Zilean; New Passive Concept

Stacona··1 votes·639 views

This is a concept post, the goal is to give Zilean a better passive that feels better for the Zilean player. Keeping in mind that Zilean is a utility time mage, making sure his strength is still effective in the solo lane and as a support. Feel free to give your thoughts and ideas of things you like to see for Zilean.


Time Surge (Passive): Ranks: @levels 1/5/9/13/17 [for per level values, base value is level 0] Whenever one of Zilean's bombs are on an ally champion or himself then their basic attacks deal 18(+4 per level)(+20%AP) bonus magic damage on-hit and slow their target by 13/16/19/22/25%(+1% per 50AP) for 1.5 seconds.

Additionally, Zilean gains 5% bonus experience points; increases to 20% bonus experience points if a nearby ally champion executes a minion.


Zilean's bombs obviously being all his spells, Q-E-R, which can all be attached to himself or an ally champion. So this new passive idea has a lot of strategic depth to it for all the possibilities you can do with it. I understand Zilean already has a slow on his kit, this slow can be used in a different way mainly to help Zilean land his time bombs by getting closer with his time warp and throwing your time bomb on the weaker than your e slow slowed down target; and then there is also the on-hit magic damage which allows Zilean to deal damage since his time bombs are a lot less reliable now even if the damage Zilean would be doing is throwing your bombs on your team's marksman.

The other change is made his bonus experience no longer an aura (I made the other portion very supportive for this trade off) and since he has a moment of power to his passive I weakened solo lane Zilean's bonus experience to 5% from 8%, but increased support Zilean's experience to 20% from 8% as long as he is not getting the last hits and his partner is landing them (if his partner does not land them then it is 5% of a shared minion exp). This effect is really good since it would allow support Zilean to be the first to level 2 out of 4 champions which allows him to apply pressure to the lane with the extra experience advantage to help your marksman get through the early game laning phase to power up for the late game.

9 Comments

KONO RUBICK DA1 votes

i think zilean should have a projectile aura which gives him a reason to be played

passive: zilean increase every allied projectiles by X% in a 600 radius. upong leaving the radius, their projectile speed becomes normal

Stacona2 votes

The problem with a projectile speed increase is that it would be unbalance-able since certain spells were balanced around their missile speed - let alone adds too much inconsistency and makes it for players cannot properly respond or react to incoming spells since things will randomly be faster and slower based on if zilean is nearby--- so it is a cool idea on paper, but i don't think anyone wants to deal with this and will make the same problems as global aura passives [removed for a reason global auras]

Blade of Justic1 votes

I'm fine with any passive that doesn't take away from his QWER or doesn't have a drawback.

Stacona1 votes

I like playing as Zilean, but I just want some kind of passive that feels good and feels like it does something especially by level 18; so yea i don't think he needs any changes to his kit just a new passive--- which this passive i feel it adds a lot of strategic depth to how you can use it- even if you use it similar to a late game lulu, speed up your marksman and the slow for kiting and a damage buff with the magic damage, or throw a time bomb on an ally they can slow and deal extra damage then the bomb goes BOOM [a melee like shyvana]

Nekusen1 votes

New Passive: Reminiscence

If Zilean stands still for 4 seconds he creates a Memory (a ghost of himself) (only 1 at the time, creating a new one eliminates others) Memories cannot be target. Pressing Alt-key allows to control the memory (the original zilean can still be moved and damaged, like when controlling other clones) this memory looks "ghostly" and distinguishable from the original. Memories don't grant vision and disappear after zilean dies.

Memories can't move but can cast spells with shared cooldown with the original. 4 seconds after of casting the first spell with a memory, the memory fades.

Now, memories could have 2 possible auras, either: 1- nerby allies get 8% extra XP. 2- when Zilean casts a spell, allied champions near the Memory get Xsecs (or X%) reduced cooldown on spells and nerby enemy champions extra Xsecs cooldown (or x%)

Stacona1 votes

There was an item that had a cooldown reduction aura - it was removed because it couldn't be balanced properly and too strong of an aura

Riot stated specifically that nothing like increasing enemy cooldowns will ever be added into the game; and i kind of want to remove the exp aura so that Zilean can get something that feels better for the Zilean player and remove invisible power elements; because right now when i play zilean nothing feels worse on his kit than having a passive that feels like it does nothing and especially by level 18

There might be a way to do the memory thing, except through them being motionless and putting a hard cap at like 3 or something and maybe they can be safety points where zilean or an ally can click on them to consume the memory and dash to the location- the stand still time to create them will be increased significantly then (maybe 8 seconds?) and the range to click on to dash to them would be small like 500 units or something while zilean gets selfish bonus exp for himself only so as support zilean he can leave memories behind so allies can click on them if they need to get to safety while zilean roams the map

Nekusen1 votes

{quoted}

There might be a way to do the memory thing, except through them being motionless and putting a hard cap at like 3 or something and maybe they can be safety points where zilean or an ally can click on them to consume the memory and dash to the location- the stand still time to create them will be increased significantly then (maybe 8 seconds?) and the range to click on to dash to them would be small like 500 units or something while zilean gets selfish bonus exp for himself only so as support zilean he can leave memories behind so allies can click on them if they need to get to safety while zilean roams the map

thats an interesting suggestion, it would be more like a thresh's lantern that way, or bard's shrines. it would add some utility, in contrast to my original that would add more combat, zoning and baiting.

though this gives me an idea for a champion based on spellcasting totems

Stacona1 votes

yea, it would be a hybrid of bard and thresh mechanics-- unlike lantern it would be a very plan ahead spell rather than at the last second spell, so you would sit down, poop out a memory, then go ward or whatever,, plus it be like "go back to a time that was safer" kind of thing

Lil Soybean1 votes

OP, I'd like your idea IF the bonus damage also applied to attacks on enemies that the bombs are attached to. You're supposed to hit enemies, after all.

This would also help both his solo and duo laning, and make him feel a bit less useless when his bombs are down. It would be like Orianna's passive, but only applying to enemies with bombs on them. Not a bad idea at all.

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