now after mordes rework. could we also bring urgot back into bot lane?

Critmaster Garen··1 votes·351 views

what if he could use his q on turrets if he marks it with his e? what could improve his ability to duo lane or play 1v2 against and adc/support comp on bot lane?

maybe he could get health return if he hits a champion with his q?

7 Comments

ReshiKillim1 votes

It'd be split pusher Azir all over again

A 1v2 champ as a kit is unbalanced, sadly. He'd have to be release Yasuo level for such a kit to exist. And nobody wants that.

Critmaster Garen1 votes

{quoted}

It'd be split pusher Azir all over again

i dont know. urgot isnt mobile enough to be a good split pusher imo. he would be too easy to catch out.

azir still had w + e + q to dash a considerable distance, and his wall to disengage. the best urgot could do is to r someone on the other side of a wall. he cant do that frequently.

ReshiKillim1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=lAWJs9aa,comment-id=00000000,timestamp=2015-08-31T18:26:23.016+0000)

i dont know. urgot isnt mobile enough to be a good split pusher imo. he would be too easy to catch out.

He'd be able to launch his E over a wall and push turrets from out of their range and sight, safely able to split push without showing up on the radar. It'd be game breaking.

Critmaster Garen1 votes

{quoted}

He'd be able to launch his E over a wall and push turrets from out of their range and sight, safely able to split push without showing up on the radar. It'd be game breaking.

turrets have increased resistances if no enemy minions are around. i guess technically that could work. but he would be very slow, as he would deal very little damage with each individual hit.

he also cant get many q's launched off until his e runs out. usually 3 maybe 4 missiles with cdr.

but he would be really good in siege scenarios.

ReshiKillim1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=lAWJs9aa,comment-id=0000000000000000,timestamp=2015-08-31T18:30:41.606+0000)

turrets have increased resistances if no enemy minions are around. i guess technically that could work. but he would be very slow, as he would deal very little damage with each individual hit.

he also cant get many q's launched off until his e runs out. usually 3 maybe 4 missiles with cdr.

but he would be really good in siege scenarios.

With a Last whisper and his E armor shred (If it worked on turrets I'd assume the shred would) those resistances would be a lot weaker, allowing him to split push a bit more effectively. But what would be really insane, would be that not only would he be able to clear turrets from over a wall but minions as well. He can already clear minions from the other side of a wall, but with a tower pushing buff he could get waves to your turrets without showing up on the map.

It'd force more wards in inconvenient areas, as there would have to be wards to prevent him from tower pushing from the wall. This would increase gankability, decrease the power of anti-siege, and increase the ease of counterjungling as choke points would have less wards available to be used until level 9

Edit:

If he did 200 damage per Q to turret after buying last whisper and max CDR, he'd be able to do around 800 damage every 8 seconds (Not counting E damage) to a turret without showing up on the map unless the majority of the map and not the objectives was warded. So, in around 24 seconds he'd be able to take a turret in the mid-lategame without showing up on the radar.

Mimy1 votes

He's actually quite good at top. Lots of dmg early game.

TheLastShadow451 votes

Play both of them bot and destroy people.

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