Is Irelia a late game champion?
Cuz her early game isn't reflecting it.
Cuz her early game isn't reflecting it.
She's a high scaling team fight focused champion with split push pressure and a dangerous level 2 all in and even deadlier level 6 who has resettable dashes and 35+% damage reduction. F a i r a n d b a l a n c e d
And why exactly is it bad that she has a dangerous level 2 all in? I mean all you have to do is sidestep her e. Not really that hard as long as you arent at least slowed.
Also dont make her dmg reduction to sound op. I mean ww gets as strong damage reduction, he can move, aa and then fear those around him.
There's 0 chance you're actually gonna dodge "every" E. And it only takes one to burst someone down to at least 50% health.
She can cast it freely during her Q and basic attacks. This means attacking her or using any ability with a cast time will allow her to land the stun while simultaneously not skipping a beat in dishing out DPS.
The "priming" of it is fast af (0.25s, the exact same as average human reaction time) so in melee range it's more on the side of Irelia missing it than you dodging it (granted you can slightly fake out by sidestepping constantly when she tosses the first one to create a 50/50 guess scenario).
It feels fair to play against at a distance since you can react to the blades being tossed out. In melee range it's an atrocious 50/50 if you really spam back and forth movement.
But let's be real, what Irelia doesn't abuse the instantaneous activation of melee range E? Every good Irelia will always Q to a minion near you before tossing the second blade down which instantly begins the 0.25s timer.
Also the damage reduction is actually 50% unlike what Atmosphere said. This is at rank 1 of the ability. I don't think we can really compare hers to Warwick's though since they serve different kits, but Irelia's does have the plus of ignoring CC during the channel.
There's 0 chance you're actually gonna dodge "every" E. And it only takes one to burst someone down to at least 50% health.
Em no. I m not gonna lie, i havent laned a lot against irelia. However in my 2 or 3 times that i have i was a squishy immobile mage. And at least once i got hit by her e. I didnt lose 50% of my hp. What you are saying is a big exaggeration.
The "priming" of it is fast af (0.25s, the exact same as average human reaction time) so in melee range it's more on the side of Irelia missing it than you dodging it
Em so? Most melee champs (fighters rather) can 1v1 her with ease. She being able to use her e so fast isnt something op or anything.
Also the damage reduction is actually 50% unlike what Atmosphere said.
I know its exact number. And if you are trying to say that it should scale up to 50% then yeah, im with you. I dont like spells that you dont rank up because they dont gain anything apart base dmg and a reduce to cd.
I don't think we can really compare hers to Warwick's though since they serve different kits
Well he made it sound like her defensive steroid is op or something, when in reality there is a champ that can move freely aa and cast abilities while he takes reduce damage. Also both of them are divers (officially).
but Irelia's does have the plus of ignoring CC during the channel.
More like it cant be interrupted. If her w expires and there is still a hard cc, she will be affected. For example irelia gets hit by xerath's e and after a milisecond irelia cancels her w. Irelia would be still stunned.
Em no. I m not gonna lie, i havent laned a lot against irelia. However in my 2 or 3 times that i have i was a squishy immobile mage. And at least once i got hit by her e. I didnt lose 50% of my hp. What you are saying is a big exaggeration.
https://www.youtube.com/watch?v=yvz9g3s9HNo&feature=youtu.be
Take out the extra 2 autos she got cuz GP just stood there like a monkey and it's a little over 50% actually :)
(Also yes, that was Tobias lel)
Well i dont want to spoil your argument or anything but, this a terrible clip. Gp plays careless against irelia (aka not safe) that has ignite. Also her conq killed him. The increase of ad and the conversion is just too much.
That's not the point. I'm aware he was a monkey.
The point is that E ensured well over 50% of his health.
Also since Conqueror is a universal rune used by multiple champions, it's fair to associate it with their damage output.
That's like saying Zed doesn't chunk anyone in lane trades, it's just Electrocute!
It did well over 50% of his hp. However thats not something problematic. If you take someone's kit in the face (that is designed to deal dmg) you will take a lot of damage. And before you say it wasnt her whole kit, her damage is centred around her q and aa.
Some champs are problematic because of conq. Irelia is one of them.
Under normal circumstances zed has to hit his abilities to chunk in lane. But yeah electro and ignite bypass this condition.
It did well over 50% of his hp. However thats not something problematic. If you take someone's kit in the face (that is designed to deal dmg) you will take a lot of damage. And before you say it wasnt her whole kit, her damage is centred around her q and aa.
Once again, not the point. You said her landing E doesn't convert into 50%+ of someone's health. I disproved that.
That's it.
Some champs are problematic because of conq. Irelia is one of them.
Other champions are balanced around runes. *Most* Conqueror users are balanced because they are balanced with Conqueror in mind. So what does that make Irelia?
If a universal tool usable by every champion is too strong on a single champion, do you nerf the tool or the champion?
Once again, not the point. You said her landing E doesn't convert into 50%+ of someone's health. I disproved that.
They way you said it i assumed you meant in burst. But still this doesnt prove anything. If i land my e as a xerath at level 3 i will deal a lot of damage too.
Conqueror users are balanced because they are balanced with Conqueror in mind. So what does that make Irelia?
No they arent. Jax before conq was weak until he gets a couple of items. Since conqs addition his been a monster throughout the whole game because you cant itemize against him. Yi the same. Irelia the same. This rune makes everyone a pain in the arse because you cant itemize.
If a universal tool usable by every champion is too strong on a single champion, do you nerf the tool or the champion?
The tool ofc. No champ should be balanced around a tool.
They way you said it i assumed you meant in burst. But still this doesnt prove anything. If i land my e as a xerath at level 3 i will deal a lot of damage too.
So after you burst them down past 50% health do you then proceed to use the massive attack speed steroid and bonus damage from your passive to DPS your target down afterwards while also having a crutch 50% damage reduction skill to nullify big enemy spells? No? Well now you know what the problem is.
The tool ofc. No champ should be balanced around a tool.
That line of thinking is inherently wrong. So since Veigar gains absolute monstrous amounts of AP from Rabadons, Rabadons should be gutted?
So since Gangplank is abusing Grasp, Grasp should be gutted?
So since Ezreal is abusing literally everything his hands touch, everything should be gutted?
No my dude. That's not how it works. You balance items and runes around their target class then nerf/buff the outlier champions. If the majority of the class is over--performing, you nerf the item/rune. That's literally how balance works.
How tf do you expect to create a game where tools are balanced for everyone if you refuse to balance outlier abusers of those tools?
Gp has really nothing good to abuse besides crit barrels and grasp, so having such a low variety of items to build, it makes it sorta balanced does it not? Since you can always counter a build, for example, someone building alot of damage but not lethality or armor pent? get armor
As much as I agree with this, I don't know why everyone says "____ is immune to cc during the channel," when it's just the aura/effect around them that doesn't get cancelled
That's like saying Dr. Mundo is immune to cc during his ult because cc doesn't make the ult stop
Im not exactly sure, but i think blitz's ult cancels all charge or channel with a .25 second silence. so it might cancel mundo's ult? not too sure about that
It really doesn't
For the first part, yes, I would nerf her Q damage and/or scaling. The whole point of her E and R allowing for Q resets is to ensure she can stick to a target as long as she lands her abilities. One Q shouldn't be a death sentence; Irelia should have to land full combos to put kill pressure on. As for the W, its only OP because Irelia already does so much. Her W making her extremely tanky (even if it does root her) is just insult to injury for her kit. If her damage got tuned down, her W would be fine, as it would be a fallback for when she misses a combo and needs to buy time.
Edit: Wrong reply thread, my bad
Early game champions should get strong early all ins. Irelia is a late game scaling champion that has the early all in potential of someone like Talon. "Just sidestep her E" isn't an excuse for it, she shouldn't have early kill pressure if she scales up as well as she does. Her damage reduction is OP, as it literally negates half of any incoming damage, which can save her life when she makes a late game mistake. "Oh look at this other similar ability!" doesn't justify anything. Its just whataboutism and it's annoying.
Irelia is a late game scaling champion that has the early all in potential of someone like Talon.
Fair enough. But how do you propose to change it? Currently irelia is on the thin line between playable and unplayable. They cant nerf her q damage (the bonus on the minions excluded) because it is already low (5-85 + 60% ad). Her w is a one point ability. Its her only defensive steroid that unlike others ROOTS HER. Her e deals meh damage and has meh cc duration, they can nerf her e range (again) but this wont solve a single thing. People will just do a fast e close range. They cant increase the arm time because then she would be literally unplayable (go play morgana or someone with slow skillshots vs someone that has mobility either through high movement speed or dashes). Lastly her ulti number wise is fine. The cc is fine. The range and width are a bit weird, i would personally prefer if it was a bit thinner but w/e.
So what exactly do you want to do to her?
Her damage reduction is OP, as it literally negates half of any incoming damage, which can save her life when she makes a late game mistake. "Oh look at this other similar ability!" doesn't justify anything. Its just whataboutism and it's annoying.
But it does. You are screaming that her w is op, when there is one that has damage reduction, while he can move cast spells and aa freely. You are literally nitpicking. What exactly makes hers op but not warwick's? If she was building ap i would understand. But she doesnt. And before you scream " DIFFERENT KITS" both of them are fighters under the divers classification. Their niches are different but they have similarities.
For the first part, yes, I would nerf her Q damage and/or scaling. The whole point of her E and R allowing for Q resets is to ensure she can stick to a target as long as she lands her abilities. One Q shouldn't be a death sentence; Irelia should have to land full combos to put kill pressure on. As for the W, its only OP because Irelia already does so much. Her W making her extremely tanky (even if it does root her) is just insult to injury for her kit. If her damage got tuned down, her W would be fine, as it would be a fallback for when she misses a combo and needs to buy time.
A better question...
"Is the marksman class a hypercarry class... ... Because their early game isnt reflecting it!"
You tell me Ashe&kog are strong early and i´ll throw a dry biscuit at you :(
You tell me Ashe&kog are strong early and i´ll throw a dry biscuit at you :(
Ashe is strong early game.
Kog, Vayne, Twitch are not.
Ashe strong early? She cant fight at all!
As long as the enemy dont let her poke them down with auto´s and W´s and just back off whenever she activates Q (slow basically has no effect early on) then she is utterly useless in terms of fighting capacity.
Whats more if someone engages when she has no stacks on her Q ready then she deals nearly no damage at all.
She has a ton of utility and decent range, she pays for this with reduced damage, no mobility and burst.
Strong early? She isnt strong, she is safe, a major difference.
Its only at lvl 6 she becomes threatening together with her support.
Ashe strong early? She cant fight at all!
As long as the enemy dont let her poke them down with auto´s and W´s and just back off whenever she activates Q (slow basically has no effect early on) then she is utterly useless in terms of fighting capacity.
Whats more if someone engages when she has no stacks on her Q ready then she deals nearly no damage at all.
She has a ton of utility and decent range, she pays for this with reduced damage, no mobility and burst.
Strong early? She isnt strong, she is safe, a major difference.
Its only at lvl 6 she becomes threatening together with her support.
She has her stupid range and poke.
She can get some strong lane presence with that.
It heavily depends on the matchup and the supports, if the enemies have an aggressive one like brand/zyra then its pure misery for ashe because she cant afford to get hit and they outrange her......and she is slow which makes dodging difficult.
If enemy side have ali or leo then its also extremely difficult for her, their dash range is about the same as her auto range which naturally makes things painful.
The only time i think Ashe does well is when she is playing against a more passive matchup pair like say cait+janna who want to disengage and run away most of the time, she can easily secure them for her junglers and if her support as damage then a swift combo from the two of them is usually enough.
Thats a problem with zyra and brand too.....even if she tries to hard engage on them they might just drop everything they have and end up killing her before exploding themselves.
As i see it currently Ashe´s damage isnt really weak compared to the others, but it takes far too much time to ramp it up which is a devastating disadvantage when most of the damage enemies do is nearly instant.
i was able to get fed as ashe top, got a penta and solo'ed baron... she does alot of damage, but no disengage.
Yeah sorry but the bronze adventures are not relevant.
Yeah sorry but the bronze adventures are not relevant.
how'd ya know it was on a blind match on a level 11 account? xD
the only poke she has is her w... she doesnt do enough damage until late game, since her crit is transfered to a 100% hit chance but lowered damage depending on how much crit % she has
acually, ashe is better late game, due to her attack speed build, you are able to stack your q faster for the active.
She's a new design garbage
Irelia is a broken champion thats what she is
[{quoted}](name=Slim Gragas,realm=NA,application-id=3ErqAdtq,discussion-id=m9vq4jN7,comment-id=0005,timestamp=2018-10-08T10:51:09.507+0000)
Irelia is a broken champion thats what she is
This is true, she can get Steraks Gage, Trinity Force and Titanic Hydra and its game. She can wipe out an entire five man team. She can turrent dive early on and late. Her mobility is on the plus side. No vulnerabilities. Everything is plus for her. They refuse to nerf champions like her. This is why i am glad when i see more pro players, play her. Because their nerfs and buffs are strictly based off pro play so maybe when they see her wiping out a five man and turrent diving at level three; they will see that their is a problem and address it.
I find when she is top it's a pretty fair fight but just like yasuo she really gives alot of conventional mid lane champs problems
Y'know, for a DPS based champion she has an absolute fuckton of burst damage. Every single game I see Irelia she's bursting people pretty much 100-0 the moment she lands an E and/or ult. Oh, and then if they're not already dead she autos them to death with her passive+Conqueror, so I guess there's her DPS, right guys?
In all seriousness her upfront damage needs to be toned down, it's ridiculous, especially since she has a damage reduction ability, a stun and a slow+disarm.
Yeah she has both burst damage, CC and some pretty goddam decent (to say the least) DPS via her passive.
Hasnt she always been bursty though? I remember W+Q with trinity took away half your hp if she was around level 9.
Pre-rework, no, it actually took a lil bit for her to burst you, and that burst was due to Sheen procs.
has received nothing but nerfs since her rework and is badly in need of compensation buffs.
she's one of those champion like yasuo that destroy your ass in early game only for outscaling you in lategame the only tradeoff is the "risky" playstyle (if anything they are easier to gank) and the player mistakes which can easily happen with their kit
I mean..... i am pretty sure she loses like 80% of all her matchups toplane.
And she is made to bone ranged later.
Better Nerf Irelia
Old Irelia was level 4+ power spike and mid game. I miss old one, this one is super broken.
Pros from old one:
Basically, she was pretty baalnced but couldn't compete in diamond 3+ elo, it was seriously doww there.
This is writing from someone who had 1.3 million mastery points on old Irelia, rip my life, rip league of legends, rip Irelia.
I agree with all of these points, though I'm guessing you got downvoted by a person who thinks that old Irelia was unhealthy.
One thing I will say is that old Irelia still took more general skill to play, both in terms of skill floor AND skill ceiling, since this Irelia has the bonus damage to minions on Q and has a pretty self-explanatory kit that just revolves around Q'ing properly.
Whoever downvoted me, i dont give a damn. People will always downvote if they don't like the champion, are jealous, think it is broken when it was clearly not. Old Irelia wasn't broken at all. It was broken for people like me who knew how to play her very good. If you get kills in the early game > you will dominate every lane and just finish game in 17+ minute. But that isn't happening in Diamond elo, where people play safe. That's why in Diamond elo, where you get less kills and more focus on farm, you fail so hard on scaling and Irelia is bad there. New is better there but is also more broken.
And no, this new one only takes skills on E which is pretty easy to hit when you learn it and ult.. duh. But old one had more things to learn... just like you said
The new Q is just to make sure noob players don't miss their precious Q for kills. Come on, don't you see that they are making the game easier.
I get a cringy smile when I see someone pick Irelia before me. I go
and pummel her face in all game long. Taric is a stronger duelist at every stage of the game than Irelia.