Singed, The Mad Chemist [Champion Rework]
Singed is a champion that feels like he was made for a different game. He's incredibly unique but his style of gameplay is frustrating to play against. I think the following kit changes would make him fit into League better while maintaining his identity of a master of poison that causes havoc on the battlefield.
**NOTE: **I've decided to leave numbers out of most of the abilities, because they're easily changed and easier to make something seem OP. I'd like to know what you think of these abilities kit wise.
Example Build

Passive: Eternal Curiosity Singed abilities passively cause enemies afflicted to take 10% increased damage for 5 seconds. Additionally, if Singed kills or assists in the kill of an enemy, he may click on their corpse to preform an experiment, after a short channel he will learn more about the effects of his poisons, gaining 10 AP permanently.
Thoughts Behind It: Singed current passive, Empowered Bulwark, converts 25% of his maximum mana into health. This passive is very...basic. While it does encourage building mana it seems redundant. Because singed is a tank specializing in magic damage and mana usage that needs to survive as long as possible, items like Frozen Heart and Seraph's Embrace are must have's anyways. This new passive is meant to make enemies more vulnerable to you and your team, and rewards Singed for surviving the skirmish with knowledge of his poisons effects on a body and some permanent AP.
Q: Fuming Vial Singed tosses a Fuming Vial at a target location, remaining for 10 seconds, that creates a cloud of poison dealing magic damage to all enemies within the cloud for 5 seconds as well as reducing enemies vision radius. Continual exposure dealings increasing damage staking 5 times. If singed is within the cloud he will gain increased physical damage and gain movement speed.
_Thoughts Behind It _: Singed current Q is a staple ability of the champion. However this is the main reason he's the running simulator. Having this ability is what encourages him to run away and cause enemies to chase him, dealing damage all the while. To me, this isn't what a master of battlefield havoc does. It's what a lunatic would do, surely. But Singed has a method to his madness so his lobbing Fuming Vials creating massive zones of poison to control where his opponents can go seems much more methodical and intelligent.
W: Mega Adhesive Singed lobs a vial of Mega Adhesive at a target location, slowing all enemies who walk over it for a moderate amount. If this ability lands directly on a target, they will be snared for a short duration and be dealt a small amount of magic damage.
Thoughts Behind It : I actually like this ability a lot for Singed, but the idea of reliably being able to toss someone into it to receive a snare is...ridiculous. Realistically, tossing a large amount of Mega Adhesive directly onto a target should lock them in place, while those running on top of it after it's been laid down would only be slowed.
E: Ingenious Concoction Singed shakes his Ingenious Concoction up to 3 times increasing the cost of this ability each time. Each shake gives a different effect when consumed.
First Shake/Pursuer Potion: Reduce damage taken by 20% for 4 seconds as well as increasing movement speed by 15%
Second Shake/Titan Potion: Increase damage dealt by 15% as well as armor and magic resist by 30
Third Shake/Juggernaut Potion: Increase movement speed by 50% for 2 seconds. Your next basic attack will stun the target for 1.5 seconds.
Thoughts Behind It: Singed current E - Fling doesn't make sense. For a Mad Chemist, who's used his own body as a testing ground for poisons and potions, why would he be flinging void beasts and warriors over his back? I think the shaking system, similar to Twisted Fate's Pick A Card would fit him much better and give him some options in a fight. It should be noted the mana cost of consuming the potion will increase significantly with each shake, the final shake would be costing up to 3 times what the first one would.
R: The Green Plague Singed flings his masterpiece, a vial of The Green Plague at a single target dealing a large amount of initial magic damage and a smaller amount over time to the afflicted target and nearby enemies. If the target comes within 500 units of an ally champion, The Green Plague will spread, dealing the same amount of initial magic damage to the new target and applying the DoT effect as well as the spreading effect. This effect will last 4 seconds on each target afflicted. Additionally, afflicted targets will turn green!
Thoughts behind it : I think this ability is the quintessence of Singed's identity. A masterful plague that causes absolute chaos on the battlefield, forcing enemies to flee from their own, or become infected themselves. While Singed's current R - Insanity Potion fits him well thematically, at the end of the day it only acts as a generic steroid increasing all of his stats. I feel that this ability would preserve his identity and add to it.
as a justification of reworking a champions skill set.
or
. They are popular champions, they get complained about a lot. Ever think people see these complaints and think, "Easy champ to pwn people with? Score."
's with
due to this mentality. Because they never came back.