Jungle Smite Ideas

ShadowPledge··1 votes·367 views

Hey,

This is just an idea and I wanted peoples opinions on what you think about, as you can read in the title, a new possible smite. Of course you may be thinking, "What other smite could there be? Hasn't riot thought of practically every smite possible?", I would say, even with all the smites possible there are more that could be possible.

The most fundamental aspect of League of Legends is objective control. With that being said I think you can see where I am going with this.

That right! What do you think of a smite that does not target enemies but enemy turrets or inhibs. I found this aspect fairly interesting when I thought of it, and I am sure I am not the only one who has thought of it, because some junglers are not that great in team fights but are great at split pushing. So giving them a smite that can control objectives would be great.

Let me ask you this. How many times have you walked away from a turret that had 30 hp left? In my case many times, actually Ive walked away from some that were below 10 because I was going to get grouped.

When I mentionned this to my friends they all said it would be interesting, but one of them said 1000 dmg to turrets seems a little too OP. So to counter that of course the dmg dealt would be reduced to turrets compared to camps.

Well I am sure there are more problems than just that but let me know what you think and how this could potentially become a real item on league :)

See you on the Rift! And don't forget to summoner 11 the dragon

OurLordSenpai

4 Comments

Wicked Waffle1 votes

I would rather have a smite that acted like a mini-ohmnwrecker, disabling the tower for 2 seconds. Why? Because 30% of the time the jungler ganks, he is forced to go under tower/tower dive. This eases the burden of towerdiving, in exchange to no use in dueling/chasing.

If not a mini-ohmnwrecker, I would like for it to act like a mini-garrison, reducing the tower's damage output by 75% for two seconds.

ShadowPledge1 votes

I like the general idea, but the Ohmwrecker smite would not work. Think about it this way... the item 3056 costs 2600 for its effects, while the ohmwrecker smite (going off the costs of other smites would be of about 2250... so for approximatly 400g less u get the same effect as well as a smite to clear camps and objective control such as dragon and baron. That is what i personally believe is the issue of course it could smite it for 1 second instead. to allow u to go in kill and get out.

As for mini-garrison... the same thing applies i believe its effects are too great. So instead maybe something like 50-60% or maybe even less.

Of course a smite that reduces the the attack speed of the turret could also be another smite. of course this is a little broken so in exchange the turret deals more dmg. You might be thinking "sure attack speed lower cool, but damn too much dmg" well if u think about it all u have to do is walk out of turret range and it cant shoot you. so u can dive, smite turret, allowing u to get hit by turret first and then smite it, kill enemy, walk out with one more hit from turret that deals more dmg but u would have taken a total of three shots from turret, but now instead has taken two wich is slightly less dmg from three regular shots.

Id also liek to point out that if a smite has an ohmwrecker ability, it wouldn't be very useful for objective control, which was the idea for the tower smite ( could be called; clashing smite)

Koldheartedjsp1 votes

no

we don't need more of a reason to bring smite to lane

ShadowPledge1 votes

In lane this smite won't do that much because of the fact you can't use it on champions, so if someone else has ignite or exhaust they will have more pressure. So basically bringing this smite won't be beneficial to your game, which is why it would be for the junglers that have a very strong split push, such as xin, nocturne, etc...

The only lane this smite would be effective would be top lane, but you would have to sacrafice either tp or flash (if those are the summoners you usally pick) and it would be effective in order to destroy a tower when the person is teleporting.

More from Gameplay

More by ShadowPledge