Proper way to fix Vlad.

EcchiOtakuTM··1 votes·875 views

Please say your thoughts in the comments below.

Keeping this short and sweet cause I really don't want vlad skarner'd (buffed in the wrong areas until what's the real issue gets fixed and he explods then has to be hard nerfed)

Q= Fine as is. Still kinda wanted buff duration increase of 0.5

W= Stop E from interrupting W and make entering and exiting the pool more instant for some reason Vlad doesn't instantly enter pool on W press like fizz enters troll pole mode. Might be a bug making w have a cast time, not sure.

Thank you for listening

E- Fine as is. Still kinda wanted the range increase by 1 teemo.

R- The move is lackluster. It's visual is horrible and boring and for a move that stays out for 0.5-1 second after casting why can't you additionally affect targets who walk into the particles that are left behind? It's damage amp has been a joke for quite some time, the damage and healing are even more of a joke for how delayed it is. Not to mention if the target dies before it pops you don't receive healing and if you do get the healing.....well what was the point in that ulti? IMO I thought from the start you would rework the move during his rework but I was wrong so at least make vlad's Ulti heal even if the target died. This way it's more immediate and rewarding to vlad to use Ultimate and you don't have to put resources into reworking it completely.

The healing feels more rewarding but I still feel that it would be better to have the heal auto pop if a unit dies before hand.

TL;DR-What was suggested:

Q- Buff duration increase by 0.5 seconds and remove the yellow color. W- Remove E interacting with W and a questionable bug fix on entering/leaving blood pool. Thank you for listening riot. E- Increase range by 1 teemo R- Make the heal still go if a unit dies before the pops.

Those few changes would fix vlad immediately.

5 Comments

WitchQueen Annie1 votes

My thoughts?

  1. Increase the duration of Crimson Rush to 4 seconds, average out the damage and healing across the three Qs to a greater extent so its not over-concentrated in the third

  2. E should not self-slow past 1 seconds (its overkill given the telegraph), remove the outer-boundary warnings and have it be AOE (full damage to first target hit by Nova, 50% less for each subsequent target... just like how Zed's Q has decreasing damage)... this will make it a reasonable wave clear weapon and much easier to use in team fights (albeit still at the high health cost) Feel free to remove the Slow (you can simply hold it fully charged past 1 sec to 1.5 sec), Vlad does not need it, he always builds Rylais. Just so long as we don't get Self-Slowed.

  3. Crimson Rush Bar should NOT turn Yellow (keeping it consisted with Annie's bar which doesn't involve a color change)

  4. R should be returned to 12% damage amp (I like the healing and the 4 seconds change)

  5. Sanguine Pool should be returned to its original damage

EcchiOtakuTM1 votes

Actually it's not 3 Q's it's 2 just make sure you always used q once before doing anything but once you do the first empowered it's always 2 from then on.

Yea the self-slow also adds to how much of a pain his E is ty for reminding me.

I actualy forgot about the color change I want that also removed.

I don't care about the dmgamp I just want them to make ulti auto pop if the enemies' hp is under the ulti's damage amount. Really tired of it just not healing cause the target died before hand or when it does heal I feel like there was no point in ulti'ing cause the damage and healing was so minor. At least if it was an auto-execute of extremely low HP targets vlad can actually receive the heal from it.

Meh not really missing the w's damage since I use it just for defense tbh.

Gimme some time gonna fix the post a bit.

WitchQueen Annie1 votes

{quoted}

Actually it's not 3 Q's it's 2 just make sure you always used q once before doing anything but once you do the first empowered it's always 2 from then on.

Yea the self-slow also adds to how much of a pain his E is ty for reminding me.

I actualy forgot about the color change I want that also removed.

I don't care about the dmgamp I just want them to make ulti auto pop if the enemies' hp is under the ulti's damage amount. Really tired of it just not healing cause the target died before hand or when it does heal I feel like there was no point in ulti'ing cause the target lived.

Meh not really missing the w's damage since I use it just for defense tbh.

Gimme some time gonna fix the post a bit.

Right. It is every other Q. I forgot.

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