New Jungle, New Nocturne
Q ignores unit collision (unchanged) but it should allow terrain collision to be ignored too (only while he is on his dusktrail). Pretty much, this allows nocturne to have better ganks without using ult but he then loses lots of dmg for the gank and has to rely on fear. (which I seem to think is fair). And would increase his clears. Unlike kayn, nocturne can be in combat to do this, but entering the wall doesnt heal him or give him any benefits,other than maybe escaping.
W Same cost but instead of lasting 1.5 secs, it would last 1 sec and would block every ability during that one sec, not just one. (the spellshield lasts the full duration, but he is vulnerable to auto attacks and item actives and such) If a single ability was blocked he gains his regular bonuses. Nothing more for blocking more, this simply makes it so pleople cant just stack all their cc on you the moment you ult in, but if they delay it by 1sec they can still cc chain you.
E (ok disclaimer, why TF does this give mvmt spd when approaching feared targets, it has a short range already and usually the only time u get it off is IF they lived ur ult engage, or you used q to chase them already, meaning you already had all the mvmt spd necessary. if anything it should give movement speed towards tethered targets. but.) Disclaimer done. Remove the movement speed. Any feared targets takes 10% more dmg from nocturne (wasnt sure if it should be from all of nocturnes kit, or simply his basic attacks, to me it makes more sense to just say feared targets take 10% more dmg from nocturne's basic attacks) and doubles his healing from umbra blades (when the primary target is the feared one).
R slight range increase (one flash range pretty much). any enemy champion below 20% is revealed to nocturne. (gives nocturne vision of them. but you would only see as much as you would from Quinn blind, so you cant see whos around them, unless tehy are on each other)
and
. If you tell your laners to allow their lane opponent to push the lane so you can gank, you can easily secure a kill or a flash.