Does anyone else feel like tanks SUCK late game?

Dasdi96··4 votes·1,782 views

Aside from poppy, tanks fall off hard late game and end game they feel like lifesteal sources for the enemy adc. Can we slightly weaken the tank mid game but buff their late game? This can be accomplished by making expensive tank items that give a ton of stats.

9 Comments

DoktorKaiser2 votes

I feel like tanks both deal waaay too much fucking damage but also get 1 shot even when they have 6 tank items, NERF DAMAGE 2017 PLS !

Zen Ineth1 votes

Yeah, really. It's part of Riot's whole "we can't marginalise anyone", but the whole problem with not making tanks unkillable is that they're simply butter to carries that have the proper penetration items.

Giving almost 50% armor penetration to an AD Carry is annoying as hell. The tank just gets kited out in a fight, and they're unable to properly do their job. I'd suggest tuning it down to 30%, same with magic penetration. There's nothing more demoralising than finding out the item you're building to defend yourself against a damage type is already going to be worthless when a carry already has either Void Staff or a Last Whisper item.

Ok sure but why2 votes

item 3075

Ralanr2 votes

Tanks are meant to fall off late game though.

Lovelle1 votes

{quoted}

Tanks are meant to fall off late game though.

Yes, but I mean they blow up, whereas at least divers/bruisers can still do a ton of damage before they explode.

Ralanr1 votes

Well yeah, that's the point of divers/bruisers.

CerealBoxOfDoom1 votes

Actual tanks are supposed to not be strong lategame so the game can actually end

poppy is not an actual tank

Salron1 votes

Tanks are midgame spikers when adcs still dont have armor pen completed

Full ADC build costs far more than a traditional tank build It's only fair they should do better at 6 items

IA9hRfpP5q1 votes

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