Nasus Needs A Slight Nerf Before Rework
Introduction I know the typical response i'm going to get whether its a downvote. Telling me to "git gud" or telling me to counter Nasus (insert start here) or that he is useless above silver but honestly for the health and for the good of the game he needs a change to have a better chance against fighting him as well as for him to be healthier in lower elos of play since "he isn't played anywhere above silver anyway".
**Nasus In Game**
Playing adc most of the time I have no control over Nasus during lane phase but the times iv'e played top fighting Nasus in lane is like trying to dry a towel in the middle of the pool and i'm the one playing gnar. People say to counter Nasus you are supposed to poke him and harass him in lane in order to keep him from getting stacks that is supposed to be his counter with that being said why does he have a passive that prevents his counter? His passive give him massive lane sustain so even if you do poke him he just heals it up along with the corrupting potion and if he has lifesteal runes... how are you supposed to poke him out of lane.
**Nasus's Effectiveness Depends On Ranked Or Normal Matches**
A champion should not be considered useless in high ranks but not lower ranks that is bad balancing. Im not talking about high elo cause apparentally "nobody plays him in high elo" because they can "deal with him". Where high ranked play has communication, lower ranked play and normals does not which results in him getting out of hand very easily. Nasus can go alone not ganked and wipe the enemy top lane if both player are both competent. Eventually this losing lane extends into the rest of the game screwing everybody else over. Some counters I hear about Nasus is to "camp his lane" but that results in attention being drawn away from the rest of the team when they actually need help.This attention just keeps Nasus or even get more fed by crosskilling the person ganking and the laner that is there already.
**Dealing With Nasus**
An average Nasus needs about the whole team to kill him. "It's a team game." but when Nasus is pushing the second top tower and the rest of his team is pushing the second mid tower it should not have to be a debate over choosing which tower to defend. One person pushing or 4 of his teamates. After team fights if you wipe his whole team you cannot continue pushing mid because you have to stop him. If you continue to push mid lane he will take inhibitor so you have take your whole team and stop him meanwhile his team his respawning and you lost your time to push or take baron.
**Tanky CC and HIGH damage**
Not only that he is a champion that builds tank he gains damage passively which shouldn't even be a thing. Veigar its ok because he is not building tank and is ap so hes not devastating towers and living forever since he is tanky. For melee heroes fighting Nasus with his slow his litterally an up hill battle and if you Qss it comes back up in the next 2 seconds anyway.
**Draft Pick And Normals Vs Nasus**
You can do your best to counter pick Nasus in ranked but in blind pick you have no way of knowing your going into a Nasus and you lose lane and eventually the game.
**Passive Change Or Nerf Till Rework**
All i'm trying to say is that Nasus's early lane sustain should be nerfed so he can actually be poked out of lane like any other champion and make his weakness more defined as it is right now his passive covers up that weakness. Or his Q should be changed that he gets his health (Previously lifesteal) When he kills a minion with his Q. His Q is called (Soul Siphon) it should heal him on kill istead of just inflicting damage.
**REWORK IDEA**
When he get his eventual rework he should be able to stack but should not do as much damage and maybe stack towards something else other than pure damage. An idea I really like is for him to stack health with his Q instead of damage to make his role a definite tank. and he isn't doing passive amounts of damage and he will still be strong late game without being an insta win.********
takes such a royal dump on him its not even funny.
so here is how it goes. you poke with your auto's right? now nassus wither's you to kill you he goes in you go away he readies his Q only when he is almost in range do you hit him with your blind. at this point the wither should have run out at which point you pop W stay out of range and keep poking him.
do this about 3 times and nassus will be OOM and he can no longer initiate a trade. there thats how you hardcounter nassus.
thats the basic teemo counter

they all counter him if you know what you are doing.
what you gotta remember with nassus is you need to do more then just your rotation of skills in order to get him out of lane. you gotta poke him with auto's.
This is my default counter-pick to Nasus. You quickly become unkillable and your mixed sustained damage will gradually eat through him. I typically manage to first-blood Nasus at level 2 without jungler intervention as Mundo and snowball off of that.
These champions can build Black Cleaver into defensive items (i.e. Deadman's Plate, Sunfire Cape) to trade with Nasus. They are strong early-game, have innate sustain and they can trade favourably with Nasus so long as they can control the minion wave. In addition, Wither doesn't effect them too badly.
While Wither can cut your damage output, Trundle's early-trade potential and sustain can let you build a lead against Nasus. Late-game, Trundle can crush Nasus in a 1v1 fight (so long as you have QSS for Wither) and his ultimate will make Nasus squishy during teamfights (while making Trundle unkillable). I'd probably recommend Blade of the Ruined King -> Sunfire Cape in this match-up. Also, Trundle can solo buff camps at level 1, so I'd recommend stealing the enemy red or blue buff and then teleport to lane after basing; you will have an experience advantage and the minion wave will be pushing towards your tower.
and
have worked surprisingly well in my experience. They are capable of farming against Nasus easily, scale extremely well into the game and are capable of beating Nasus in fights when played appropriately. They get far too durable for Nasus to really hurt pretty quickly, letting you fight him regularly and easily set up ganks against him (or gank elsewhere when the opportunity arises).
can be a painful match-up as Nasus. While you are both rather weak early-game, you both scale extremely well and Vlad has the range advantage. Vladimir is one of the few match-ups who can constantly harass Nasus under-tower and out-sustain him. Once Vladimir has Rylai's Crystal Scepter and Void Staff, it can be very difficult to deal with him (especially if he has Boots of Swiftness to kite you).
can kite and murder Nasus at pretty much every stage of the game if he has his ultimate. If he builds appropriately (i.e. Rod of Ages, Rylai's Crystal Scepter, Liandry's Torment, Void Staff), he can even wear Nasus down without it due to his high damage and durability.
is capable of dueling Nasus whenever he has his ultimate available. Highlander makes Master Yi immune to attack speed and movement speed slows, which renders Wither (Nasus' main defensive tool) useless. Master Yi will typically be able to kill Nasus through raw DPS while Skirmisher's Sabre and Meditate can be used to reduce the damage Nasus deals to him.
are especially valuable against Nasus as most champion. In addition to providing armor, it reduces the damage of his Q and basic attacks by an unmitigateable 10%.
and
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are very useful to have on your team against Nasus since they can help your team kite him during teamfights, preventing him from reaching or sticking to targets.
. Wither is Nasus' only real defensive tool against them and if they remove it immediately after application, they should be able to kill him before it goes off cooldown.