Twitch; Mini Gameplay Update

Stacona··2 votes·222 views

Clarification here, my ideas will grant new ideas for Twitch, and since he is on the weaker side rather than stronger side right now these changes will be considered a small buff. Everything I will do (I need to add I do play Twitch now, and he is very fun to play) is under Twitch being the king hyper marksman, so he will be very weak early and insanely strong late game, but I will add some effects to help him make it through the early to mid game (like a reward system for last hitting with Venom Cask (W) into Contaminate (E) for early game farming). Everything about Twitch, as terms of gameplay, should feel exactly the same, but I will add some new mechanics and strategy you can do with him.


Deadly Venom (Passive): Ranks: @levels 1/5/9/13/17 Twitch's basic attacks apply a stack of Deadly Venom to his targets on-hit to deal 2/3/4/5/6 true damage per second for 6 seconds which stacks up to 6 times.

Additionally, Venom Cask applies 2 stacks of Deadly Venom to struck enemies.

Ambush (Q): Cooldown: 16 seconds; Cost: 40/45/50/55/60 Mana Twitch enters stealth for 4/5/6/7/8 seconds after a 1.5 seconds delay, unless he is taking damage which the delay increases up to a maximum of 7/5.75/4.5/3.25/2 seconds, meanwhile Twitch gains 20% bonus movement while stealth.

After emerging from stealth, Twitch gains 30/40/50/60/70% bonus attack speed for 5 seconds.

Venom Cask (W): Cooldown: 13/12/11/10/9 seconds; Cost: 50 Mana; Range: 950 units Twitch hurls a cask of venom to the target location slowing struck enemies by 25/30/35/40/45% for 3 seconds.

Enemies take 200/250/300/350/400% damage instead of 100% damage from Deadly Venom while slowed by Venom Cask.

**Contaminate (E):**Cooldown: 15/14.5/14/13.5/13 seconds; Cost: 50/60/70/80/90 Mana; Range: 1200 units Passive: Twitch's basic attacks on-hit lower the cooldown of Contaminate by 0.5 second, increases to 1 second against enemy champions.

Active: Twitch damages all nearby enemies afflicted with Deadly Venom to deal 4/5/6/7/8% of the unit's maximum health as physical damage plus 1/1.5/2/2.5/3%(+0.1% per 10 bonus AD)(+0.1% per 10 AP) of the unit's missing health as physical damage per stack of Deadly Venom on the unit (minimum of 40/60/80/100/120 physical damage). (Maximum of 200/300/400/500/600 damage against monsters.)

If Contaminate directly executes an enemy then it will restore 25/30/35/40/45 Mana for every enemy executed.

Rat-ta-tat-tat (R): Cooldown: 120/100/80 seconds; Cost: 100 Mana: Range: 850 units Twitch gains 20 bonus attack damage and 300 bonus range to his basic attacks for the next 7/9/11 seconds.

Additionally, Twitch's basic attacks travel across their full range and skewer every enemy they pass through for the duration, dealing 20% less damage per enemy hit down to a minimum of 40% damage. These attacks apply on-hit effects to all affected enemies and can critically strike against each individual target.


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