[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=lWtoj8le,comment-id=00040000,timestamp=2016-09-01T15:46:38.346+0000)
Well, runes are another thing we could just kick out of the window completly.
I mean, they cost horrofic amounts of IP for new players, provide nothing interactive to the game, and give pretty much not a single true customization option, as you just pick your standart AD/AP runes with Armor and MR every game. And the game is balanced around you picking these, or else you will put yourself at disadvantage.
If we delete the outdated rune system we could solve some of that issues...
Removing runes entirely is a terrible idea, it's one of the things that make this game unique from other MOBAs and allow for varying playstyles, in theory. Some late game champions can optimize their rune page for some early game cheese which risks harming their mid game scaling - Vladimir is a good example.
However, I agree that the system right now is very much broken. For example, what's the point of having 1 IP costing Tier 2 runes instead of just having them be a part of the player's account?
The ideal solution for players would be to have all runes be free and immediately available so they might plan accordingly.
However, the runes are part of a monetizing system for Riot, because the IP people sink in runes is IP they then don't have for champions, which incentives new players to buy champions with RP to save for runes, or focus on a few core champions, which cause affinity to those champions and make a player more willing to buy multiple skins for them.
For Riot to improve the Rune system, the company would have to invent a new block system that, like runes, doesn't stop a player from having fun and in theory play the game without spending a single cent yet be at an equal level if given a reasonable amount of time.
Personally, I think that with icons, the existing skins and some other special features like the executions in URF Riot has enough money to sustain itself without the Rune Barrier (Note, save kickass name for later). But it's impossible to justify to an executive losing monetizing efficiency to improve a system that works good but is frustrating for the player - yet not enough for any significant percentage to quit over it - so we the community should brainstorm some other IP sink for new players that Riot could explore as to allow Runes to be a free-for-all thing.
TL;DR: Runes are too important a part of Riot's money-making system and they'd have to find a good IP sink replacement if we want improvement to the Tier 3 Rune system we have now.