Let's talk Bard.

Oleandervine··12 votes·1,707 views

Let's talk about his little companions - Meeps - and his chimes.

First of all, I don't know if anyone else is noticing this, but my chimes tend to spawn a LOT in very dangerous places. At points in my early game, I had like 3-5 chimes in the enemy jungle and maybe 1 on my side. Bard is never in a good position to grab those chimes unless his team has a good lead. I saw that the designers said that they'd occasionally spawn in hard to reach places, but my experience seems to have it be a touch excessive. Additionally, the chimes currently don't offer enough reward for their gathering, other than the Meeps. If I take time to wander, I don't get nearly enough XP to keep a steady pace and I find myself behind when I need the chimes to bring me up to potential. This is an awful Catch-22.

That brings us to the Meeps. I feel like due to Bard's pitiful clearing abilities (and the somewhat absurd notion that he's deemed a secondary Mage), his second milestone in the chime collecting should give the Meeps the cone splash effect; this will help his poor clearing/teamfighting, and also help him land his Meep slows on those cowardly enemies. After these essential two milestones, everything else should be pretty much as it is.

EDIT: Something I forgot. I've had instances where I'm in a straight line between me and an enemy champ with a row of minions going perpendicular to us. I've shot my Q, thinking it will pass through a minion in the line and stun the champ behind, only to have the Q bolt completely change direction and hit another minion, instead of passing straight through to the champ. It is my thought that Q should have champion prioritization so as to assist in stunning in tight quarters with minions.

TL:DR - Chimes spawn in enemy territory an awful lot. Chimes don't feel rewarding, they feel gating, especially for the effort you put into the hunt. The second chime milestone should make the Meeps have the cone splash to help Bard land his slows and give him some marginal AOE with just a few chimes.

PSA to ADCs: Learn support classes. Know what they do and how they do it. It makes you a better ADC. If I'm Bard and you see me make a ball of light near a turret when you're nearly dead, don't stare at it and farm near enemies like you're clueless. Grab it so you don't die.

14 Comments

BeerOfRoot484311 votes

"Chimes don't feel rewarding"

BS. He twirls and a pretty song starts playing; it's super rewarding.

PlsTouchMeGently8 votes

This. I don't even care about my ADC. See ya nerds, I'm going on a magical journey.

Kitten of Evil3 votes

Ding ding! Everyone hop into the Neko-bus!

http://static.neatorama.com/images/uploads/2007/03/11.jpg

GaleWinUnleashed2 votes

Yes. This is why I really don't care how balanced or not Bard is. His sounds and animations make him fun to play regardless.

Crobot3 votes

He seems to have a surprising amount of gates on his utility for a support that deals less damage than Nami.

  • Chimes and spawn locations can break his power curve
  • His heals need time to power up (can't really be used to full effectiveness in teamfights)
  • His only offensive ability has both stunted short range and slow missile speed
  • He's terribly squishy considering all the gates mentioned above. If you miss your binding, you've got no way to defend yourself outside of your ult. Nami, Thresh, Braum, Leona, Lulu and Janna all have multiple options for CC and creating distance, and many of them are also tanky, and have instant-satisfaction utility.

While I don't think Bard is outright bad, Bard players need to work much, much harder than other supports to get bang for their utility buck.

Playing Bard and Thresh back to back is like night and day in terms of the feeling of agency.

ABlueQuaker2 votes

PSA to Supports: Learn support classes. Know what they do and how they do it. It makes you a better Support.

From, Every AD Carry who has ever had to deal with having an AP Bitzcrank or a Locket Rush Sona.

EDIT: But I agree with everything in this post.

Kitten of Evil2 votes

Chimes need to be tuned up a bit. If it takes 5 chimes per upgrade, and 145 to "complete" the upgrades, they need to spawn more often. Currently it's 2 chimes per 50 seconds (except at 1:40 and 2:30, when only one chime spawns)... that means 145 chimes have not spawned until almost 61 minutes into a game, and that would also assume that you don't miss a single chime.

As a tip: chimes always spawn at 50 seconds on the dot, so 0:50, 1:40, 2:30 and so on. They spawn somewhat near where you are at that moment. So if you can time it so you're in safe territory (or in your bot lane) at that exact moment, they will spawn closer to you.

Meeps should also have a toggle feature (think Muramana), because they are a good chunk of Bard's damage, and if you help your team take (or defend) an objective, you will not have any meeps for the next teamfight or skirmish.

TL;DR I know "don't rush to judgment on a champion", but in Bard's case, many of his Meep upgrades are literally impossible to ever reach in a normal game, due to the current spawn rate of chimes.

Knight SoIaire 2 votes

well its either that chimes give too little reward for the time you waste collecting them or bard doesnt get eanough roaming power to pick themm up as fast as he should

personaly i think its the former just like you because his roaming power comes from chimes which can already be far away

but then there is also the thing about the chimes cap ... its 150 even if you devote 100% of your time to collect them you will need over 1,5 of an hour to get that and those chimes are kinda core to his power

he is well made but wasnt tuned propertly

Major Sparkles1 votes

Pretty much this.

Khristophoros1 votes

He sucks right now but soon the Koreans will show that he's OP. Rito will already have buffs in the pipeline by that point and he'll be buffed after being shown to be OP and game warping.

Acadiaum1 votes

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1759273616/216460606?tab=overview

7/1 bard

Out played them but honestly if I had another support champ I would have done even better. only died to a tower

Oleandervine1 votes

Bard's ultimate also has limited use as a peel since the stasis is not instant, which makes clutch saves and deterring chasing opponents excessively difficult. I would prefer if it were instant, similar to Soraka's Equinox.

Kitten of Evil1 votes

With such a huge range (estimated 2500 range), it makes sense for it to have some travel time. Can you imagine farming in mid-lane, instantly being put into 2.5 seconds of stasis from a Bard who is roaming by dragon? That would be incredibly OP. Its travel time is the only thing keeping it even close to balanced... well that and the fact it's attached to the rest of Bard's kit.

Wheatloaf1 votes

His Q looks awkward sometimes, because the second missile (the one looking to attach to a second target) will always travel in a trajectory based on where the first enemy was when you hit them, not where they've moved to, but the tether will still stay attached to them. Thus, when you hit a moving target, the ability can seem to move in ways it really shouldn't, despite the fact that's it's functioning perfectly normally.

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