I don't understand why we're able to balance nexus blitz but not urf

Cloud273··2 votes·758 views

Clearly Riot is trying to make nexus blitz as balanced as possible since certain champions and runes have been buffed or nerfed here. I don't understand why the same can't be done for urf. Everyone LOVES this game mode. Everyone BEGS for this mode to come all year. But unfortunately some champs are clearly overpowered and others are just trash. Why can't we take the time to balance a game mode people actually like? I'm not saying people don't like nexus blitz. I love it. But of all the game modes Riot has introduced urf has been the most popular by far.

2 Comments

Doge20201 votes

Nexus blitz still keeps the overall changes of SR the same, while URF adds entirely new scenarios and op champs by simply increasing CDR to a very high amount.

Something that is op in URF isn’t always op in SR or blitz too, so if Riot tries to nerf a champ based on urf they will be heavily hurting that champ’s SR performance.

Riot can easily balance Blitz because comparing (and/or balancing) blitz and SR is like comparing a regular banana and an apple banana. They are both Bananas, but there are some small differences between the two that make them both kinda unique. Riot can balance both SR and blitz easily on the same patch because both game modes are basically the same.

But comparing (and balancing) URF and SR is like comparing Apples and Oranges. URF adds entirely new shit, new op champs, builds and playstyles. Riot can’t balance URF in patches that also balance the other game modes because URF and SR are almost two completely different gam modes.

Summary: SR and blitz are almost the same with very little diffences. So balance changes on either one would have very similar results on both game modes. But URF is like a completely different game mode than SR, with completely different op champs, strategies and other balance issues that Riot would try to balance.

MasterLico1 votes

{quoted}

Nexus blitz still keeps the overall changes of SR the same, while URF adds entirely new scenarios and op champs by simply increasing CDR to a very high amount.

Something that is op in URF isn’t always op in SR or blitz too, so if Riot tries to nerf a champ based on urf they will be heavily hurting that champ’s SR performance.

Riot can easily balance Blitz because comparing (and/or balancing) blitz and SR is like comparing a regular banana and an apple banana. They are both Bananas, but there are some small differences between the two that make them both kinda unique. Riot can balance both SR and blitz easily on the same patch because both game modes are basically the same.

But comparing (and balancing) URF and SR is like comparing Apples and Oranges. URF adds entirely new shit, new op champs, builds and playstyles. Riot can’t balance URF in patches that also balance the other game modes because URF and SR are almost two completely different gam modes.

Summary: SR and blitz are almost the same with very little diffences. So balance changes on either one would have very similar results on both game modes. But URF is like a completely different game mode than SR, with completely different op champs, strategies and other balance issues that Riot would try to balance.

also because the player base goes down after urf goes.[sg-ahri-2]

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