Gameplay Change Idea: "Boots Only Slot" aka 7th slot
Introduction I've been pondering this for a while now; as League progresses and changes season to season, we've seen an increase in item variety and champion pools, but we've still been at the static max amount (6) of item slots since I can remember.
It's very often as a carry or mage you end up selling boots in a long drawn out game to get that extra damage item, or as a tank/juggernaut need to sell boots for extra defense. This sacrifices movement speed in a game where mobility creep / champion mobility is at an all time high.
The Concept Create a "7th slot" for the purchased boots ONLY. This can go underneath the trinket slot and will only accept boots and boot upgrades, which frees up the player to have full access to 6 item slots for ITEMS.
Now I know you're probably going to say.... "But if you allow 6 items PLUS boots, the mobility creep will stay the same or even get worse". My answer to that very valid question: Not if you (slightly) nerf boot upgrades alongside this proposed change.
Balancing Things Out This is where the fine-tuning balance changes would need to happen:
- Lower movespeed on all upgraded boots slightly (maybe -10)
- Nerf Ninja Tabi damage reduction (to compensate for someone buying a 6th armor/tank item)
- Other miscellaneous movement speed item movespeed reductions, etc. Since as of patch 7.9 we are seeing an increase in tank item stats and (another) nerf to lethality/armor pen items; I feel this change of essentially creating a "free" extra item slot (by moving boots into its own separate slot) would not affect damage creep much, if at all.
Why move boots into its own slot? After all, right now you can STILL build 6 items, but at the cost of movement speed. This hinders many, many champions that have poor to bad mobility, versus high mobility champions like fiora/lee/graves/scissor woman/et al.
Another great reason for this gameplay change is that I believe it will open up many new builds and build paths for all champions; whilst allowing carries to carry harder, tanks to tank stronger, and assassins to assassinate ... deadlier? Without some champions sacrificing movement ability in favor of a desperately needed 6th item.
It might be a good change toward the end of the season/new season and/or whenever Riot starts their rune/masteries rework.
Thoughts? Comments? Criticism? Post why you think it might be an interesting/good change, or not.
mid/lategame, in ult form I can catch or outrun practically anyone while having 6 full items and no boots.
needed to sell boots to get a 6th item to compensate / do more damage, that's immediately an uneven playing field between our two champions; while at least this way, veigar might have a chance of getting away if we both kept default movement speed + 6 items.
for example.
have decent gap closers as well, so it's not like they're stuck out of fights if they sell boots.
to help some specific champions gap close without boots.
or damage reduction from Tabi's, etc.