The Health stat is starting to become too important...
This stat here used to be used for certain things, like living some burst damage and sustaining in the lane. What it is used now for is a secondary stat for tanking. Champions like
and
buy crap tons of health and are as almost as tanky as actual tanks, and still deal reliable damage. I'm not saying it needs a nerf, this is simply a cause of the damage creep being so high and the meta being focused on bursting people down. If I am playing
and I purchase
I instantly become a tanky assassin off of only 400+ health. Assassins even have to purchase tons of healthy items in order to be viable.
's now adays often times get
to live more often. If assassins even have to buy healthy items to live then you need to do something about it. Please lower damage creep so champions aren't insisted to purchase mass amounts of health.
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