What needs to change in the preseason 2018
This season was a complete disaster. BY FAR the worst season I have ever played. I have never wanted to quit the game more than I do right now. I didnt pick this game up yesterday, this is my 5th year of playing the game and that says something.
Runes reforged may or may not ruin of fix the game. It looked promising and then riot decided to show us "ULTIMORE". That would be the stupidest thing ever freaking done and I have completely lost faith.
First off just remove armor/magic penetration from runes and masteries. This is one of the biggest reasons for "damage creep" which has ruined the game completely at this point. Because of damage creep towers have become totally useless and games are too fast. Games should be at least about 35 mins long... not "Surrender at 20". In fact I am willing to bet that the majority of players want longer games rather than shorter.
Crit: Wow what a broken stat. Not just this season but ever since the game was released crit has been a disturbingly unbalanced stat. The way crit works in most games is that you sacrifice your main stat (in this case attack damage) and you instead get crit and attack speed. You get attack speed because you want to crit more and your crits even out for the damage lose (attack damage). However the base crit damage in most games is 120% and for a good reason. League of legends however has a 200% crit modifier and then an item
which increases it even further. We all know this. However since the base crit modifier is so high it becomes a completely broken stat, regardless of how it performs in games. The very nature of crit does not belong in League because League is a game of skill not chance.
Solution: Reduce crit damage bonus to somewhere normal like 110-170% bonus damage. This would be a huge nerf though so to compensate there could be a crit damage modifier AS WELL AS attack damage on crit items like
. Overall crit needs a massive overhaul to make it more balanced for this specific game.
Support items being overpowered: While some people may say this lets think about the reason these items were implemented and the games reaction to them being added. "It makes supports feel like they are doing something". This is great! Supports have been feeling like dumpsters for way too long and I think that adding items that DO alot really make an impact to the supporting play as well as the rest of their team. The other benefit that support items added to the game is game length. They make games longer because team-fights last longer. This as well is a good thing for the whole of League. However the downside to these items is that they are tuned to the current "burst" meta which we have become accustomed to. These items MAY have to be tuned down going into season 8.
AP itemization: Riot has claimed they were making a pass on this hopefully. Season 8 would be a great time to rework, re-tune, or craft new items. This has been needed in the game for a long time. Honestly I can not believe that
has been allowed to be as gold efficient as it is. We need a new armor/ ability power item, as well as some bruiser items and I really think that
missed its mark. We will see what riot has planned for us.
There are other small things that could be mentioned however these are things that could be fixed with a patch or two. The other things need a overhaul though so they are more critical.