The best Ohmwrecker rework concept

Spoofghoul··1 votes·214 views

item 3056 2650 gold 300 hp 50 Armor 150% Health regen 10% CDR Unique passive - Point runner: Unique active: Disable turrets for 3 seconds, 120 second cooldown

That's Ohmwrecker, see anything wrong with it ? Right the active !

Think about it, it's own stats invalidate the active, as does the game itself by it's very nature since turrets fall and then the active becomes useless

Here is what i think should change about the active, it should not affect turrets That's right it should not.

Now i hear you thinking, but isn't that the entire point of the item, yes but it's also it's biggest problem. So hear me out since i got a better idea.

Anti shielding tool!! The active is now an aoe effect, it deals damage to SHIELDS and grounds targets hit. Damage to shields is 5x level + 10% of the users bonus hp and 50% of their bonus resistances. if this effect kills the shield it will damage the enemy for as much damage as the amount shielding that was destroyed.

Now there is an effect which remains useful the entire game long,

An anti shield tool for vanguards.

We need anti shield tools anyway why not put one on ohmwrecker.

** What about turrets?** But now it's not our beloved turret tool anymore.

well i got a solution for that too.

we can simply replace the point runner passive with a new passive effect which does 2 things

  1. Mark targets: damaging an enemy champion when near an allied turret marks them and sets turret aggro over to them. Last until out of range and for a short time after, has an on target cool down
  2. If an enemy champion is within range of an enemy turret, attacking that turret will mark you and their turret switches aggro over to you. Last until out of range and for a short time after, has a cool down similar to the first effect

Simple right.

This does a few things, mainly keeps the diving niche there, but at the cost of making it harder to siege the enemy turret when you are not planning on diving. However it also makes it easier to defend an allied structure provided you manage to tag the right champions. They can stay out of tower range for a short time to make it reset and continue, and the same applies to you when sieging This cool down is to make both defending and sieging not much of a hassle to either you or the enemy.

1 Comments

din18121 votes

i like the idea but i think it not need to be the rework of Ohmwrecker because Ohmwrecker was made for diving in and it most use for that if you make the item anti-supports ...

Anti shielding tool!! The active is now an aoe effect, it deals damage to SHIELDS and grounds targets hit. Damage to shields is 5x level + 10% of the users bonus hp and 50% of their bonus resistances. if this effect kills the shield it will damage the enemy for as much damage as the amount shielding that was destroyed.

it will make it less use full if the team doesn't got a lot of shielding .

Mark targets: damaging an enemy champion when near an allied turret marks them and sets turret aggro over to them. Last until out of range and for a short time after, has an on target cool down

tihs makes it a def items and an anti-diver item that will make champion like Tryndamere useless in top lane and make it un fun for the divers

If an enemy champion is within range of an enemy turret, attacking that turret will mark you and their turret switches aggro over to you. Last until out of range and for a short time after, has a cool down similar to the first effect

same thing anti- diver unfun for divers and yourself it will make player don't buy the item cuz of this .

This does a few things, mainly keeps the diving niche there, but at the cost of making it harder to siege the enemy turret when you are not planning on diving. However it also makes it easier to defend an allied structure provided you manage to tag the right champions. They can stay out of tower range for a short time to make it reset and continue, and the same applies to you when sieging This cool down is to make both defending and sieging not much of a hassle to either you or the enemy.

and making that tank will be meta again or no body will want to buy this item cuz it high risk and not high reward .

so if the active part was on a new item it was batter

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