What is your opinion on Bard's heal?
I have been picking up Bard recently in some TB games to get a feel for him and I have to say that I believe he is in a relatively good spot right now. He feels strong enough in lane and roaming feels rewarding and exciting in a way all his own. He is complicated and has potential to make (or fail) some amazing plays. The only part of his kit that I am on the outs with is his heal.
Now I love the idea of his heal sooooo much! A permanent shrine that can provide benefits to an ally immediately for quick action in the middle of a fight or, if allowed time to charge, can provide an even greater amount of healing to said ally. This sounds great on paper but every game so far my reaction to walking through a fully charged Bard shrine is something akin to, "...That's it?".
The fully empowered heal is very lack luster in my opinion and when you consider not only the lengthy set up time of 10 seconds, but also the hefty mana cost (offset a bit by collecting chimes), it just seems so underwhelming.
I would love some input from you guys and see if you think his W is in a fine spot or could use a change.
IMO I would increase the heal at full charge to a % of max HP heal even if it meant needing to reduce the heal amount when not fully charged just so it would establish a real reward for reaching a max charge before using the shrine.
TL;DR- Bard is fun and exciting to play and has defined strengths and weaknesses but his W when fully charged is underwhelming and IMO could use a buff.
all the ap you'd ever need.
. Go Bard Jungler!
. Then it's a speed boost and attack speed boost.