Can we place a timer on Annie's stun?

Hay5eed··4 votes·1,638 views

I just think that it would be fair to put a timer on Annie's stun so that she can't hold onto it forever. It would be similar to Yasou's knock up so that Annie could STILL hold onto it to delay a teamfight/look for a good opening yet it also prevents the whole "dive me a f*cking dare you" situation where the enemy team CLEARLY wants to fight cause they have an advantage but can't cause Annie has Tibbers stun.

31 Comments

M15TAH JAY2 votes

No seriously just bait it out or something a timer on her stun would make her so weak and thats exactly what you want...no offense...stupid idea so...dive me i fucking dare you Annie But seriously I was in a game against a Yi and I was Annie there were times when I had the Tibbers stun ready and sometimes he'd Q then proceed to kill me and sometimes when I timed it just right I'd kill him first...there are ways around it

Hay5eed2 votes

Just baiting it out is not always an option. Sometimes she just REFUSES to use it. I don't get how no body can understand this. If you are Annie, and you have a stun up, and there is a team fight about to happen you are NOT going to use that stun on a support or a tank, you are trying to find a 3 to 5 man ult stun with tibbers that will include their carries. If you can't get that, you aren't using it. It's not like you would have to use your abilities to push lane since you have your team there to do that.

What if Yasou could hold on to his knock up indefinitely? After all they essentially do the same thing.

Yasou's third Q knocks up. Annie's passive stuns

Yasou's knock up is a linear skill shot that has a travel time. Annie can use any point and click instant cast ability.

Yasou must first hit a target 2 times with this Q Annie must get 4 stacks on her passive using any of her 4 abilities. She doesn't even have to damage anyone to get stacks.

In this way, Yasou's knock-up is three times worse then Annie. He has to damage a target to get stacks, he only has one ability to get stacks, his knock up is a linear skill shot (or an AOE if he uses his E first) with a travel time, PLUS the knock up only lasts 10 seconds, as preferred to Annie's which lasts forever.

Now let me ask this. Is Yasou's knock up hard to use? Sure his Q's CDR scales with AS, and he is not gated by mana, but the mere fact that he ONLY has 10 seconds to cast his knock up make it impossible for Yasou to be viable? Is it too difficult for Yasou to land his knock up? Does this make Yasou "so weak"?

M15TAH JAY2 votes

Here's the point you're missing though...Annie's stun is alot of her whole strat...Yasuo's knockup is not its to set up his ult...but Annie's stun works with 3 out of 4 of her abilities...Seriously think about it for a second without the salt...if there were a timer on Annie's stun she would have to proc it every so often without ever getting use out of it using up mana...why is this even a discussion? no timer on Annie's stun is the right way to go This is League theres alot of champs who players might feel are unbalanced and not fair so you take the champ you like playing and pull out their thing that someone else might feel is unbalanced and unfair and use it maybe? It's not that big of deal Her stun is fine chill out

Hay5eed1 votes

I love how anytime I want to talk about a champ because of something that needs fixing it's because of salt. It's not because of salt and I wish that you would here me out Jamele.

With out Yasou's knock up Yasou only has 3 abilites, only one of which can be used offensively. The other one can block projectiles and the third one is a gap closer. So yes, Yasou's knock up is pretty damn necessary for his kit.

Annie on the other hand still has four abilities without her stun. You can't say that the stun is so crucially vital to her kit because her abilites also carry fat damage. Her W has a 85% AP scale, her Q has a 80% AP scale. TIbbers has a 65% Ap scale which, despite being the lowest scaling damaging ability in her kit, is still really good scaling (hell I wish Vikor's ult had that good of a scale).

Please also note that I am not saying that they should remove her stun, just that she shouldn't be able to hold onto it forever.

M15TAH JAY1 votes

{quoted}

I love how anytime I want to talk about a champ because of something that needs fixing it's because of salt. It's not because of salt and I wish that you would here me out Jamele.

With out Yasou's knock up Yasou only has 3 abilites, only one of which can be used offensively. The other one can block projectiles and the third one is a gap closer. So yes, Yasou's knock up is pretty damn necessary for his kit.

Annie on the other hand still has four abilities without her stun. You can't say that the stun is so crucially vital to her kit because her abilites also carry fat damage. Her W has a 85% AP scale, her Q has a 80% AP scale. TIbbers has a 65% Ap scale which, despite being the lowest scaling damaging ability in her kit, is still really good scaling (hell I wish Vikor's ult had that good of a scale).

Please also note that I am not saying that they should remove her stun, just that she shouldn't be able to hold onto it forever.

idk why the fact she can hold onto her stun forever is that big of a deal...it would be so annoying to have to proc it several times like...if she has it ready and shes on her way to dragon for a teamfight...then all of a sudden shes gotta proc it again to use it in the fight...you just straight up don't like annie and you're one of those people who just want to gut champions you think are op putting a timer on her stun isn't even sensible and you have the swirling thing to know its ready, the jhin bar to know how close she is to getting it...like seriously what more do you need? I'm tired of riot to cater to people just for them to complain even more til a champ is completely useless

Hay5eed2 votes

What more do I need?

I need Annie to NOT have a PERMANENT HUGE AOE TEAM MELTING STUN THAT IS AVAILABLE PERMANENTLY.

WTF DO YOU THINK I NEED?

"she has swirly bits around her" "she has the jhin bar thingy"

wtf are you talking about? Why are you bringing this up? This has NOTHING to do with my discussion. My discussion is NOT that you can't tell WHEN she has her stun. The discussion is that when she has her stun up there is literally NOTHING that you can do about it. NOTHING.

"just bait it out" You bait it out dude. Go on ahead, bait it out. What are we going to do? Let one of our team DIE just so Annie will use her damn stun? So now it's a 4v5 teamfight instead of a 5v5?. Or should we just immediately bail out, and group up later, and hope that she won't have her passive up then?

The point is that Annie ALWAYS has her passive up for EVERY team fight because of the fact that she can keep the stun up ALL THE DAMN TIME.

Even when she DOES use her damn stun on somebody that IS NOT THE ENTIRE ENEMY TEAM do you know how long her passive is down?

6 seconds. She can get her stun back up in 6 seconds. Lets say that she used her stun on her W. She will instantly use her Q, then E, and then spam Q until it's back up which means that it is up in 6 seconds.

I am tired of the entire team getting together for a group push but then seeing annie with five stacks and go "well, I guess that's the end of that" and then split off or even worse try to "bait it out" like you so helpfully suggested only to be murdered by the other team or just murdered by Annie. What are we going to do now? Attack when she STILL has Tibbers, as well as her other abilites, (which may I remind you, scale at 80% AP) AND go in on a 4v5?

You whine that she would have to proc it again just to use it in a fight well DUR HUR that's the entire freaking point genius.

And the worse part is that you are so opposed to her having her stun on a timer PERIOD. You aren't even being helpful at all. You could have suggested a longer timer. Shit lets make it a 15 second timer. a 20 second timer. screw it a 20 minute timer if it works for rift herald it works for annie right?

Lycanoon2 votes

#Pro Tip on How To Deal With Annie and her Stun

KEEP HER FLOORED! KEEP HER NOMING THE DIRT! MAKE HER SQUEAL IN AGONY AS YOU CONSISTENTLY SMASH HER FACE SO SHE LOOKS LIKE TARIC AFTERWARDS! Her stun does NOT stick if you kill her before she can use it. (I should know, I use annie A LOT in ascension and general PVP)

Does that help sum up the issues? From the very start of the game, if you have an annie on the enemy team...team rush that lane and often. Keep her dead, weak, and have your JG keep their eyes open in-case she's roaming to avoid the team gank. Seriously...it isn't that difficult to keep her down...and weak. If she cant get kills, she'll be undergeared and you know what that means right? RIGHT? #RIGHT!?!

Hay5eed1 votes

I'm sorry, should the entire team have to sacrifice their laning phase JUST to disable ONE champ?

Even then she is STILL a champ with a permanent stun available to her and essentially a second support which can be just as effective if another lane gets fed because, idk, maybe the entire enemy team abandoned their lanes to rofl stomp someone?

Once again a commenter has given us ways to counter play ANNIE but not a way to counter play her stun mechanic.

Abyssphere2 votes

Question: How is Annie holding her stun indefinitely any different to Sona holding Crescendo? The "dive me, I fucking dare you" scenario is the same.

M15TAH JAY1 votes

{quoted}

Question: How is Annie holding her stun indefinitely any different to Sona holding Crescendo? The "dive me, I fucking dare you" scenario is the same.

good point and something else you know for the record Taric holds onto his stun forever...he can use it whenever the hell he wants...so...complain about that too

Lycanoon1 votes

#+1

On the real, I get dealt with when I play Annie, and I roam outta lane to gank annie's all the time. I mean...c'mon... When the team's 14 - 18 and their annie is at 8 - 13 with a massive number of deaths and is severely under-geared... I must be doing something right, RIGHT? RIGHT!?!?!?!

[slayer-jinx-wink]

Bharhash1 votes

[{quoted}](name=M15TAH JAY,realm=NA,application-id=3ErqAdtq,discussion-id=lXHvW7AO,comment-id=0003000000000000,timestamp=2016-05-25T05:46:12.960+0000)

good point and something else you know for the record Taric holds onto his stun forever...he can use it whenever the hell he wants...so...complain about that too

Because that is an actual stun, with its own balance design around it.

Hay5eed1 votes

Cause Sona's ult doesn't delete peoples health bars?

Abyssphere1 votes

Lissandra ult or Syndra QE, then. There are champions who have high damage output and reliable stuns they can hold onto until they are required besides Annie.

Why is Annie's ult occasionally reading "And stun all enemies hit for 1.25 / 1.5 / 1.75 seconds" for extended durations so offensive to you?

Bharhash1 votes

{quoted}

Question: How is Annie holding her stun indefinitely any different to Sona holding Crescendo? The "dive me, I fucking dare you" scenario is the same.

Because that's not a stun. That just hits harder, or provides some other negligible effect as a result of the fact that it can be refreshed quickly and/or held on to (theoretically) indefinitely.

Abyssphere1 votes

I'm not talking about Power Chord.

Lycanoon2 votes

Yes there is... It's called FORCE her to use a skill!!! This is where common sense comes into play. Soo many champs out there that can force others to utilize skills that will cause them to lose the 1v1...

We have flash...learn how to save it. We have Ghost...use it instead of TP or Heal. (big risk, but if you're not doing ranked, then wtf are you worried about?) summoner 1 - Did you forget about this? In ranked matches, you can SEE who you're going up against...right? DING DING DING! You can reduce the effects of the stun as well...item 3111 You can also negate the stun with other items...

But the best appeal, force skill usage. Tibbers is also easy to eliminate...doesn't take much to drop that bear down to 0.

Edge of Daybreak2 votes

I dont get why we still get these threads when riot has stated multiple times that they like annie having that stun and it is never going to change... It's like these people who make these threads run here just to dump ignorance at us and call it actual thought.

Hay5eed1 votes

Riot said that they like her having that stun. They said nothing about her having that stun permanently however

And if you truly believe that anyone discussing ideas is simply dumping ignorance, then you are ignorant yourself and I ask you to leave

Quepha2 votes

{quoted}

Riot said that they like her having that stun. They said nothing about her having that stun permanently however

And if you truly believe that anyone discussing ideas is simply dumping ignorance, then you are ignorant yourself and I ask you to leave

Yes they have. In threads just like this one they have made it pretty clear that Annie is going to keep being able to hold her stun.

M15TAH JAY1 votes

{quoted}

Yes they have. In threads just like this one they have made it pretty clear that Annie is going to keep being able to hold her stun.

Good...end of discussion

EcchiOtakuTM1 votes

I mean if you want to consolation buff annie by lowering amount of spells needed for a stun from 4 to 2 :o Would really love FACING that.

This is just a joke and that sure is not the way to "fix" annie.

Calabok1 votes

No, tempt her with sweets and then when she's eating them and being distracted, BAM! You floor her.

M15TAH JAY1 votes

like that dude said you want her to not hold onto stun forever? dead her before she uses it on you...or get melted seriously riot cant hold everyones hand who refuses to use strategy to overcome their opponent yi can dead annie before she uses stun unless she really good(like I've done before) there are plenty of champions that can end her before her stun seriously what are your three main champs? go on ill wait...

Hay5eed2 votes

Kill her before she uses her instant cast AOE stun face melting ult...K

Quepha1 votes

{quoted}

Kill her before she uses her instant cast AOE stun face melting ult...K

it's not instant cast.

M15TAH JAY1 votes

{quoted}

Kill her before she uses her instant cast AOE stun face melting ult...K

yea if you're quick enough its been done before numerous times...quit making excuses and get better cmon man...this is league all the op things and you're worried about poor lil annie hmmph

Hay5eed1 votes

Look, hear me out.

I know that there is a shit ton of more OP things out there. I get that. Trust me I know. I mean for heavens sake Fizz has a Zhonya's on a 4 sec CD... But when I see a problem I talk about it and I try to bring attention to it. No matter what. I already have a discussion on Fizz, I've had discussion on Zed, Lee Sin, etc.

BluePolarizer1 votes
  1. bait it out with a tank or support.
  2. don't get in range.
  3. kill her before she can react.

I also don't see how Annie's stun is any different than a Sona ult, Lissandra ult, Warwick ult, Malzahar ult, Pantheon W, Leona Q/ult, Nautilus Q/ult, Sejuani ult, Gragas ult, Malphite ult, etc. In all cases it's CC + significant burst, sometimes AOE CC + burst. Some of these champs also outdamage Annie while being tankier too.

Hay5eed1 votes

Sona ult = doesn't do that much damage, mostly because she is a support and can't build as much damage as Annie. Lissandra ult = works against ONE player. The rest are slowed. Warwick ult = single player suppression that will more than likely put him out of position and therefore easy to kill. Malzahar ult = like Warwick only minus the out of position thing. Still easy to kill because of how he can't move or use other abilites. Pantheon W = Is a one second, single target stun that can also put him out of position. Leona Q= Single target stun, has to be in melee range, usually follows Zenith blade so if you can dodge zenith blade you are usually good. If not your team can help cover you as you get unstunned. Leona ult = Large AOE slow field with a stun in the center. Unlike Tibbers, it is NOT an instant cast and while it is often impossible to dodge the slow field you can dodge the stun pretty easily. Nautilus Q = skill shot that drags you and him together so either you could be out of position or him. If you are close to a wall he can accidentally hit the wall instead, dragging him WAY out of position. Nautilus ult = Heavily delayed single target knock up that can knock up an entire team IF the team doesn't get out of the way in time. If they couldn't get out of the way its usually cause Nautilus used the ult at melee range. Sejuani ult = Skill shot with 125 range Gragas Ult = Large AOE displacement spell. Not the same as Annie's ult but still kinda BS i'll grant you Malphite ult = diving the entire enemy team hoping that your team can follow up...and that you dont miss (hey, it happens). It also has a delay on it so at least you can flash out of it.

as far as the whole "kill her before she can react thing"...it's an instant cast ult... that is NOT a good form of reliable counter play.

BluePolarizer1 votes

Malphite WANTS to be in the middle of the enemy team. His Q/E/R/W empowered sheen auto deals just as much damage as Annie R+Q+W until ultra late game, except he actually has sustained damage and is far tankier.

Also, the radius of his ult is just as big as Annie ult's with longer range.

If you miss Malphite's ult, how are you going to hit Annie's ult?

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