Lissandra's new passive is a massive thematic failure - and will cause her to get gutted
And AGAIN a stacking passive. God, it's like they never learned from the misstep that was the cassiopaia rework. If I was a school teacher all I had to say was "Well, that is indeed a passive ability, but it has absolutely nothing to do with ice or freezing or anything else that would play into Lissandra's identity as a CC/control mage. And no, just putting ICE in the name doesn't count. Theme missed, here have an F. "
I played Lissandra a lot. So when I read that they'd finally give her a new passive I was overjoyed - but this is DEFINETLY the wrong approach here. All it would do is to give toplane Lissandra unhealthy power, aka free damage from range, she'd be literally forced to build Archangel Staff-builds now, and then she will be gutted because her best-case (tons of stacks early) and worst-case (almost no stacks) are too far apart and she needs to be nerfed simply for the POTENTIAL she could reach in a game.
And going by theme this is just a massive waste of potential. She's like the only character in the game literally made of magical ice that never melts and even spreads. So, maybe a passive that constantly freezes her surroundings or something? The longer she's around you the more you get frozen - and since she's not exactly a burst mage she will stick around for longer than let's say a Veigar or a Lux that would be totally fitting.
Or maybe tie it to her spells and basic attacks so it builds up frost stacks on people I DON'T KNOW EVERYTHING WOULD BE BETTER THAN THIS.
This passive in an uninspired pile of shit and I don't want to see it in the game. I'd rather keep her old shitty passive over this, at least like this she will not get gutted because of horrible design.