[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=lmuxOnko,comment-id=000000000000000000010000,timestamp=2015-07-20T13:37:59.739+0000)
You would never build CDR boots over sorc boots/mobi/tabi on Evelynn.
The items that she builds naturally comes with CDR and it becomes a waste to build it.
CDR is too important to wait for it. Nashors tooth is the only alternative to CDR-boots, but it is not strong enough in the mid game.
Look how important CDR is:
- 40% CDR increase the Q-DPS by 1/0.6-1 = 66.66%. In the late game Q does around 450 damage. This means 40% CDR has the same value for Q as 545 AP in the late game.
- W benefits twice from CDR. The W-CD itself is reduced, but the rest mechanic by spellhits is accelerated too, because the other spells have lower CDs. W is almost always up if you have 40% CDR.
Because of that CDR is the most important stat for Eve, even more important than AP.
Everyone who wants to keep their damage relevant in the late game builds mpen or arpen items due to the fact that in mid-game and late game, defensive items start being bought by all but the ADC who builds a 6th item which is typically defensive in nature.
Eve can build Abyssal or Liandries. That Evelynns damage is not pure magic, doesn't hurt too much, because it is still 2/3.
But sometimes something else is more important. I like to build Mercurial Scimitar against heavy CC, instead of Abyssal for example, and I do still enough damage to kill enemys. Evelynn has endless DPS, so if CC can't stop her she has the damage to kill somebody. That can be way more important than magic pen.
Actually no, it is the opposite.
Ravage was changed to physical because it makes it easier to itemize against evelynn.
I remember a Master Yi, who had something like 130 MR but only around 90 armor, and he complained that I still oneshotted him.
Armor penetration became a necessity to maintain her burst damage.
Ah...but wait...only AD items have armor pen, and the amount of AD they provide to AP is extremely low and makes it more difficult to build her effectively as an assassin.
When 2/3 of your damage is magic you don't have to give a shit about armor penetration.
And even AD Evelynn does around 50% magic damage. When they buy armor, it is a useless buy against Eves hate spikes, and her autoattacks get mitigated, but they are not irrelevant. When you have already a Hydra and a Trinity Force for example, it is better to buy a Botrk or a Gunblade instead of a Last Whisper. In comparison Last Whisper feels like it does nothing. Rather buy a tank item!
Penetration becomes more important because unless you are building a massive amount of AP, which you won't because then you'll be extremely squishy and die in team fights, you'll need to break through the natural defense built up as the game progresses.
Penetration is actually more important if you have built a massive amount of AP before that, because in this case additional AP will not lead to the same percentage damage increase as with 0 AP.
If you have 0 AP, penetration will be terrible weak compared to AP, because AP is so good in this case. Building penetration without damage on Eve is the worst thing you can do.
Penetration is only good if your scalings are already exploited to a certain degree.
Compared to the base damages Eves AP ratios are higher than Malzahars, so penetration is more necessary for him than for Eve.
Evelynn had a high base damage as an assassin before the 4.13 changes because her Q's cooldown is so low.
When all of those changes occurred, she stopped being an assassin because building it was no longer efficient.
4.1 hurt Assassin Evelynn, but not 4.13. Between these patches she was already played as Bruiser in the LCS. 4.13 hurt Bruiser Eve and but was ok for Assassin Eve, because Assassin Eve could get more damage than before with the higher ratios. I actually changed from Bruiser Eve to Assassin Eve some time after 4.13, but now I think that Assassin Eve was better even before 4.13.
My intent is for the base damage to be left alone because she is being more and more reliant on it due to the changes.
These changes make it theoretically terrible to play Tank Eve. With just 80 base damage, she will deal almost no damage. So she will rely more on her ratios to be playable. But the ratios are actually good, so good that the base damage nerf doesn't matter much if you build tons of AP.
If you are going to be the second initator in every fight,, especially due to her ult being current health, you need to build bruiser/tank to have any real chance of survival.
Enemys can't kill you, if there are already dead.
When was the last time you saw anyone build Carry Evelynn in the LCS or in the high ELO's?
Seldom is it done because it is not very viable, especially with the recent changes.
I don't care about LCS. These players aren't Evelynn mains, and LCS is something different then Soloqueue anyway.
Furthermore, yes you are in range of kallista for Hate spike, but Hate spike's projectile speed decays as it travels. You wll not hit a kiting kallista due to this mechanic.
I hit her most of the time. Sometimes I burst her, sometimes I kill her with hate spikes a bit later. Sometimes she has more damage, because she got fed in her lane. Sometimes she is too much protected by Supports. But that my Qs don't hit her almost never happens.
Some champions are more problematic like Ahri or Corki, but Champions like Kalista or Vayne have not enough mobility for Evelynn.
Her W was strong when she gained passive MS from it, the reset only happens if you get a kill which was what you gained in the past anyway.
THe soft reset mechanic was also a nerf to her after being claimed to be a "buff."
It is a buff if you have 40% CDR. 6 spellhits within 3 seconds is possible (E hits twice, 4xQ), so it is almost always up in a fight.