The best Ohmwrecker rework concept
2650 gold
300 hp
50 Armor
150% Health regen
10% CDR
Unique passive - Point runner:
Unique active: Disable turrets for 3 seconds, 120 second cooldown
That's Ohmwrecker, see anything wrong with it ? Right the active !
Think about it, it's own stats invalidate the active, as does the game itself by it's very nature since turrets fall and then the active becomes useless
Here is what i think should change about the active, it should not affect turrets That's right it should not.
Now i hear you thinking, but isn't that the entire point of the item, yes but it's also it's biggest problem. So hear me out since i got a better idea.
Anti shielding tool!! The active is now an aoe effect, it deals damage to SHIELDS and grounds targets hit. Damage to shields is 5x level + 10% of the users bonus hp and 50% of their bonus resistances. if this effect kills the shield it will damage the enemy for as much damage as the amount shielding that was destroyed.
Now there is an effect which remains useful the entire game long,
An anti shield tool for vanguards.
We need anti shield tools anyway why not put one on ohmwrecker.
** What about turrets?** But now it's not our beloved turret tool anymore.
well i got a solution for that too.
we can simply replace the point runner passive with a new passive effect which does 2 things
- Mark targets: damaging an enemy champion when near an allied turret marks them and sets turret aggro over to them. Last until out of range and for a short time after, has an on target cool down
- If an enemy champion is within range of an enemy turret, attacking that turret will mark you and their turret switches aggro over to you. Last until out of range and for a short time after, has a cool down similar to the first effect
Simple right.
This does a few things, mainly keeps the diving niche there, but at the cost of making it harder to siege the enemy turret when you are not planning on diving. However it also makes it easier to defend an allied structure provided you manage to tag the right champions. They can stay out of tower range for a short time to make it reset and continue, and the same applies to you when sieging This cool down is to make both defending and sieging not much of a hassle to either you or the enemy.
useless in top lane and make it un fun for the divers