Calculating damage as Malzahar has become impossible for both parties.
Hello, I happen to be a Malzahar main for 2 long years and have been consistantly playing him.
Since the mage update, Malzahar mains had the problem that their damage output was so low and situational. But after the last update, he suddenly gained burst without changing the ratios or base damage of his voidlings. This is of course what we needed, but on the other hand there is this problem that aside from his Q- Malzahar's kits damage on one rotation has become impossible for both malz and enemy player to count out. There can be this instance where the malz player did not refresh his E long enough and cost first blood, or the enemy got caught in a thicket of 5 voidlings with crystal sceptre and got errr.....oneshotted? (its a one duration combo and cost like 3 seconds but he died). Is there any way to make Malzahars damage more clarified so I can know what enemy i can kill, and in what instances i cant? Or is malzahar now some sort of ap dps champ? Well, if that is truly the goal, I like it and will just take it though.
I thought that basically riot generally hated Dots because it is very confusing for players to actually define how much damage in the end it would deal. And this is sort of contradictory. Also the goal of the last update was to give clear visuals on what is damaging the enemy with Malz's skills. As this point I can't really tell what, aside from the occasional "Errr...5 or 4 voidlings perhaps?." or if its because malefic visions has resetted or not.