Patch 7.10: End of Solo Q, and more

Chønklord··17 votes·1,972 views
Patch 7.10 notes

#Inevitable demise of solo play

Editor's note: I'm not against ping muting; I'm against the method implemented which is binary on/off.

In case you weren't aware, ping muting was just released on Live servers today along with the rest of patch 7.10.

This essentially turns any games as a solo player without a pre-made -- or having everyone jump into a discord voice chat in the lobby -- into a communications nightmare.

You have no guarantee that 2 to 4 of your teammates haven't ping/chat muted you and/or everyone else; nor do they have that guarantee if you chose to mute them all, either.

Players are free to ignore any and all smart-pings, simply due to being able to say "you were muted, sorry!"; hence breaking down teamwork and objective control, while simultaneously enabling more trollish behavior.

##If you thought solo-q was a deathmatch one-for-all before, wait until you get a few weeks of patch 7.10.



#Rammus is dead as we know it

Having just tested out the new Rammus changes which were supposedly QoL "buffs/updates", and having hundreds of games on Rammus over the years, I can honestly say Rammus as a viable champion in this season/meta, is officially dead and gutted.

His scalings are all over the place; you have AP scaling on some skills, then you have %armor scaling on others. The biggest QoL change straight up complete gutting of rammus nerf is his W active, which now slows you down to a complete crawl (literally his animation is him crawling on all fours).

With mobility creep and mobile champions at an all time high and on Camille the Rakan rise Warwick; this nerf to his W active is a death sentence for rammus in any level of play.

Things you can no longer do as Rammus (who's sole kit was made to chase down and 'stick' to his target):

  • Tank damage while trying to engage
  • Tank damage while trying to dis-engage
  • Stay on a target without blowing up
  • Tank damage in teamfights that move around
  • Move around
  • Play Rammus

Normally a Rammus engage would look something like Q-E-W, while still allowing you to stick to a target or zone multiple enemies on the move. Now trying to do that same combo, and once you press W, you become a completely useless piece of shit an immobile, pathetic excuse of a turtle, begging to be put out of its misery. I've seen fucking sloths move faster than rammus with W-active on.

Think of Tahm Kench without boots. Now, stab the ugly fucker in the heart and watch his lifeless corpse lay rotting on the ground. Congratulations, the Tahm Kench is still more useful than Rammus with W-active on at any stage of the game.

So, if you're into BDSM and like others shitting on your face, Rammus is the right champ for you. Remember, you get slowed for 60% of your movespeed, regardless of how many levels or points you put into W.

##60 god damn fucking percent less movespeed whenever you need to press W and actually do your job as a fucking tank.

Oh and before I forget, his MR scaling went to shit too; so if the enemy has any form of AP damage like brand, zyra, swain, veigar, ... fuck, if the enemy has ANY AP whatsoever, you're basically fucked because now not only do you need to build armor per usual, but you need more fucking engage tools, and maybe you need to build some AP to do any meaningful damage, and oh yea you need more fucking health since that got nerfed recently too, and now you have to build more MR items just to compensate.

Fuck.

40 Comments

Bears Dont Care11 votes

The ping muting has long been requested, and half the time if someone ignored your pings it was due to spam, or because they did not agree with you. It is hardly the death of solo queue. As for Rammus W being changed, I do agree, I do not feel it is appropriate for his W to slow him down as it removes the stickiness factor he needs to succeed.

Chønklord2 votes

[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=fxK4Qce1,comment-id=0003,timestamp=2017-05-17T12:03:30.919+0000)

The ping muting has long been requested, and half the time if someone ignored your pings it was due to spam, or because they did not agree with you. It is hardly the death of solo queue. As for Rammus W being changed, I do agree, I do not feel it is appropriate for his W to slow him down as it removes the stickiness factor he needs to succeed.

It may not be the 'death' of solo queue, but it's going to make trollish behavior, reports, and toxicity fucking skyrocket through the proverbial roof while simultaneously shitting on many players' MMR/rank. Because hey, my team can ignore me all they want now and just use "ping/chat muted" as an excuse post-game after they feed their asses off / lose objectives / go afk farming / split push all day / not group or teamfight effectively.

Bears Dont Care4 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=fxK4Qce1,comment-id=00030000,timestamp=2017-05-17T12:12:24.031+0000)

It may not be the 'death' of solo queue, but it's going to make trollish behavior, reports, and toxicity fucking skyrocket through the proverbial roof while simultaneously shitting on many players' MMR/rank. Because hey, my team can ignore me all they want now and just use "ping/chat muted" as an excuse post-game after they feed their asses off / lose objectives / go afk farming / split push all day / not group or teamfight effectively.

I don't agree with you, because individuals who were already trolling, getting into arguments, and other negative behaviors were doing so already. Being able to mute someone who repeatedly spams pings simply allows a choice in how people handle each other. I think its perfectly acceptable, and really, I am sure Riot will have data supportingor not supporting this change. Be patient.

Flemman1 votes

to be a good change, they need to implement a chat message to the team when someone mute all communication with another teammate.

because it's not just ping, it's also drake/summoner/nashor/buff timer that got mute. So all the objective/team focus aspect they wanted to improve the last 2 years is not only remove, but they introduce false info making you think everyone in the team have the same basic info for the next 2-5 min of the game.

If one of my teammate mute the jungle info for exemple, I wan to know it if we prepare a drake with the assumption he will come too

MrNuclearPumpkin3 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=fxK4Qce1,comment-id=00030000,timestamp=2017-05-17T12:12:24.031+0000)

It may not be the 'death' of solo queue, but it's going to make trollish behavior, reports, and toxicity fucking skyrocket through the proverbial roof while simultaneously shitting on many players' MMR/rank. Because hey, my team can ignore me all they want now and just use "ping/chat muted" as an excuse post-game after they feed their asses off / lose objectives / go afk farming / split push all day / not group or teamfight effectively.

I don't like League's community. I feel like it's already toxic. But this? This? Muting Pings is literally something that I have been CRAVING for years. YEARS.

I have wanted this for so. so so sososososo long.

You have forgotten that people are gonna be idiots regardless of mute pings or not. People are gonna feed without mute pings, people are gonna troll and int without muted pings.

But if that means I can potentially just play by myself, without having to worry about ????????????? being spammed over my head whenever I make a bad play, or whiff something (therefore increasing tilt), or see the top laner constantly spamming ASSIST ME, while they're constantly pushing the lane without wards, or going in 24/7 and getting rekt, I'm happy.

Oleandervine7 votes

Are you seriously saying that ping muting is the death of the game for solo players? What an utter joke. This is going on some baseless assumption that premades for some reason automatically mute everything, and this is a stupid assumption. Only assholes will do that, and it doesn't matter what communication tools assholes will have, they will still be assholes.

Chønklord4 votes

Did you even read the post?

I never said anything about premades muting everyone, I don't know where you pulled that from (someplace dark and stinky no doubt).

I said there is no guarantee that your teammates will not have you muted, therefore creating extreme communication issues when paired with chat mute as well.

Reading comprehension FTW.

DeathBurst1 votes

It will only create issues if it is regularly used as a default. And it won't. End of problem.

Oleandervine2 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=fxK4Qce1,comment-id=00040000,timestamp=2017-05-17T12:38:21.427+0000)

Did you even read the post?

I never said anything about premades muting everyone, I don't know where you pulled that from (someplace dark and stinky no doubt).

I said there is no guarantee that your teammates will not have you muted, therefore creating extreme communication issues when paired with chat mute as well.

Reading comprehension FTW.

Yes, and there's no guarantee that that doesn't happen already. This isn't the end of the world if pings are muted. In fact, if a group you are paired with has you muted (you have to ask, what did you do to get muted?), at the very least it's only you and not the bulk of the team at a disadvantage.

Furthermore, this scenario is really only applicable if you are in a flex queue, and not really relevant in solo/duo queue. Again, if you are completely muted by an entire team, you have clearly done something bad already, to the point where impaired communications are probably a lot better than whatever it is that they shut off all coms from you for.

vidghost5 votes

I main rammus and have played almost 1500 games with rammus... im in PLAT rank and rammus got me there.

I just finished a game with him OMG.. He is completely useless now.. I thought this change was meant to make him more popular and played more? This has the complete opposite effect. Biggest nerf to rammus ever! and the damage he does is less then worthless now.. So he cant move... he cant do damage.. I've lost pretty much the one champ that has kept me playing League of legends this long. If they don't fix it I'm going to need to find myself another game to play.

Starcraft243ver1 votes

So he cant move... he cant do damage

Be happy, your main is now the perfect impersonation of a turret. (Not heimer's turret, since they deal damages, I'm taking about the big strange grey stuff that steal your minions and give gold to ennemy team).

Chønklord1 votes

Not even. He's the perfect impersonation of a TMNT after overdosing on meth and going comatose.

SpecterVonBaren1 votes

Nah they changed Heim so his turrets do no damage now.

Chønklord1 votes

If you loved rammus, might I suggest trying out Quinn Hecarim Udyr .

DeathBurst5 votes

Re: Rammus changes.

  1. Buy Swiftness. Tadaa, you're now able to function again. Garen and Mordekaiser welcome you to the club. Vi and Gallio come in and join once in a while too (self-slow while charging Q/W). But they don't like whiny brat.
  2. Rammus got exactly 0 AP ratios added to his kit. The ratios he has are useless, but they were there before, and they were already useless. What are you complaining about?
  3. Rammus got exactly 0 MR scalings removed from his kit, too. What you probably meant is that he losts some flat MR with his W
  4. Health recently got nerfed, at least that's something factually true. But remember that Armor got buffed and Armor Pen got nerfed at the exact same time, and that Rammus get damage scaling with his Armor? Enjoy having 6% more Armor even with a fully-stacked Cleaver debuff on your face.
Chønklord1 votes

swifties don't mitigate all of the 60% slow, you still feel like week old decomposing asshole.

ModAcademy Kayn3 votes

Your ult slows too now.

DeathBurst1 votes

Yeah, good point I forgot to mention, but you should probably tag Boosted Bonobo and not me with that piece of info ;)

Kal Vas Flam4 votes

Phylol seems to think the new Rammus is going to be really strong once people adjust to him, and I think I have more faith in his analysis than yours. No offense.

Chønklord4 votes

Phylol is a sensationalist youtube hack.

There's no "adjusting" to a 60% movespeed decrease on a champion made to go fast and catch targets.

Fefnil3 votes

Mmh... but, sorry, why would you use W to catch targets? If you want to chase someone you Q, and then use E to lock him, at which point you can use W because he can't move. Thanks to the new kit, you actually do more damage now in that timelapse than before. If the taunt falls off and, for some reason, he's still alive, then even without the 60% slow there would have been you could do, if your team didn't catch out to you.

DeathBurst1 votes

Redmercy or Brofresco are sensationalist. Phylol is one of the few that remain largely honest. He may be a little biased at times because he only plays ADC, but he doesn't do clickbait.

JRobin312 votes

I think that if teammates start muting pings by default, then chances are they were ignoring pings when they couldn't mute them.

Just my two cents on that.

junglerboy162 votes

So let's see...

They gutted his passive (weak as hell compared to his old AD steroid)

Q is a mixed bag, on one hand it's faster and more agile than ever, plus shorter CD again, on the other they gutted the damage and made it last a shorter time...

W Is straight garbage now, and virtually unusable. If the slow were maybe 20-30% I could see this being at least OK because of how his ult works now, but honestly it's just unfair to slow him for no reason.

E I actually like better, but it offers less team utility for AAing which you won't be doing as you crawl along.

I like the R changes a low actually, it feels more like a tank ultimate, and I can still use it to kill towers pretty well.

The Yetii Rider2 votes

You can build AP, MR and defense all on one item. Banshee Veil Rammus y'all.

The change to his MR makes sense. He is supposed to be a counter to AD teams. If you want to have global defense, you can. Easy. Just need to build for it. But Rammus should not stack 400 armor and still shrug off magic damage, that's clearly a tank without weaknesses.

Need to play Rammus a few times to test out the self slow, but on paper I'm inclined to agree that it's probably too much of a difficulty hike.

e46 Fanatic1 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=fxK4Qce1,comment-id=,timestamp=2017-05-17T11:46:49.943+0000) Now trying to do that same combo, and once you press W, you **become a completely useless piece of shit an immobile, pathetic excuse of a turtle, begging to be put out of its misery.

Lol'd at the correction

UnboundHades1 votes

well don't worry we got a new skin and chromas so all good because who needs good gameplay when you got skins

RuFiot1 votes

Instead of muting pings they can do that you can block the spam of the same ping in the same location and hear only one ping instead

It feels like riot don't care from the low elo gameplay where the pings are so important for the lack of map awareness. objective calling and guiding/reminding your team about them is a key in low elo

The simplest way is to block all pings together while there is a way to alow pings without the harassing option Riot chose to do the easy fix and screw over low elo players in the process

FU Riot.

Arduno1 votes

Back to the SS it seems..

SS mid SS bot SS jungle SS MTF! LISTEN! LISTEN! LISTEN! mehehehehehehehehehe

AninLegions7771 votes

Rammus changes have been out for not even 12 hours. Give it a fudging rest and keep practicing. Stop whining.

ModAcademy Kayn1 votes

Are we really going to act like Rammus's design was healthy in the first place? The Man whose job was to get you to rightclick on him so you kill yourself? Innovative gameplay, i know.

Very Hard Engage1 votes

thanks riot, youve officially left me without any tank junglers

literally my go to junglers Maokai Rammus Sejuani sometimes Skarner

i guess you only want me to play my quasi makeshift front liners Olaf Warwick

but forget trying to be an initiator and peeler for the team.

ill just go back to assassin MonkeyKing (full ad)

raumms changes are outright wrong, and whoever came up with them in their spare time should be gutted equally as hard, go on, up on the table mr rioter, its your turn, lets see how you like it.

but i understand why you did it, because you want to continue to enable hyper mobile ad auto reset based champions

DeathBurst1 votes

Rammus is not gutted, and if you like playing Tanks and Wukong, why not play Tank Wukong instead of this cheesy af full AD build?

Jasiwel1 votes

I'm not going to lie, this thread reminds me 100% of how the community backlashed against the Juggernaut changes pre-release, primarily Garen. Give it some time please, the changes literally happened today.

Edit: I just played a game in Ranked alongside a Rammus and we won out quit nicely. The only problems I noticed were how sluggish he was early, but that also could have been the player as well. Otherwise, he did his usual thing as effectively as before and even surprised me on numerous occasions regarding his damage. His teamfights were still fine, he could raze towers very effectively, and there were no problems involving damage because he had his carries to back him up all of the time.

The only real thing I noticed EVENTUALLY was how his (W) slowed him nominally to the point that I thought he had been hit by a random FQC Ghost. Even then, I didn't notice it until late in the game.

muted team chat1 votes

I muted my ADC last game (chat and ping) when he raged at me one time and fully enjoyed the game thereafter. Most of the time if I am try-harding I /ignore all at the start of the game and go off pings only. I consider it a benefit to be able to mute ping-spam now and I can't believe this was implemented the day the ping system was released.

It's rework release day-1 for Rammus, so relax. They often get things wrong off the PBE and they can hotfix him or patch him up over the next month. They trashed Zac and buffed him. Honestly, unless you're Udyr they do pay some attention to under-performance.

DeathBurst1 votes

Saying that just on the patch when Udyr was buffed, doesn't sound really convincing...

muted team chat1 votes

his mana costs are not that much of an issue and cutting them by 5 is certainly not a buff that will change anything.

DeathBurst1 votes

Cutting the mana cost of your abilities by 10 to 20% depending on the time of the game will change a lot of things, yes. Just count how many times you use an ability on Udyr. 5 mana is not a lot, but compared to his mana costs which aren't high already, and to the frequency which with he uses abilities, that adds up real quick.

muted team chat1 votes

I probably have 1000 games on Udyr and mana costs are not what's holding him back right now. I can't remember a game in the last year where I went "man, if I could only spam my stances more I'd be doing a lot better"

paisy1 votes

You alright dude

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