Do Riot even want there to be tanks and marksman?

CaptainAntiHeroz··1 votes·627 views

It's like someone woke up and said, LET'S GIVE EVERYONE INSANE DAMAGE, MAKE THERE BE WAY MORE PEN, INCREASE THE # OF WAYS YOU CAN DEAL TRUE DAMAGE, NERF TANK RUNES BY HAVING THINGS INTENDED FOR MARKSMAN IN THEIR TREE (chrysalis) AND SCREW OVER SUPPORTS WHO TOOK ULT HAT AND RESOLVE BY MAKING THEM TAKE DAMAGE TO GET A STACKING PER UNIQUE TAKEDOWN

so yeah you're definitely trying to create change but making everything super aggressive centric is stupid Especially with things like Brand "Support" That's the carry, he does all the damage I don't care what item he has he's not the support.

FIX THIS SOON RIOT COME ON, YOU CAN'T THINK THIS NONSENSE IS OKAY!

9 Comments

King Zed3 votes

This is the riot "Balance" team you're talking about lmaooooo

Draconian5652 votes

You're demanding that they fix the problem, but offering no solutions.

The Mundo Buff from 40/50/60 to 50/75/100 on his ult and the Tahm Kench passive stat reallocation all came from logical explanations about why it didn't work. They do make a difference if it gets big and the majority agree with it.

Example:

  1. https://www.reddit.com/r/leagueoflegends/comments/8dnwtg/dr_mundos_ultimate_health_cost_was_made_in_a_time/
  2. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/9ajoHEPv-tahm-kench-changes-notice-me-meddler-senpai

Mundo's buff in 8.9 came 3-5 days after this post, directly bypassing the PBE for testing as well. Tahm's came in 7.20, 2 weeks after I posted that.

If you do the work of thinking out an actual solution that isn't incredibly biased to one person's train of thought, there's no reason why a logical reason wouldn't go through. Both of these directly skipped over the PBE and were incorporated live as well, iirc.

CaptainAntiHeroz1 votes

{quoted}

You're demanding that they fix the problem, but offering no solutions.

The Mundo Buff from 40/50/60 to 50/75/100 on his ult and the Tahm Kench passive stat reallocation all came from logical explanations about why it didn't work. They do make a difference if it gets big and the majority agree with it.

Example:

  1. https://www.reddit.com/r/leagueoflegends/comments/8dnwtg/dr_mundos_ultimate_health_cost_was_made_in_a_time/
  2. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/9ajoHEPv-tahm-kench-changes-notice-me-meddler-senpai

Mundo's buff in 8.9 came 3-5 days after this post, directly bypassing the PBE for testing as well. Tahm's came in 7.20, 2 weeks after I posted that.

If you do the work of thinking out an actual solution that isn't incredibly biased to one person's train of thought, there's no reason why a logical reason wouldn't go through. Both of these directly skipped over the PBE and were incorporated live as well, iirc.

100% of Mundos Max hp isn't reasonable and tahm kench is basically tank Vayne because % health 3 hit passive

Merc treads and 2 null magic mantles not reducing Veigar damage or Brand, b or Swain damage by a reasonable amount when they don't have any pen items but still basically do full damage to you isn't okay

AND I'M GONNA KEEP SAYING IT UNTIL RIOT IMPLEMENTS SOME FORM OF RESISTANCES IN THE RUNES THAT ARE UP FRONT OR UNTIL MAGES ITEM POTENTCY GETS NERFED JUST CUZ THE BOARDS DON'T CARE ABOUT {{champion:16} DOESN'T MEAN I HAVE TO BE OKAY WITH SEEING A GREY SCREEN HALF THE TIME I PLAY HER BECAUSE OF 2 PATCHES

Draconian5651 votes

On the contrary, it's his % health not the enemy's max health on his passive. His W, which does do enemy's % max health damage, is still magic and has a CD of 15+ seconds until you max it at Lv13, so it's only 75% as effective since everyone has 20-25% magic damage reduction Lv1, iirc. He's also melee with no kiting ability so he's just a fat froggo.

I do agree that 100% is kind of much for Mundo. Should be 50/60/70.

CaptainAntiHeroz1 votes

{quoted}

On the contrary, it's his % health not the enemy's max health on his passive. His W, which does do enemy's % max health damage, is still magic and has a CD of 15+ seconds until you max it at Lv13, so it's only 75% as effective since everyone has 20-25% magic damage reduction Lv1, iirc. He's also melee with no kiting ability so he's just a fat froggo.

I do agree that 100% is kind of much for Mundo. Should be 50/60/70.

I know how it works and it's still obscene damage for a tank And regening 100%(factor in visage on top of that) is just dumb

And no kiting? Literally land q then walk at them with your glacial or do that in reverse and leave them stunned it's not hard, it's not like landing a pyke hook

Ahpe1 votes

Sorry can we can we get an idea nobody has stated repeatedly in the past week?

Draconian5653 votes

{quoted}

Sorry can we can an idea nobody has stated repeatedly in the past week?

Make IE scale from 0-54% Lv1-18 or 25-30% flat from Lv1-15 and then 50% at Lv16-18?

Bam, ADCs aren't too strong nor too weak after 2 items. POGCHAMP.

CaptainAntiHeroz2 votes

{quoted}

Sorry can we can we get an idea nobody has stated repeatedly in the past week?

Can you like, not show up everywhere ffs didn't we already have a discussion about this, go somewhere else if you don't wanna hear it This is about Riot "2+2 does not compute rn please try again later" Games and how everything seems to be burst or die because Riot can't let resistances be meaningful for some reason

Ahpe1 votes

This account is actually run by a nest of cockroaches. We can afford to be this active.

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