Proposal: Reduce Sated Devourer Phantom to 3rd hit instead of 2nd hit
Sated Devourer is a big problem right now, and Riot has stated that they "don't want to nerf it in the wrong way", so they are being very careful about how they are balancing the item. However, there seems to be a mass agreement that 'something' needs to be done, whatever the particular opinion on what that "thing" is. I argue that whatever change you make, the Phantom Hit is too strong as it is and cannot be balanced because of how it interacts with other items and champion kits. It's like giving Deathcap a 60% AP multiplier, it warps everything around it.
So please, at least do this much, while you figure out how to "properly nerf" the item.
Devourer is already the most cost efficient item on purchase, and makes significant value on TOP of that if you 'ignore' the Phantom Hit'.
Bring it on