So, about those Marksmen subclasses.
I, like most people, feel like marksmen definitely shouldn't just be clumped together as one subclass. Here are my suggestion for potential subclasses:
Rangers
Rangers are often spell focused marksmen who sacrifise range for burst and situational but powerful defensive tools, such as mobility. They are less team reliant than other marksmen, but often require riskier positioning to do their maximum damage output.
- Corki
- Draven
- Ezreal
- Kalista
- Kindred
- Lucian
- Sivir
- Vayne
- Xayah
Artillery: Marksman Edition (Shitty name, but people kept getting hung up on the name "Hypercarry" and missing the point)
Artilleries are long range marksmen, specialising in high sustained damage from the backline. They are often the most threatening damage dealer on their team, but are among the most team reliant characters in the game due to their frailty and limited (or complete lack of) defensive tools.
- Jinx
- Kog'Maw
- Tristana
- Twitch
Snipers
Snipers preffer staying in the outskirts of fights, dealing damage in long range bursts while supporting their allies with more utility based abilities in between. What they lack in raw DPS and mobility in comparison to other marksmen, they make up for with crowd controll and long range pick potential.
- Ashe
- Caitlyn
- Jhin
- Varus
Unique Marksmen
- Graves
- Miss Fortune
- Quinn
- Teemo
- Urgot