Warwick rn is like an S tier jungler and i think he should be toned down to an A or A+ plus pick

Darth Sidiouss··3 votes·422 views

Hes pretty bullshit.

  • Blends in just about any team composition (Due to having both Offensive and defensive raw power in the early - mid game.)

  • Deceptively tanky af cough* baby swain syndrome an item.. --> item 3123 shouldn't be necessary pre 15 minutes to make the mutt less of an nuisance. Also the increased raw lifesteal the lower his HP. This SHOULD NOT be set flat but rather have its power split between lvl 1 and lvl 18 maybe the same pattern as Garen health regen passive.

  • Blood scent gives way too much chase potential and rotational power. Warwick's rotational power needs to be toned down by giving back a scaling distance over levels rather than tracking always reaching the entire map. The idea here is to start him with 40% of the map and scale to 75%. Warwick receiving free home guard buffs because someone is dying all the way next to the enemy base is unnecessary rotational power for a jungler to have. Warwick should not always be rewarded with rotational power by simply being alive but earned by being close enough already.

1 Comments

Umbral Regent1 votes
  1. Not a bad thing for a Champion to be good in most team compositions, especially when they're a jungling Diver.
  2. Eternal Hunger isn't actually that strong to warrant Executioner's Calling as a priority purchase. Yes, he does heal for 50% of the damage he does below half health, and 150% below a quarter, but he doesn't have a high attack speed unless he's attacking someone below 50% health themselves - and even then, they'd have to be very low on health for him to get a big attack speed boost out of it. As for being "deceptively tanky", there's not really that much deception to it. You see him glowing a weird color from his Primal Howl, then he's tankier. That's basically it.
  3. Blood Hunting is a whole mess of tools in and of itself, with its own strengths and weaknesses. It's got fight-turning potential, strong (and probably unnoticed) intel potential, strong chase, good rotational power, but all of that is conditional - enemies have to be below 50% health for it to kick in, and the movespeed and attackspeed only increase with more of the hunted target's missing health. But, while it does have all of that for Warwick, it can also (much like Kindred's Wolf Mark of the Kindred) be used against him, or to his detriment. It's very possible that a Warwick sensing a reeeaaally low-health enemy he could totally kill would tunnel super hard and die because of preparations, bad entry, etc. Not to mention that, while Blood Hunting can be a good initiation tool (get to a vantage point, press W, go in), it can also get screwed up very easily (50%+ health target intended, coming in from red-side blue ledge, enemy jungler who's at full health is closer, W targets the wrong enemy). Oh! And Blood Hunting's active has an effective range.

Besides, it's not like there is absolutely zero way to combat Warwick. If you like, I could give some advice for countering Warwick from personal experience.

More from Gameplay

More by Darth Sidiouss