Fiddlesticks Q Ability Rework Concept- Haunt

Meep Man··3 votes·481 views

http://ddragon.leagueoflegends.com/cdn/img/champion/splash/FiddleSticks_0.jpg

(I tried putting this in C&C but it kept getting deleted so I'm gonna put it here)

Q- Haunt Passive: The last enemy champion Fiddlesticks used Haunt on is set as Fiddlestick's target for Dread. While marked as Fiddlesticks target for Dread, Fiddlesticks is always under the effects of Invisibility to the target, only being briefly revealed for 2/1.875/1.75/1.625/1.5 second(s) after channeling or dealing damage. The target's allies, however, can see Fiddlesticks entirely without hindrance. If Fiddlesticks is killed, his target is cleansed of this curse. While set as Fiddlestick's target for Dread, the victim will randomly hear the sound effects for Fiddlesticks abilities play. Active: Force the target to flee for 0.5/0.75/1/1.25/1.5 second(s), reducing their magic resist by 10/12.5/15/17.5/20 for 2 seconds as well. The target is marked as Fiddlestick's target for Dread until Fiddlesticks uses Haunt on a different target. Cost: 65 mana Cool Down: 15/14/13/12/11 seconds Range: 525

The idea here is to make Fiddlesticks Q not just a really boring, annoying, point and click crowd control effect since those are often boring spells while also commonly being decent power hogs for a champion's kit. While it still is itself, it now also shreds MR and applies the unique effect known as "Target of Dread" to Fiddlestick's target. This allows Fiddlesticks to really mess with his target since he can actually HAUNT them after using this on them since he is Invisible to them. After being applied this, the target really wants to stay with their team since, to them, Fiddlesticks is completely Invisible outside of when he deals damage or channels with his W or R, and even then he is only visible for a short while. Basically, it makes it to where Fiddlesticks is an actual ghost to the enemy team, ESPECIALLY TO THE ENEMY JUNGLER EARLY ON. The biggest up-side of this change is it gives Fiddlesticks something fun to do in between his ultimate cool downs early game, which is currently a space mostly used for farming or very subpar ganks. With this, he can actively mess with the enemy Jungler in a way unique to him that supports his lore theme and supports team play of the enemy team to overcome, something that isn't often found in this game since usually the solution to something is "How hard do I have to hit this to beat it and is it possible for me to hit it hard enough alone?" No, with this spell, Fiddlestick's enemies must actually work together to take Fiddlesticks out of the enemy jungle. The best part is that, since Fiddlesticks is someone currently balanced around dying horribly when caught out, he is already balanced to fail if the enemy team CAN actually find him and kill him due to his low health pool and poor ability to deal with more than one target when pre-planning isn't done. As an additional plus, Fiddlesticks can perform some nasty ganks if he was able to gank someone beforehand and Q them.

2 Comments

oSEXYPLATYPUSo1 votes

i upvoted just fuk those board nazis

[slayer-pantheon-thumbs]

Meep Man1 votes

Hehe, agreed

More from Gameplay

More by Meep Man