Ideas That Can Make Ryze Balanced..
Ryze has always been a strong pick and that's why he's been reworked so many times because nerfs don't do anything to him. I have a few ideas that could possibly make him balanced...
For starters let's make him NOT a mix of tank and mage mix that bursts down squishies as well. It's either one or the other, and the fact that he gets a shield means nothing but extra tank in teamfights when he snares because it's useless otherwise than to avoid incoming attacks from opponents you didn't combo. It provides nothing to his kit that helps him do his job so remove it. Secondly, lower his base damage because going Tear>Catalyst and still matching up with mages that build damage early is insane. He shouldn't build mana but be able to deal damage off of that. That is a useless and overpowered luxury.
Now lowering base damage won't avoid him scaling with mana, that also needs to be removed. What if tanks got additional health for building armor? It makes no sense. Removing that from his kit will balance him out because he already buys mana items for his consistent machine gun combo.
Another option would be to lower the scaling but that's a nerf and has already been done and it did nothing so yea.
What are you guys opinions on these? Do you think this would fix Ryze?
Are more utility based early, focusing on setting up kills for their team, I think Ryze should be built like that too.