Bruiser items

The thigh guy··4 votes·2,400 views

Whybthe fuck are they litteraly the most broken things in this game. They make you tankier than tanks, while doing more damage than any other items in the game. What the fuck? How is this fair? Oh and they ALL HAVE CDR FOR FUCKING FREE.

So much favoritism for bruisers. It’s not like they just get handed the best rune in the game, along with more cc than tanks, and mobility for some fucking reason, and more damage.

There is no fucking reason to play a tank anymore. Bruisers do EVERYTHING tanks do. But better and with more damage.

17 Comments

xDogMeatx1 votes

actually tanks dont fall off bruisers do (teamfights are tanks job due to cc vs bruisers who excel in multiple people in their kill range but has low cc amounts) it sometimes balances out.

The thigh guy1 votes

{quoted}

actually tanks dont fall off bruisers do (teamfights are tanks job due to cc vs bruisers who excel in multiple people in their kill range but has low cc amounts) it sometimes balances out.

Bruisers do not balance out at all. Idk what you’re talking about. And they all seem to have large amounts of cc. Bruisers are tankier than tanks, have the same if not more cc and get handed more damage. They get the best of all worlds. Half of them even get handed mobility for some ungodly reason.

xDogMeatx1 votes

can darius use a malphite ult to knock up a whole team from a far enough range that would make jinx/tristana max level scared? no darius is outranged here only with a standard 550 "flat" adc ranged E that grabs all targets in that radius vs while a malphite ult has 1000 range which is far enough to outrange all except kindred (infinite range stacks reason)

The thigh guy1 votes

{quoted}

can darius use a malphite ult to knock up a whole team from a far enough range that would make jinx/tristana max level scared? no darius is outranged here only with a standard 550 "flat" adc ranged E that grabs all targets in that radius vs while a malphite ult has 1000 range which is far enough to outrange all except kindred (infinite range stacks reason)

Can Mundo knock up and entire team from 1000+ range then chain a stun onto them like riven, then aoe execute them from 30%.

See I can use pin point cases as well.

xDogMeatx1 votes

your not understanding me i mean tanks have a ult that outranges a juggernaut/bruiser type. in other words the tanks get the first strike in a team battle scruffle. which is the malphite ult. mundo on the other hand exists to disable/kill mages and if possible adc with it while also darius exists to either kill off the carry in a bush or flank. i dont know where you got these imaginary stats??? plus you obviously dont know kindreds stack mechanics so dont complain about range or how op a bruiser is learn what range/teamfights are and come back here.

The thigh guy1 votes

{quoted}

your not understanding me i mean tanks have a ult that outranges a juggernaut/bruiser type. in other words the tanks get the first strike in a team battle scruffle. which is the malphite ult. mundo on the other hand exists to disable/kill mages and if possible adc with it while also darius exists to either kill off the carry in a bush or flank. i dont know where you got these imaginary stats??? plus you obviously dont know kindreds stack mechanics so dont complain about range or how op a bruiser is learn what range/teamfights are and come back here.

Imaginary? She has 4 dashes that have over 250 range each.

Also no. Bruisers do not fall off in the slightest. Darius is one example. Throw me another. Cause I can name 6 with mobility right now. Riven, fiora, urgot, Kled, renekton, rhaast. All have mobility, some form of hard cc, shit out damage, and get to abuse the most busted items in the game.

xDogMeatx1 votes

riven and fiora kled rhaast arent juggernauts they are fighters. they thrive from sustained combat or at least can get in quicker (lighter version than juggernauts).

the big beefy guys are called juggernauts that your click box pretty much hovers over due to their iron potion and yes chogath is a mage juggernaut specialist that can go ad/tank if he wanted too same with nasus.

the 250 (riven) range each use is a fighter type AD skill (played a mmorpg game) its a fighter/assassin skill due to it being on a cool down dependent champ if she is on cooldown after her whole 'burst' she still has her passive (sheenlike autos) which is the fighter part of her so she uses her basic AD till the cooldowns are done then she can burst again after.

darius is a bruiser due to him actually being beefy (large hit box) . lets say darius (no skillset) and riven (without her skillset) attacked each other and for funzies riven has her sheen like autos charged already darius would still win by default due to his inflated base stats and passive thats the reason why hes called a bruiser hes allowed to take a punch in the face riven (early game) cant if she doesnt retreat.

the only reason why bruisers appear stronger than others is the access to defensive items and movespeed buffs yet deal damage due to some condition in their champ that amplifies damage.

now lets compare rhaast/renekton to shall we they both have easy to access sustain both have cool down dependancy that can stay in lane longer also bursty in nature so again they are fighters that have no natural kill condition like juggernauts do. but they can depend on their AD if they wish to do a fist fight but heres the problem the enemy has attacks that can gib you if your not durable enough which is why sometimes the "kayn" player phases away just for a second to heal/cooldown manage and repeat he has 3 chances to kill a enemy after that hes a sitting duck autoing a person

. rektion has AOE DOT on his person which amplifies a sunfire cape like effect which is a fighter thing not a assassin thing it hurts the enemy while giving you extra hp but not instantly gibbing them on the spot. (garen q e ulti true damage also)

now rektions playstyle is more hit and run fighter playstyle 'dive in stun heal up Q spin (fury) get out e'. after that he can only auto and ult to survive.

urgot is a reload playstyle that revolves you getting into his kill condition (active shotguns and execute marker ult) thats a juggernaut he can only slow you and his only power mainly is in his passive that he has no control over except maybe his rear shots by default honestly i think riven can fist fight him (full passive on riven) due to this weakness/strength. benefit urgot has late game he can pretty much reload instantly after his shots are used up.

ask anyone here ill wait. i dont mean a close friend either. someone who knows a pros/cons that knows that juggernauts can/cannot fall off conditions.

The thigh guy1 votes

{quoted}

riven and fiora kled rhaast arent juggernauts they are fighters. they thrive from sustained combat or at least can get in quicker (lighter version than juggernauts).

the big beefy guys are called juggernauts that your click box pretty much hovers over due to their iron potion and yes chogath is a mage juggernaut specialist that can go ad/tank if he wanted too same with nasus.

the 250 (riven) range each use is a fighter type AD skill (played a mmorpg game) its a fighter/assassin skill due to it being on a cool down dependent champ if she is on cooldown after her whole 'burst' she still has her passive (sheenlike autos) which is the fighter part of her so she uses her basic AD till the cooldowns are done then she can burst again after.

darius is a bruiser due to him actually being beefy (large hit box) . lets say darius (no skillset) and riven (without her skillset) attacked each other and for funzies riven has her sheen like autos charged already darius would still win by default due to his inflated base stats and passive thats the reason why hes called a bruiser hes allowed to take a punch in the face riven (early game) cant if she doesnt retreat.

the only reason why bruisers appear stronger than others is the access to defensive items and movespeed buffs yet deal damage due to some condition in their champ that amplifies damage.

now lets compare rhaast/renekton to shall we they both have easy to access sustain both have cool down dependancy that can stay in lane longer also bursty in nature so again they are fighters that have no natural kill condition like juggernauts do. but they can depend on their AD if they wish to do a fist fight but heres the problem the enemy has attacks that can gib you if your not durable enough which is why sometimes the "kayn" player phases away just for a second to heal/cooldown manage and repeat he has 3 chances to kill a enemy after that hes a sitting duck autoing a person

. rektion has AOE DOT on his person which amplifies a sunfire cape like effect which is a fighter thing not a assassin thing it hurts the enemy while giving you extra hp but not instantly gibbing them on the spot. (garen q e ulti true damage also)

now rektions playstyle is more hit and run fighter playstyle 'dive in stun heal up Q spin (fury) get out e'. after that he can only auto and ult to survive.

urgot is a reload playstyle that revolves you getting into his kill condition (active shotguns and execute marker ult) thats a juggernaut he can only slow you and his only power mainly is in his passive that he has no control over except maybe his rear shots by default honestly i think riven can fist fight him (full passive on riven) due to this weakness/strength. benefit urgot has late game he can pretty much reload instantly after his shots are used up.

ask anyone here ill wait. i dont mean a close friend either. someone who knows a pros/cons that knows that juggernauts can/cannot fall off conditions.

sigh this is a post about bruisers. Not just juggernauts. :/

xDogMeatx1 votes

ok ill start from square one. again what is a bruiser and a juggernaut and a fighter have in common? then ask how are they different and who are listed as such (name 3 champs each catagory and why you call them it.) thats the best/fairest answer i can come up with.

Paroe1 votes

{quoted}

ok ill start from square one. again what is a bruiser and a juggernaut and a fighter have in common? then ask how are they different and who are listed as such (name 3 champs each catagory and why you call them it.) thats the best/fairest answer i can come up with.

A bruiser is mobile. A juggernaut is not. Juggernauts have better base stats and scaling than bruisers in exchange, They are different archetypes of champion...

Illaoi Mordekaiser Darius are juggernauts; low mobility high damage champions usually with built in sustain.

Renekton Camille Gragas are bruisers; champions with high base damage, high scaling, hard CC, and mobility.

Do you want me to break down why they are their specific archetype, or are you fine with the simple list?

xDogMeatx1 votes

what about the fighter tree? they are a lighter version of bruisers. and sure.

Paroe2 votes

{quoted}

what about the fighter tree? they are a lighter version of bruisers. and sure.

Basics: Fighters are champions whose itemization is AD+resistances. Bruisers are mobile champions whose itemization is AD+HP. Juggernauts are immobile champions whose itemization is HP+AD+resistances. Tanks are immobile champions with reliable CC whose itemization is HP+resistances.

FIghters would be champions like Udyr, Jayce, and Diana; champions who arent really divers and whose itemization is different from their peers in similar roles.

But anyway... this thread is about items. Im pretty sure youre saying bruisers and juggernauts use the same items, right? Thats true. But in this case it doesnt matter; the items themselves are largely to strong. Spear of Shojin is probably the best example of a bruiser item whose stats are correct for what bruisers should be. Id love for Steraks and Titanic hydra to get their HP reduced to at least 300 as well. Juggernauts can get by with reduced HP and the same AD, since they usually go 3:2 offense to defense items.

xDogMeatx1 votes

how about reduce ad increase hp in a bruiser items to reduce possible burst in hard scaling bruisers while juggernauts can excel in hp due to their already high base stats?

Paroe1 votes

{quoted}

how about reduce ad increase hp in a bruiser items to reduce possible burst in hard scaling bruisers while juggernauts can excel in hp due to their already high base stats?

Bruisers and juggernauts arent meant to be tanky. Theyre meant to be beefy.

So cutting the AD in favor of HP makes 0 sense and doesnt help when trying to differentiate their itemization from bruiser itemization. You want to cut the HP in favor of reducing item costs

xDogMeatx1 votes

now i ask what do you suggest i already said what i can.

Paroe1 votes

{quoted}

actually tanks dont fall off bruisers do (teamfights are tanks job due to cc vs bruisers who excel in multiple people in their kill range but has low cc amounts) it sometimes balances out.

Bruisers do NOT fall off and havent for a long time. Anyone still peddling that bullcrap is just parroting old doctrine. AD champions never fall off anymore due to a combination of increased AD on all AD items compared to seasons past and increased HP on all bruiser items. But... From a kit stand point without items bruisers have all the benefits of tanks without any of the drawbacks; They have hard CC, they have mobility, they have base damage, and they have scaling. Tanks have reliable CC and utility, the game is far beyond the point where utility > damage unless youre playing protect the marksman.

Until the meta shifts back from four to five squishies in a game back to four scaled tarics and one ezreal bruisers will simply be better, since their itemization is extremely powerful versus tank itemization.

xDogMeatx1 votes

im not denying bruisers are strong but they do somewhat fall off of course not in numbers or scalings but in team comp. say im playing a kogmaw/brand and everyone wants to jump me and they are all bruisers but the problem is if i build cancer mallet and the rest of my team is dedicated to protect me by CC displacements and the 'like' they arent gonna reach the kog maw once he gets is rageblade/cancer mallet due to % shred and a team/brand stopping that total melee team. now lets fast forward to full builds shall we? kog maw still eats up them for breakfest and if kog maw wanted to at this point he can build tanky "all ad im assuming" deaths dance/guardian angel/frozen heart one choice.

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