your maximum health as bonus physical damage on hit. UNIQUE Passive - Cleave: Basic attacks deal 40 plus 2.5% of your maximum health as physical damage in a cone on hit (the target does not take this damage). UNIQUE Active - Crescent: Your next basic attack deals physical damage equal to 20 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn't apply to this attack).