@Meddler Zilean changes?
Is
going to be looked into during the next patch(es) ?
some suggestions i believe would help him are:
General:
- lowering base cooldown of his spells (or allowing him to go beyond 40% CDR) so that with his W he can be permanently speeding up allies or throwing bombs (his only means of damage) more frequently.
Passive:
Something that is useful and doesn't become even more useless in lvl18 preemptive tldr: Option 1: he leaves immobile ghosts if he stands still, an ally nearby the ghost can click it and flash to it. Option 2: he leaves an immobile ghosts he can use to cast spells at it's location.
In both cases memories (ghosts) could get either aura: A- nearby allies get 8% extra XP. B- when Zilean casts a spell, allied champions near the Memory get +5% cooldown reduction for X seconds and/or nearby enemies -5% cdr.
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New Passive: Reminiscence Zilean creates a Memory after standing still for 5 seconds (an unkillable immobile ghost of himself). Zilean can have a maximum of 1/2/3 Memories When Zilean or any ally clicks on a Memory, it's teleported to it ((600 range) or 500/600/700) consuming the memory and granting Zilean some XP (regardless of who uses the Memory). (this would compensate for the XP/gold lost while Zilean is roaming and standing to leave the Memories)
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New Passive: Reminiscence If Zilean stands still for 4 seconds he creates a Memory (an immobile ghost of himself) (only 1 at the time, creating a new one eliminates others) Memories cannot be target. Pressing Alt-key allows to control the memory (the original zilean can still be moved and damaged, like when controlling other clones) this memory looks "ghostly" and distinguishable from the original. Memories don't grant vision and disappear after zilean dies, and 4 seconds after Zilean casts his first spell with it.
Rewind:
- Could be made into the passive, and the "memories" passive suggested above into a spell replacing it.
Bombs Suggestions :
- lower cooldown
- the second one prioritizing the target with he first one attached
- faster throw speed
- slightly larger stick area
being used waaaaaaay more than