Shaco Technical Buffs
I have been playing Shaco a lot recently and have noticed that he is a lot better than people give him credit for. He has solid early ganks and decent pressure on the enemy late game through split pushing, boxes, and just destroying carries. However, Shaco's age is showing a lot and I think he could use a few technical buffs and maybe one actual buff to push him from a jungler that appears once a blue moon (although I have seen him a little more recently despite the grow in Tanks) to at least a jungler to consider at all times.
Deceive
- The cool down now starts on cast rather than when Shaco becomes visible
- Cool Down increased to 13/12.5/12/11.5/11 seconds from 11 seconds at all ranks
Shaco is a slippery jester and this change will mainly only be noticed if used to escape since most of the time when Shaco uses Deceive to kill, he is only invisible for 50% or less of the normal invisible duration. This is also a very small buff to Shaco's late game which could use a LITTLE help.
Jack In The Box
- Now applies spell effects
- Cool Down reduced to 16/15.5/15/14.5/14 seconds from 16 seconds at all ranks
I have no idea why this spell does not apply spell effects when Nidalee, Caitlyn, and Teemo traps do. Also, I have no idea why it's cool down is so incredibly high (to an extent). I can see why it needs to be above a certain number since we don't want boxes everywhere, but I don't see why it can't scale down a little per level.
Hallucinate
- Now visibly has every buff Shaco has
- Now casts fake abilities whenever Shaco casts an ability Deceive Becomes invisible but does not actually teleport or gain an enhanced attack. Still uses the critical hit animation on first attack out of stealth Jack In The Box Places a Jack in the Box at the target location that will become invisible but not fear or shoot when an enemy comes close, only dying Two-Shiv Poison Throws a dagger that deals no damage at the target when it comes into range
- Now takes 50/25/0% increased damage from 50% increased at all ranks
- Still deals 75% damage, but the numbers shown each basic attack are false and will seemingly deal 100% damage (This is Hallucinate right?)
- The Shaco clone now looks in the way Shaco is facing and spawns inside Shaco (ignoring Shaco's unit collision) when spawned instead of facing the top up and spawning beside Shaco
- Stats now benefit from Shaco's masteries and runes
This is what Shaco needs the most out of all of these changes. Just about everything here NEEDS to happen. No exceptions. The entire point of Shaco's ultimate is to fool the enemy that the clone is him and it is very hard when the clone is so obviously not him. The only thing I here that I don't think needs to be absolutely added is the Shaco clone taking gradually less damage as the ability's rank goes up. For an ultimate, this ability is incredibly lackluster most of the time and has little combat and sometimes even mind game use.