@Riot Are you satisfied with season 6?

LegitBacon66··134 votes·5,219 views

Clearly the state of the game has gone far beyond any actual term to describe. Towers are weak. Bursty/on-hit is supreme. Limited diversity. Overloaded items. ADCs every where. Can I just ask are you satisfied with how season 6 is being played out?

120 Comments

Troy24262162 votes

I've always accepted temporary imbalances and questionable mechanics as a fact of life in League. What I refuse to accept is being able to predict the outcome of most matches accurately because of substantial advantages one team has over the other. The queue should not be impacting matches this dramatically.

The queue has never been perfect, and it's unreasonable to expect it to be. However, in a competitive setting, fair matches should be valued more than fun matches. Playing with 3 friends is great, but leave it for normals and ranked 5 queues, please.

Squidward Dab2 votes

^^^ In ranked, basically 9/10 games it's decided in champ select. Have fun climbing.

Cosmochris26 votes

I look back at old videos from season 4 and 5 and I can tell those were the better times. ADC's were a lot more balanced in terms of not getting 1 shotted and not doing immense damage unless super ahead, juggernauts didn't ruin the game, etc.

Critmaster Garen7 votes

{quoted} juggernauts didn't ruin the game

ruining the game lol. they are barely picked right now. all of them have a pickrate of 5% or below. plus, when it comes to melee carries, juggernauts are a pretty fair design.

theyre never going to kill you before you can react. and no matter how fed, theyll still have the same weaknesses you can play around.

its much harder to deal with a fed assassin or mobile fighter like vi, jax, or yi, when theyre strong.

Troll for Trump5 votes

Exception to that 5% is Darius.

I'm glad they reworked him, but I still preferred the old one.

DarkSunSovereign1 votes

"They'll still have the same weaknesses you can play around" Which are those? And please don't say "they need to get close but have no way to close the gap" cuz they all have some way to, some more than others, but they all do.

Critmaster Garen4 votes

{quoted}

"They'll still have the same weaknesses you can play around" Which are those? And please don't say "they need to get close but have no way to close the gap" cuz they all have some way to, some more than others, but they all do.

theyre susceptable to kiting, and most champions in the game are more mobile than them and have 1 or more forms of cc to keep them at bay.

if you can see a fed juggernaut coming because you warded properly, you can avoid fighting him until you caught up.

while often even if you can see a fed assassin coming he will just straight up murder you anyway because its easier for him to chase you down over 2 walls.

compare a fed fizz walkign in your direction to a fed darius. you can run away from the darius, but you know youre as good as dead if its a fizz.

thats the main difference between juggs as carries and mobile bruisers or assassins as carries. you cant fight either of them head on when theyre fed (duh), but you can still avoid fighting them until youre in a better position.

unless you suck at warding and let them flank you and get right into the middle of your team. or their team is simply better at supporting them, than your team is at peeling them.

dealing with a fed jugg isnt easy. its not supposed to be easy, i mean the guy is probably far ahead of you. but they usually give you more of a chance than a mobile bursty champion, because they dont kill you before you know what even happened. you still have time to react as soon as you see them popping up on your screen.

EROTIC RAID BOSS1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=lUEJ4AdP,comment-id=00010000,timestamp=2016-04-03T21:35:14.596+0000)

ruining the game lol. they are barely picked right now. all of them have a pickrate of 5% or below. plus, when it comes to melee carries, juggernauts are a pretty fair design.

theyre never going to kill you before you can react. and no matter how fed, theyll still have the same weaknesses you can play around.

its much harder to deal with a fed assassin or mobile fighter like vi, jax, or yi, when theyre strong.

they were pretty bad for a few patches but they all seem pretty fair now

Critmaster Garen2 votes

[{quoted}](name=Monado II,realm=NA,application-id=3ErqAdtq,discussion-id=lUEJ4AdP,comment-id=000100000003,timestamp=2016-04-05T03:11:53.814+0000)

they were pretty bad for a few patches but they all seem pretty fair now

that was like 2 weeks though. and pretty much only skarn who was hotfixed within 2 days.

meanwhile this mess with the marksmen already lasts 3 month.

chipndip13 votes

{quoted}

I look back at old videos from season 4 and 5 and I can tell those were the better times. ADC's were a lot more balanced in terms of not getting 1 shotted and not doing immense damage unless super ahead, juggernauts didn't ruin the game, etc.

  • Adcs weren't getting one-shot because they were really long-range, safe picks. They actually did just as much damage back then as they do now, but casters shoot in bursts while AS/crit ones don't front-load their damage in an initial rotation.

  • Juggernauts were introduced in season 5 and were the strongest in season 5

KING 5HARK4 votes

Juggernauts were introduced in season 5

Because Garen, Darius and Skarner were not in the Game before season 5? They have always been Juggernauts, everybody just called them Offtanks/Bruisers/Fighters.

Keevalroy13 votes

juggernauts didn't ruin the game

No, but they certainly played a big part in the ruining...

MisterShameless1 votes

He was talking about season 4 where they weren't

Keevalroy1 votes

"videos from season 4 and 5"

Zirzon15 votes

http://na.leagueoflegends.com/en/news/community/community-spotlight/state-game-meddler-zirene-and-more ^ State of the game with Meddler, Zirene, and more

Here's a recent podcast, and some of the biggest issues they seemed to have with the game currently was death timers, and not enough map objective focus (dragon, herald). I also recall something about how they dislike item 3512 and item 3060 being picked too often. I think they also acknowledged that movespeed is getting too high, and is included in too many items. I listened to this a few days ago, so I may have forgotten some other important points they covered.

Wolfenstin16 votes

I personally picked Zz'Rots and Banner because the minions are so terribly balanced in the winning team's favor. The whole level advantage=stronger minions thing did not work out how they wanted it to. Instead of making it easier to farm, it makes you have to constantly split from your team to clear waves, thus making it easier to catch you out/alone or miss a team fight.

If I have a portal defending the lane, at least it will have a chance not to be overrun. Which in turn I believe is the reason for the items gaining popularity, though it may just be my own speculation.

Hawkefire2 votes

There is also the whole deal with zz'rot being one of the few items that grant movement speed to tanks. I generally build the thing on nearly every tank just so I can have the added movement speed to keep up with the bloody adcs who are grossly faster than me otherwise simply due to the (rather insane) amount of movement speed in their itemization.

Fefnil4 votes

Actually I often pick Zz'rot because it's the only item to give good amount of both armor and mr. There are so many health items nowadays that often I find myself lacking in resistances. Zz'rot is a very good compromise against mixed teams.

KING 5HARK2 votes

I always laugh at the enemy team when they have 1 AP and he is useless thanks to me building ZZrot on a tank while still having 350+ armor^^

xMAGEx12 votes

Loving the long ques, randomly freezing and the increasing number of bans due to client bugs. Don't worry riot I will keep spending money for these skins and you can continue to make the game worse. Don't I fit in perfect with your toxic community? Love Draven

rtbf2256182417 votes

I'm kind-of wondering if they sacrificed the balance of this Season to create something fresh for Season 7 but...if nothing will change in Season 7 then i'm certain it's going to be a dark journey from then on.

Keevalroy12 votes

Don't remember where I saw this but I'ma steal it anyway:

"Welcome to season 6, where we're all hoping season 7 will actually be fun."

rtbf2256182414 votes

Rather accurate, but i'm still trying to be optimistic. Maybe we will have something new in S7 that will make everyone shut up.

Though chances are slim..

Emperor Time5 votes

What the fuck is so wrong with marksmen being able to go to other lanes? What is the boards obsession with this? Supports can go to other lanes (lulu), Junglers can go to lanes (Nautilus), mids can go top (lissandra, Ekko, ect.) Towers aren't weak, death times are just too long. If people were able to come back to life faster then they could defend their towers quicker. Meddler even stated that they're looking into death timers. Here's the thread (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bMq6YOlq-meddler-any-news-on-death-timer-changes?comment=0000)

On hit isn't supreme, what fucking on hit effects are you even talking about? Devourer? It is only good in low elo, riot cannot just destroy devourer champions because low elo players can't play against it, otherwise diamond/plat players wouldn't have diversity. What overloaded items are you even talking about? Maw of Malmortius? It's getting nerfed next patch.

Ok ok ok this one is pretty hilarious, limited fucking diversity? Jungle has been the best it's been in the entirety of the time that I've been playing this game. We can literally play every category of champion in this role and have success now, which includes marksman finally. Assassins, tanks, fighters, mages and marksmen can now all be played in jungle and be viable. How is that limited diversity? Does anyone around here even know what that word even means?!

Lets talk about lane metas now, we'll start with top lane. So currently the top lane meta is anyone who can abuse grasp of the undying effectively. That's how it is in diamond+. So that's why there is a tank meta currently in top lane. This is probably due to grasp being a little too strong or because junglers can now play hard carries so there needs to be tanks in other roles to fulfill the compositions needs.

Now mid lane is pretty stale at the moment i'll give you that. Mage itemization is trash compared to ad itemization and needs to be fixed. That's why Corki and Zed are very strong at the moment. Both are getting nerfs in the next patch. Maw is getting nerfed so that will also help mages, but that's just a band aid to a much bigger problem. I truly believe that ap itemization needs some buffs or new items to compete with ad. Currently ap only has 2 ways of getting mr along with some damage and that's Athenes, which is dog shit, and abyssal, which doesn't work will all mages (like Azir). So that's definitely holding a lot of the low tier mages back in my honest opinion.

Bot lane is probably the stalest lane, but it's needed. The entire purpose of Marksmen is to be able to control objectives better. Since they're the best at taking towers we need them for that purpose so I can't really complain about a marksman only role having only marksmen in it. So let's get to support. Honestly I can't tell you much about this role. From what I've seen, just about anything works, but Soraka and Janna are obnoxious as hell.

So all in all, Jungle master race, lanes suck dick, deal with it.

http://images.memes.com/meme/936575

Skias7 votes

[{quoted}](name=Emperor Time,realm=NA,application-id=3ErqAdtq,discussion-id=lUEJ4AdP,comment-id=0003,timestamp=2016-04-03T20:07:05.171+0000)

What the fuck is so wrong with marksmen being able to go to other lanes? What is the boards obsession with this? Supports can go to other lanes (lulu), Junglers can go to lanes (Nautilus), mids can go top (lissandra, Ekko, ect.) Towers aren't weak, death times are just too long. If people were able to come back to life faster then they could defend their towers quicker. Meddler even stated that they're looking into death timers. Here's the thread (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bMq6YOlq-meddler-any-news-on-death-timer-changes?comment=0000)

On hit isn't supreme, what fucking on hit effects are you even talking about? Devourer? It is only good in low elo, riot cannot just destroy devourer champions because low elo players can't play against it, otherwise diamond/plat players wouldn't have diversity. What overloaded items are you even talking about? Maw of Malmortius? It's getting nerfed next patch.

Ok ok ok this one is pretty hilarious, limited fucking diversity? Jungle has been the best it's been in the entirety of the time that I've been playing this game. We can literally play every category of champion in this role and have success now, which includes marksman finally. Assassins, tanks, fighters, mages and marksmen can now all be played in jungle and be viable. How is that limited diversity? Does anyone around here even know what that word even means?!

Lets talk about lane metas now, we'll start with top lane. So currently the top lane meta is anyone who can abuse grasp of the undying effectively. That's how it is in diamond+. So that's why there is a tank meta currently in top lane. This is probably due to grasp being a little too strong or because junglers can now play hard carries so there needs to be tanks in other roles to fulfill the compositions needs.

Now mid lane is pretty stale at the moment i'll give you that. Mage itemization is trash compared to ad itemization and needs to be fixed. That's why Corki and Zed are very strong at the moment. Both are getting nerfs in the next patch. Maw is getting nerfed so that will also help mages, but that's just a band aid to a much bigger problem. I truly believe that ap itemization needs some buffs or new items to compete with ad. Currently ap only has 2 ways of getting mr along with some damage and that's Athenes, which is dog shit, and abyssal, which doesn't work will all mages (like Azir). So that's definitely holding a lot of the low tier mages back in my honest opinion.

Bot lane is probably the stalest lane, but it's needed. The entire purpose of Marksmen is to be able to control objectives better. Since they're the best at taking towers we need them for that purpose so I can't really complain about a marksman only role having only marksmen in it. So let's get to support. Honestly I can't tell you much about this role. From what I've seen, just about anything works, but Soraka and Janna are obnoxious as hell.

So all in all, Jungle master race, lanes suck dick, deal with it.

http://images.memes.com/meme/936575

You have a super hostile way of posing your arguments, hard to take it seriously.

Emperor Time5 votes

I get a little tired of people complaining about marksmen being played in all roles. So what if they're played in other lanes. OP complains about how there isn't diversity, but having marksmen in other roles now is actually increasing the diversity of those lanes.

He also gives no reasons to why any of the information he is giving is right, which it's not so It's just propaganda at this point.

Rock MD13 votes

[{quoted}](name=Emperor Time,realm=NA,application-id=3ErqAdtq,discussion-id=lUEJ4AdP,comment-id=000300010000,timestamp=2016-04-03T22:27:39.630+0000)

I get a little tired of people complaining about marksmen being played in all roles. So what if they're played in other lanes. OP complains about how there isn't diversity, but having marksmen in other roles now is actually increasing the diversity of those lanes.

He also gives no reasons to why any of the information he is giving is right, which it's not so It's just propaganda at this point.

In an ideal team comp, you have 2 ADs on your team.

An ideal comp. As in every single comp imaginable. Should. Run. Two. ADCs. Ranged, melee, or you can swap off one of those carries for an AD assassin (basically Zed or Kha'Zix).

That's the issue. AD is far too dominant right now. AD shreds towers. AD has supreme burst because Maw, Sterak's, and Mercurial are running rampant. AD has superior DPS because AS/crit items are so strong now AND they get amazing CDR itemization as well.

Half the ADC roster is top tier and they can fill every role save support.

That's stifled diversity right there.

Emperor Time1 votes

I think what this really comes down to is ap itemization not being good enough. There are some items that are just way too strong on the AD itemization side of things, but you have to agree that mages only form of CDR coming from morellonomicon/Athene's is quite lame. That class should be the one stat binded most to cdr, but they don't have really any good options to get to 40%. AD itemization has a fuck load of cdr everywhere and it's thanks to items now building out of Caulfields warhammer. So ap needs cdr placed on more items in my honest opinion and they need more options for MR as well, because all they have is Athene's, which is garbage, and abyssal scepter. AD currently doesn't have to give up damage for MR so why are mages having to give up damage for cdr/MR? Doesn't make a whole lot of sense if you ask me.

Rock MD2 votes

[{quoted}](name=Emperor Time,realm=NA,application-id=3ErqAdtq,discussion-id=lUEJ4AdP,comment-id=00030001000000000001,timestamp=2016-04-04T21:08:27.944+0000)

I think what this really comes down to is ap itemization not being good enough. There are some items that are just way too strong on the AD itemization side of things, but you have to agree that mages only form of CDR coming from morellonomicon/Athene's is quite lame. That class should be the one stat binded most to cdr, but they don't have really any good options to get to 40%. AD itemization has a fuck load of cdr everywhere and it's thanks to items now building out of Caulfields warhammer. So ap needs cdr placed on more items in my honest opinion and they need more options for MR as well, because all they have is Athene's, which is garbage, and abyssal scepter. AD currently doesn't have to give up damage for MR so why are mages having to give up damage for cdr/MR? Doesn't make a whole lot of sense if you ask me.

Oh no.

Oh no you don't fucking try to pass this off on APs being bad.

ADs are absurd right now and APs would be fine if Riot didn't rework a ton of items or buff them into being ridiculously strong.

Vanjie5 votes

They said they weren't in the podcast. Riot stated that death timers was one of the biggest problems. I got tired of listening to it because all Riot talked about was the competitive scene and how these mechanics function in an LCS situation.

The main problem are death timers, lack of AP Keynote Mastery and item optimization, and the fact that ADC champions have way too much sustain with their items.

Earthlord Jazz3 votes

I feel like you're begging the question

KING 5HARK3 votes

Bursty/on-hit is supreme

so either burst or consistent Damage? Who'd have guessed, what else is there?

Limited diversity

Like at LEAST 10 viable picks in every position. When has this ever happened?

Towers are weak

Towers are always weak when tanks are involved. Sure they are weaker than before but there is no reason to stay with 40% hp anyways, tower or not(assuming you are complaining about dives)

ADCs every where

While it sucks, thats what makes Tanks, Assassins and to a degree burst mages viable at all(referring to Cinderhulk Meta when all viable Mages were Cassio, Azir and Viktor/Lulu who all did constant Damage)

Gregor Gysi2 votes

The main problem is that either tank items are way too strong or offensive items too weak. As it is right now everyone who is able to build tank is viable. Everyone who doesn't build tank, builds tank. The moment when Akali starts to build tank we should realize that something is wrong. That goes mainly for toplane/jgl tho, mid and bot are pretty much fine. (psst it's time for Riven buffs)

Not Too Serious2 votes

I don't like to complain, but I'll admit, I've been playing a lot less and mostly on ARAM because things have been a bit out of hand this season. It isn't incredibly horrible as a lot of people make it out to be, but it just feels unsatisfying.

Sintama2 votes

You can build 6 armor items and an ADC can still hit you for over 1k with a single shot. Super good game.

Arsenic Sulfur2 votes

Well nothing we'll ever go through will be as bad as Season 1. You know, when a champion was released every patch(and broken as fuck on release), AP Yi, dodge-chance Jax, TF's ult being his E, release Xin Zhao, and release LeBlanc http://i.imgur.com/a0Bg3Az.png[/img]

TNHA Baritone8 votes

But Riot was new then, we have expectations now.

SuicideJ2 votes

They are satisfied, because it is not stagnant. It's terrible, not stagnant. That is all they care about. Personally, I'd love a finished game with nothing new into it as we have hundreds of champs to pick from and only 10 people playing..

warpenguin5552 votes

Riots trying to kill the game

Annoxis1 votes

Oh, you are speaking about that season that isn't even finished and asking Riot what they are thinking about this unfinished season... Wait until the end of the year and the preseason 7, then your question will be relevant.

Critmaster Garen23 votes

{quoted}

Oh, you are speaking about that season that isn't even finished and asking Riot what they are thinking about this unfinished season... Wait until the end of the year and the preseason 7, then your question will be relevant. theyre nerfing the items, but for some reason they absolutely refuse to put some limiters on the items that makes these things only good on bruisers.

still no melee only tag on iceborn gauntlet after blue ezreal is cancer for like the third time since the item was introduced. still no melee only tag or health threshold on steraks to prevent quishies from making so much use of it. it would fix so many issues.

this season is already 3 month in, and no noticable fixes to game pacing or item/champion fixes that prevent squishies from building bruiser items.

the only thing we can look "forward" to is the mage update which will break the game probably as badly as the adc update, and just add onto the pile of problematic items and mechanics.

i wish they could at least go back on the minion changes, and death timers. at least part way.

ModAcademy Kayn3 votes

In all honesty, I wish they would F**King gut Iceborn Gauntlet. I have seen so many people building it, Illaoi, Trundle, Fiora, even Ekko for god sake. It just gives so much in one item.

Damage, CDR, a slow, Armor and Mana. It feels so one sided to play against as an physical damage champ.

Squidward Dab1 votes

I hope they gut the shit out of item 3025 item 3068 combo

KING 5HARK1 votes

They stated that they want Blue Ez to be viable

the only thing we can look "forward" to is the mage update which will break the game probably as badly as the adc update, and just add onto the pile of problematic items and mechanics.

Then finally everything is broken and nothing is broken.

Mhihnj3 votes

If i want to play freaking DOTA i would have moved there months ago

Critmaster Garen2 votes

{quoted} Then finally everything is broken and nothing is broken.

no, it just means out of every class a couple of champions are stupidly broken.

i mean marksmen overall are op right now, but there are still some marksmen significantly worse than others.

Squidward Dab1 votes

Riot may want Blue Ez to be viable but I'm pretty sure, 95% of league players have seen enough of it and would like it nerfed into the shadow idles doomed of never coming back into meta so long as season 6 continues.

Squidward Dab1 votes

I don't think Riot realizes how basically everyone and their ancestors are summoner 3 with their bullshit. I would rather Riot give us the same old season 5 back rather than trying to spice everything up with all these changes. I understand you want the game to always be changing , but when like 80% of league players are sick of whats going on, I think it's time to do something about it.

P.S. the balance team is basically the Donald Trump of Riot trying to make it horrible.

YCitizenSnipsY1 votes

There is only one item in the game with a ranged only tag and its been considered a troll item for years, even after its rework. I'm tired of seeing you asking for Melee only tags on everything you think "belongs" to the melee class. So what if only Ezreal can make use of IBG as a ranged champion. So what if a couple of adc's can use steraks well. I'm tired of seeing you crying for only melee items or thinking that you not happy with the game because you are a biased melee main that the game is actually that bad.

Where is the real proof that people are so unhappy with the game. Don't show me some threads from Reddit or these boards either. Show me where they are actually losing a significant amount of players.

Critmaster Garen2 votes

{quoted}

There is only one item in the game with a ranged only tag

thats because melees with adc items rarely break the game like ranged adc with melee items do.

can you recall even one instance where a melee champ bought adc items and became as much shit to deal with like graves with steraks, or mobile adc with iceborn gauntlet?

steraks gage, and iceborn gauntlet were specifically designed for a certain group of melee champs for a good reason. they have to be able to survive in the middle of the enemy team to participate in a teamfight. steraks is a bruiser item thats supposed to give them some extra defense against burst. gauntlet is a tank item thats supposed to help them sticking once they get in range.

ranged adc having access to these items wouldnt be a problem if it wouldnt constantly cause issues with them, but it does. theyre using steraks to cheese themselves out of their only weakness and gauntlet to become kiting machines that are impossible to catch out even in the best situations. so this change is necessary.

call me when bruisers become op with phantom dancers. then we can put a ranged only tag on it. until then nobody gives a shit, because marksmen items arent abused on melees as bruiser items are on marksmen.

its an unitended synergy, and riot will nerf the items anyways because of adc abusing them. thats the problem im having with this whole deal. these items are not too strong on the champions theyre initially made for, so they should nerf these items for their abusers and not everyone. and the easiest way to do that is to put melee only tags on them.

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