Ideas That Can Make Ryze Balanced..

Mannny··1 votes·456 views

Ryze has always been a strong pick and that's why he's been reworked so many times because nerfs don't do anything to him. I have a few ideas that could possibly make him balanced...

For starters let's make him NOT a mix of tank and mage mix that bursts down squishies as well. It's either one or the other, and the fact that he gets a shield means nothing but extra tank in teamfights when he snares because it's useless otherwise than to avoid incoming attacks from opponents you didn't combo. It provides nothing to his kit that helps him do his job so remove it. Secondly, lower his base damage because going Tear>Catalyst and still matching up with mages that build damage early is insane. He shouldn't build mana but be able to deal damage off of that. That is a useless and overpowered luxury.

Now lowering base damage won't avoid him scaling with mana, that also needs to be removed. What if tanks got additional health for building armor? It makes no sense. Removing that from his kit will balance him out because he already buys mana items for his consistent machine gun combo.

Another option would be to lower the scaling but that's a nerf and has already been done and it did nothing so yea.

What are you guys opinions on these? Do you think this would fix Ryze?

6 Comments

MrHaZeYo1 votes

Removing the mana damage scaling would destroy his theme, they should lower the AP scaling,

Mannny1 votes

That would work, but that wouldn't fix him being able to do insane dmg building mana items.

MrHaZeYo1 votes

It would actually, He really doesn't do that much during lane phase its once he gets RoA/Serpahs he starts to ramp up. Both of those give a good chunk of AP, he actually scales better on AP than he does Mana.

Mannny1 votes

Very true lol. His damage isn't good early, but It's still a bit high for someone who scales so well late game. Champions that build similar to him like Anivia Are more utility based early, focusing on setting up kills for their team, I think Ryze should be built like that too.

MrHaZeYo1 votes

I mean I think maybe a slight early base dmg nerf would suffice, with a AP scaling nerf too.

Or we could just rework him so he doesn't scale on AP as far as damage goes, up his mana scaling and have his AP convert into something. Maybe make him more tanky like 50 AP = 5 Armor and MR or HP.

Variks the Loyal1 votes

I think they should decrease the burst and up the durability.

Reduce the damage boost his E grants Q.

Increase either base stats or the shield on his passive.

A Battle Mage is supposed to almost be like a magical version of a Fighter, subsisting in combat using either DoT spells or spam attacks (Like Ryze Q) to whittle down enemies and using innate tankiness (Like shields and healing) to outlast them. Ryze can burst people almost with just E>Q.

The damage should be toned down so Ryze is promoted to take extended trades where he uses full combos. Things like Frozen Heart would become good on him again, too.

Maybe put mana scaling on his passive shield and reduce the damage of the E's boost to Q damage.

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