pls stop buffing lux
like seriously
like seriously
Not until they make her ult interruptable. Seriously, why should a long distance Mage not be punished for getting CC'd during their over 2000 range ult...
Because it's a light beam. By the time you see it, it already happened.
This isn't some episode of Cosmos; we are not peering into the past every time we see a lux ult. It happens instantly just like a bullet shot. But, she takes time to charge, kinda like a bullet takes time to aim. And last time I checked, you can interrupt jhin and cait ults.
You're kinda right, but kinda not. Her ulti is currently point to point, and by that i mean once it's gone off at the start of the animation, it's already at the end; the bullet has already left the barrel and it can no longer be stopped.
It's the same with her and Ez's Ults, but I never quite understood why they couldn't be interrupted other than "Well, they always been like that."
It's cus they checked their privileges and found out they were cis demacians
Lux and Ezreal have long cast times on their ults not channel times like fiddle. The only way to stop them is to kill them before it goes off.
Because it's a light beam. By the time you see it, it already happened.
Yeah, well apparently wind blocks everything ever. So we can stretch our imagination for balance.
As much as I hate that ability, it doesn't block lux ult :P
Or Nautilus Ult
Or Vel'Koz Ult.
Nothing blocks Nasus's ult, he's so OP no counterplay gg
If you are going to use that logic then why does
needs boot to move faster when he is on a airship? or my favorite why the hell does a fat belly drunk
base movement speed is faster then
?...... The law of anything does not apply to league in Riots mind.
Sigh, fine. They're too lazy to rewrite her shit without doing a full rework.
Her ult is an ability with a long cast-time, not a channel. If they were to make it a channeled spell, it would need compensatory buffs to either the damage or the range.
nah
So a relatively balanced champion should receive a significant nerf (this really would be) with no buffs to help balance it back out? Even Zed got compensatory buffs.
Lower mana costs or something, but her ult is fine with its non-existent cool down, aoe, high damage, sniper range effect.
Lux had been relatively weak since the Mid season mage update. Most of the items didn't really benefit her and the removal of mana regen from the game almost completely for regular items hurt her a lot.
There are simply way better options in the mid lane than her, but prior the update she was pretty good. I am ok with minor buffs, she doesn't scale too well.
This actually is a very healthy buff. It rewards her for keeping her slow field, and not just using it as free harass. A support Lux buff is always ok in my book. I just wish they'd revert the second root timer and buff the duration scaling as a result.
No, she was way too strong before MYMU, it started with release of TLD and ended with nerfs/changes to her shield. Now she is I guess something like balanced and I don't wish to see her shine (get it?) at all, cause I hate being deleted across the whole lane just because she hit level 6 and she landed one spell (Q) and then the rest with no more room for counterplay, now way more when you are going to be slowed way more so dodging the Q will be way more harder.
she doesn't scale well
? Q - 0.7 E - 0.6 R - 0.75 That's way better than average.
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No, she was way too strong before MYMU, it started with release of TLD and ended with nerfs/changes to her shield. Now she is I guess something like balanced and I don't wish to see her shine (get it?) at all, cause I hate being deleted across the whole lane just because she hit level 6 and she landed one spell (Q) and then the rest with no more room for counterplay, now way more when you are going to be slowed way more so dodging the Q will be way more harder.
? Q - 0.7 E - 0.6 R - 0.75 That's way better than average.
Lux is a mage that has to continuously get kills build high AP, build a meijis, to be comparable to most other mages.
Her damage drops off past the mid game. Most other mages fare a lot better than her and she received no buff through itemization after the mid season update. All the other mages got stronger for the most part but she stayed the same.
She was one of the stronger mages in the past, but that was because of her shield and she was a very safe pick in the mid lane as well as a lane bull early.
Her win rate has been pretty low since the Mid season update which is why she is getting some love.
Good thing her damage drops off I played against lux and she rooted me and another person thro a bush and e r we got 1 shotted... well almost we had 200 hp and 1 auto would kill with her passive
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Good thing her damage drops off I played against lux and she rooted me and another person thro a bush and e r we got 1 shotted... well almost we had 200 hp and 1 auto would kill with her passive
Clearly you weren't one shotted. She did a combo on you for maximum damage output.
She is not a strong champion right now and I don't understand why people complain about her over say other very powerful mages that are way more capable than her such as
and
.
She had been a low to mid-tier mid-laner most of this season.
Most of the items didn't really benefit her
Lux can heal with her teammates with her shield (that wasnt possible b4)
and the removal of mana regen from the game almost completely for regular items hurt her a lot.
are enough for her mana probs
u mean support lux can? no mid lux will buy that item, i play her bot most of the time and still don't buy it
Just wait untill 6.20 Lux.
Passive: Now deals bonus magic damage based on target's maximum health (Like everything else) Q: Now roots everything it passes trough (Like Zyra E) W: Now heals everyone in addition to shielding them. E: Radius increased, slow is now 99%. You are Grounded while in the area. R: Global range. True damage if the target is marked with the Passive.
Also, Lux gets the next Ultimate skin to go along with the buffs.
[slayer-pantheon-thumbs]
Almighty.
She gets one decent buff and everyone loses their shit. No she didn't need it, but it still won't be enough to make her OP, just slightly more useful outside of just burst.
Yeah cancer champ
The insta-detonate E cast is what irks me the most about dealing with her.
I just want to know why is that even a thing.
she dosent need them XD what sheen needs is her hitboxes fixed

Honestly how many
players even keep the E out to slow for the slow to even be in effect instead of instantly detonating it when your in range.
The slow is pretty useful when you're trying to flee. Placing your E, running away and detonating it only when the champ chasing you is just about to leave the slow area is a pretty good way to escape and deal damage at the same time.
Honestly how many
players even keep the E out to slow for the slow to even be in effect instead of instantly detonating it when your in range.
this lux buff is bigger than you think. Against immobile mages you shoot out your E and keep it there, while they struggle to walk out, you throw your Q. The increased slow helps land your Q and get in range for an auto too.
It means there will be more power in not instant detonating it.
A-Okay in my book.
How about Lux not being a support in season 6, so stop talking like she is one.
The problem is she's completely outclassed by every other artillery/zoning/utility mage by a fairly large margin. The Lux buffs are understandable, but nerfing
would make a hell of a lot more sense and bring everyone's winrates closer to 50%.
Why does everyones win rates need to be %50? if that is what people want.......why dont they just delete every champ in the game except 1 and we all just play the same champ? Lets just throw the need and skill of counter play and counter picking out the window.
Its just crazy to me how everytime a champ is below %50 people scream buff them and if they are above %50 people scream nerf them........people must really want this game to be boring as hell huh?
The ideal state is for all champions to have a 50% winrate, as that signals that there isn't an inherent advantage to picking one champion over another. Take it from an old school Olaf main; the last thing you want is for your main to be much weaker than everything else.
If someone is picking a champion to counter a champion then it is up to you to pick items to offset it or up to your team to pick a comp to off set it........it is not up to Riot to dull down this game and make it the League of Boredom and make every champ in this game %100 equal. If every champ in this game was ever %100 equal I would truly stop playing it because it would be boring as hell.
They should have equal opportunity to win and affect the outcome of a game-- otherwise you're playing something inherently imbalanced. Right now, why would you ever pick a champion like Garen, when Yasuo has a much higher winrate despite also having a much higher pick rate, in the same lane, and fulfilling a similar(ish) role with his current build-- except he's massively stronger and more useful.
Look at SC:BW widely regarded as one of the most balanced RTS games ever made. And guess what? It may be over a decade old, but people still play it in tournaments. It turns out, one of the best things for longevity of a game is fairness and balance.
Look also at, oh, every sport played at the olympics. Did one country start off with 20 points in basketball? Or maybe a 5 point lead in volleyball? Did a swimmer start a second before anyone else? No, they didn't. It makes no sense in a supposedly competitive environment to give an advantage to one side at the start, which is quite analogous to one player simply playing a stronger champion.
See that is why I mentioned counter picking and counter playing. You bring up Yasuo as if he can not be countered....when in fact if you look in my match history as of right now.......my last Zyra game i laned vs. a Yasuo and i shut him down. Another champ I do good with vs a Yasuo is Galio......most yasuo players are cocky and like to dive ult you under your tower.....thats all I wait for and when they do......press R.......and its all over for them.
Every champ can be beaten...You just have to know how to beat them.
Take Garen for example........you know how many times ive seen people tell other people to pick Teemo because he counters Garen....and then i see that Garen rekt the Teemo?
Speaking of Teemo, let me ask you this....right now there are no posts asking for Teemo nerfs.........if his win rate shot up to %57 would you be calling for a nerf?
Its not that he can't be countered, its that he has an average 56%+ winrate at the moment, which is significantly higher than Garen's sub 50%. That means that on average, Yasuo wins noticeably more games than Garen. It also means that, should the Law of Large Numbers apply, that having a Garen on your team offers you a lower chance of winning than having a Yasuo. In such a case, the argument could be made that, from a standpoint of trying to win, it would not make sense to play Garen over Yasuo-- and that there is the problem. One champion should not generally be better than any other.
Well everyone has their own opinions. As for mine...like I said before.....if all champs were equal, this game would be really boring to me and i would no longer play.
Also, if Teemo (or literally any champion) reach that high of a winrate, then yes, they would likely need some tuning, or their counters would, to ensure a healthy game state.
Here is what will happen:
, so they r OVER-buffing her (until she becomes BROKEN)
Here is what will happen:
- The balance team want every mid laner to play
, so they r OVER-buffing her (until she becomes BROKEN)
- The newly broken champ is played in the LCS, so the ~~mindless sheeps ~~ players COPY AND play her too.
- Everyone think she is too "op" now, the board is full of threads about lux "nerfs plz" / Her ban rate increases.
- The real lux main CANT EVEN PLAY THEIR CHAMP ANYMORE.
- Months later, she receives MASSIVES nerfs... ex:
No pro will play Lux. I guarantee that. There are WAY better picks than her.
Whats the buff exactly?